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Actually Played

Free#16 of 20 in Game Playtime Trackers

Actually Played: A focused, free Minecraft mod for detailed local playtime tracking. Ranked #16 of 20 in Game Playtime Trackers by our editors (6.3/10); pricing: Free plan; best for minecraft players measuring active playtime.

6.3/10Editor score
Actually Played6.3 Try Actually Played

At a glance

  • Editor score
    6.3 / 10
  • Pricing
    Free plan
  • Best for
    Minecraft players measuring active playtime
  • Free plan
    Yes
  • Paid from
    Free
  • Tracking mode
    Automatic
  • Facts checked
    20 Sep 2026
Actually Played screenshot
  • Where it wins

    • Separates active playtime from AFK time automatically
    • Tracks multiplayer servers and singleplayer worlds separately
    • Readable local JSON storage with Forge, NeoForge, and Fabric support
  • Where it doesn't

    • Limited to Minecraft rather than broader device tracking
    • Detailed session history is retained for 90 days
    • Basic data export is suited to local use, not wider reporting

Our verdict on Actually Played

Actually Played is a client-side Minecraft mod for players who want a clearer measure of genuine playtime. It tracks multiplayer servers and singleplayer worlds separately, distinguishes active time from AFK time, and records current-session, total, session-count, and session-duration statistics. Because it runs client-side without server installation or external dependencies, it fits individual Minecraft players who want automatic tracking without changing a server's setup.

Its strongest fit is the Minecraft mod ecosystem. Actually Played supports Forge, NeoForge, and Fabric loaders, and its activity detection covers movement intent, camera rotation, keyboard and mouse input, and interactions. After five minutes of inactivity, it stops or rolls back counted time, helping keep AFK periods out of active-play totals. The result is a focused tracking tool for players moving between worlds and servers rather than a general-purpose time tracker.

The product also keeps playtime data locally as readable, hand-editable JSON, which gives players direct control over their records. Detailed session history is retained for 90 days, while older data is merged into monthly summaries without losing playtime. That history model suits players reviewing recent sessions and longer-term monthly totals, but it is less suitable for anyone who needs an unrestricted archive or tracking across games and devices. Choose Actually Played for Minecraft-specific active-time measurement; choose another type of tracker if your needs extend beyond Minecraft or require broader reporting and export workflows.

Your product? Our editors can test Actually Played in depth and publish a review, labelled as paid · from $149/mo →

Actually Played pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on github.com

Actually Played fact sheet

Free planYes
Paid fromFree
Tracking modeAutomatic
Supported platformsMinecraft servers and singleplayer worlds
Mobile appNot verified
Desktop appNot verified
History retention90 days
Data exportBasic
DeploymentDesktop
SupportDocs
Built forSolo (editorial estimate)
PricingFree plan
Websitegithub.com
Facts checked20 Sep 2026

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Featured on iTechGuides

Featured on iTechGuides — Actually Played 6.3/10

Actually Played is listed in our Game Playtime Trackers directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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