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Gorr is a Duelist whose kit links Black Berserker summons to melee pressure, teleports, and bonus health. NetEase’s official hero page lists 175 Health and 175 Regenerative Shield. The abilities below reflect that page’s listed values; a separate balance post published October 6, 2026 announced changes scheduled for October 9, so those future values are identified separately.
How Gorr’s abilities fit together
Gorr uses Black Berserkers to create pressure and then turns their position or damage into opportunities to reposition, strike, or gain bonus health. Black Berserker summons provide ranged attacks by default, while Necro-Power can bring Berserkers to an enemy for melee attacks. Shadow Harvest consumes one to teleport Gorr and trigger a different attack sequence.
NetEase’s official character entry sums up the fiction: “The divine flesh he rends is reshaped into an endless tide of black berserkers, forever marching in his wake.” The move descriptions below explain how that loop works mechanically.
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All-Black: four-hit melee combo
All-Black is Gorr’s primary melee attack and can deliver up to four strikes. NetEase lists 40 damage for the first and third hits and 60 for the second and fourth. The listed maximum distance is 7 meters, with alternating attack intervals of 0.4 and 0.6 seconds. These are the official page’s game values, not independently measured results.
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Necro-Power: bring Berserkers to a target
Gorr launches a mass of symbiote material. When it hits an enemy, it slows that enemy and teleports nearby Black Berserkers to the target—or spawns a Berserker if none is available nearby. Berserkers arriving this way perform a two-hit melee attack that launches nearby enemies, then return to ranged mode.
Black Berserker: summon a ranged attacker
Gorr throws a symbiote mass that summons a Berserker where it lands. The summon immediately attacks the nearest enemy with ranged fire. If Necro-Power spawns it beside an enemy, it attacks in melee instead. The hero page lists two charges, a 10-second recharge per charge, a six-second summon duration, and 150 maximum summon health.
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Shadow Harvest: teleport, sacrifice, and slash
Gorr teleports to a selected Berserker and sacrifices it. He gains bonus health equal to half that summon’s remaining health, then triggers a symbiote explosion. The ability briefly unlocks Shadow Scythe, a piercing shockwave; All-Black also shifts into scythe form for a set duration or four slashes. NetEase lists a maximum selection distance of 22 meters and a 50-point bonus-health cap shared with Berserker Swarm.
Berserker Swarm: passive bonus health
Damage dealt by Berserkers grants Gorr bonus health. When Gorr defeats an enemy, a Berserker spawns at that enemy’s location. The bonus-health cap is shared with Shadow Harvest, rather than being a separate additional pool.
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Living Abyss: surge forward and create a Necroverse
Gorr surges forward as an invincible mass of symbiote, leaving a Berserker behind and putting active Berserkers into a Frenzied State. When he lands, he creates a Necroverse that damages trapped enemies and converts damage into bonus health. The hero page lists a 15-second cooldown and a 1.5-second duration; the October 6 balance post announced different values for the October 9 update, covered below.
Twilight of the Gods: moving ultimate field
Gorr transforms All-Black into the Annihilablade and creates an expanding Necroverse. Enemies caught in the field have Berserkers spawned beside them. The field moves with Gorr; Berserkers inside it do not expire and remain frenzied. The hero page lists a maximum duration of 12 seconds and an energy cost of 3400.
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Which Team-Up abilities can Gorr use?
NetEase lists two Team-Up options. Their effects are distinct from Gorr’s standalone kit and depend on the relevant Team-Up.
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| Team-Up | Effect |
|---|---|
| Ragnarök with Hela | The base effect lets Gorr morph All-Black into a scythe for a sweeping strike that damages and briefly Grounds nearby enemies. The enhanced effect expands the scythe’s range and scatters symbiote fragments that grant bonus health to Gorr and nearby allies. |
| Hive Mind with Venom | The base effect fires a piercing Symbiote Claw that retracts at maximum distance and pulls caught enemies toward Gorr. The enhanced effect increases Black Berserker damage and makes their hits slow enemies. |
What Gorr changes were announced for October 9, 2026?
NetEase published its “Marvel Rivals Version 20261009 Balance Post” on October 6, 2026, describing adjustments as “on the way.” At the October 7, 2026 information cutoff, these were announced future changes—not yet-live values. The post scheduled the following adjustments for the October 9 version:
| Ability or value | Hero page value | Announced October 9 value |
|---|---|---|
| Shadow Scythe damage | 55 + 2% of the target’s maximum health | 50 + 2% of the target’s maximum health |
| Shockwave damage | 60 | 55 |
| Twilight of the Gods maximum duration | 12 seconds | 10 seconds |
| Living Abyss cooldown | 15 seconds | 12 seconds |
| Living Abyss movement speed | Not stated on the hero page | 10 meters per second, down from 13 meters per second |
Because the scheduled date has passed, check the current in-game ability details or later official patch notes before relying on these figures as the live values.
Quick Recap
Official sources
- NetEase: Gorr the God Butcher, official hero page dated September 11, 2026.
- NetEase: Marvel Rivals Version 20261009 Balance Post, published October 6, 2026.
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