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To practice the Evo Moment 37 parry, learn Chun-Li’s Houyoku-sen rhythm, parry each hit with a timed forward or down input, then build from single hits to a repeatable full sequence. Use a parry-specific training mode if your edition has one, or record the attack in a compatible training setup. There is no verified universal frame count to memorize: the attack’s timing and the game version matter.
What you are practicing
Evo Moment #37 was a Street Fighter III: 3rd Strike round in which Daigo Umehara, playing Ken, parried a series of attacks from Justin Wong’s Chun-Li and won the decisive exchange. The moment was more than a fast string of directional inputs: Capcom’s account describes Daigo anticipating that Wong would need to attack. Seth Killian, then Capcom’s Strategic Director of Online & Community, explained the deliberate movement this way: “Daigo is mirroring his actions. That’s not an accident. Daigo has made his play.” Capcom’s 2012 account gives the context; treat the read as strategic background, not a guaranteed recipe for recreating the match.
How to parry Chun-Li’s super
In Street Fighter III, parrying uses a quick tap in the direction appropriate to the incoming attack: forward or down. Killian summarized the inputs as “you tap forward or down to deflect attacks” in a 2011 PlayStation.Blog EVO interview. Choose the direction that matches the attack and time the tap against its impact.
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Houyoku-sen is a multi-hit attack, so one successful parry does not cover the whole super. You need a separate timed input for each hit. The practical challenge is learning the attack’s rhythm and maintaining timing across the sequence—not holding a direction or entering one long motion.
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The available sources do not establish a dependable numeric parry window for this sequence. Avoid relying on a frame-count claim without evidence for the specific version and attack being practiced.
Choose a practice setup
| Setup | What the cited source establishes | Availability or compatibility caveat |
|---|---|---|
| 3rd Strike Online Edition | Capcom’s Seth Killian said the edition added a mode specifically to help players understand and practice parrying. Source: PlayStation.Blog, 2011. | The interview is historical; it does not establish current store availability or which platforms can run the edition today. |
| Dreamcast training mode | A Dreamcast-era guide describes recording attacks in training mode and practicing against playback. Source: 2001 guide. | This is version-specific historical guidance, not confirmation that other editions have the same recording feature. |
| Grouflon training tool for Fightcade | The project describes a 3rd Strike training mode for Fightcade, including a parry-training feature in its release history. It names Fightcade’s FBNeo fork as the supported emulator environment. Source: project repository. | This is a community tool. Follow the repository’s installation and compatibility instructions; current support is not independently established here. |
No one setup is established as best for every player. Choose based on the edition you can run and whether it lets you repeat the incoming attack reliably.
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- Street Fighter III: 3rd Strike for Sega Dreamcast
Build the parry from one hit to the full sequence
- Start with the correct attack and direction. In your selected setup, arrange for Chun-Li to use Houyoku-sen. Identify the direction needed for each incoming hit rather than assuming every attack uses the same direction.
- Practice a single hit. Tap the appropriate direction as the hit arrives. Repeat until you can do it consistently, then reset and work on the next hit. This isolates timing before you add sequence pressure.
- Connect a short run of hits. Once individual inputs are reliable, attempt consecutive parries. Pay attention to the super’s rhythm and adjust to the actual playback rather than forcing an imagined beat.
- Rehearse a repeatable recording, if available. The 2001 Dreamcast guide describes recording an attack in training mode and practicing against playback. A close-range sequence into Houyoku-sen is presented there as an advanced example; use it only after isolated hits are manageable.
- Extend the drill to the whole super. Keep the same approach: one timed directional input per hit. If the sequence breaks down, return to the first missed hit and practice that segment rather than restarting at full difficulty each time.
- Test outside the drill. The historical parrying FAQ recommends repeated practice and trying the skill against opponents, while warning that a written chart cannot replace practice. Read the parrying FAQ.
Use the match as context, not a shortcut
Daigo’s successful parries happened in a live exchange where he anticipated the need to respond. Rehearsing the super’s hits can teach you its timing, but it does not reproduce the decision-making conditions of the match. First learn the attack’s pattern in a repeatable drill; then focus on recognizing when an opponent is likely to use it.
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