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The North World’s Hearty Heroes of Hauling route is a series of character-based object puzzles: Valens pushes blocks and crystals, Tif pulls them, and Isidore swaps places with an object he can see. The routes below cover two early rooms documented in demo footage; they are not verified against every game build.
How the North World puzzles work
PlayStation’s July 21, 2026 hands-on report describes the puzzles as “Sokoban-like.” Moving an object is only half the problem: you must also account for where each character will end up and whether that position lets the next character act. The report says the initial North route group includes Valens the warrior, Tif the thief, and Isidore the wizard, who begin separated along the route.
| Character | Confirmed action | What to consider |
|---|---|---|
| Valens | Pushes obstructive blocks and crystals. | Plan where a pushed object will stop and whether it will obstruct a later move. |
| Tif | Pulls blocks and crystals. | Consider both the object’s destination and Tif’s position after pulling it. |
| Isidore | Swaps positions with an object in line of sight. | Check that the object is visible and that its new position helps open a route or reach a puzzle objective. |
The official report says there is no fighting. A secondary walkthrough guide describes a six-hero party—Warrior, Thief, Wizard, Bard, Cleric, and Druid—but says an official class-by-class ability list was not available as of September 24, 2026. The specific actions in the table are therefore limited to the three characters whose abilities the PlayStation report identifies.
Heroes room 1: two crystals and offset passages
This sequence is documented in demo footage reproduced by kingy.wiki. The guide says it did not replay the room, and the footage does not identify its exact build. Treat the steps as a route shown in that recording, not as an independently tested or guaranteed solution for every version.
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- Approach the blue crystal along the bottom row and stand immediately to its left.
- Push the blue crystal three tiles to the right, stopping before the right divider.
- Walk up two tiles, then right one tile to reach the upper opening beside the purple crystal.
- Push the purple crystal three tiles to the right, to the far-right boundary.
- Walk down one tile onto the yellow exit. In the recording, the occupied exit triggers a transition to the next room.
See the Heroes 1 source and demo-based route.
Heroes room 4: three crystals and three southern pads
A second demo-based route describes a room where three crystals must occupy three pads on the south side. It is an example of coordinating several object moves, not a guarantee for later builds; the guide author says the route was not independently play-tested.
- Move the upper crystal onto the right pad.
- Move the lower-right crystal onto the middle pad.
- Move the lower-left crystal onto the left pad.
- Once all three pads are occupied, pass through the gate that clears and enter the purple portal.
See the Heroes 4 source and demo-based route.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What is and is not confirmed
The PlayStation Blog’s hands-on report establishes the North route’s initial trio, their three distinct object-manipulation abilities, the Sokoban-like puzzle style, and the absence of combat. The two room sequences above come from recorded demo footage summarized by a secondary guide; neither source establishes a complete room-by-room solution for the released game. For current layouts, verify each move against the build you are playing.
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The PlayStation Blog announced PS5 support, but that announcement does not establish a current retail listing, physical edition, price, or availability. Read the PlayStation Blog hands-on report.
The secondary guide’s North World overview is available at Heroes of Hauling Walkthrough: North World Guide.

