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A mature rating is a reason to look more closely, not an automatic yes or no. Check the exact game’s rating and content descriptors, review its online and spending features, then decide whether those details fit your teenager and your family’s boundaries. The steps below use the U.S. ESRB system; use the rating system and local rules that apply where you live.

What a Mature rating tells you—and what it does not

In the U.S. ESRB system, Mature 17+ means content is generally suitable for ages 17 and up. A game in this category may include intense violence, blood and gore, sexual content, and/or strong language. The category does not identify which particular element led to the rating or explain how it appears during play. Check the game’s descriptors and rating summary for that detail. ESRB’s ratings guide explains its categories, content descriptors, and interactive elements.

Ratings are guidance, not an individualized assessment of a teenager. ESRB says ratings are one factor in deciding whether a game is appropriate for a child. The decision depends on the content in the specific game, the teenager who would play it, and the standards your household sets.

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Use the rating system for your region

First confirm the exact game, edition, and platform, and look it up in the rating system used in your region. ESRB is familiar in the United States and Canada. In markets that use PEGI, consult PEGI’s listing and descriptors instead. ESRB’s Mature 17+ and PEGI 18 are different categories in separate systems; do not treat them as equivalent labels. Nintendo UK’s PEGI overview explains that system’s age labels and descriptors. Local rules can also differ: Nintendo UK notes legal age restrictions on supplying games with certain PEGI ratings in the UK, which should not be assumed to apply elsewhere.

Read the content descriptors, not just the age label

Descriptors can help you pinpoint whether the concern is violence, gore, sexual content, language, substances, gambling, fear, or another listed element. Consider the nature and context of the content that matters to your family rather than treating all games in one age category as interchangeable. If the category alone leaves an important question unanswered, move on to the exact game’s rating summary and a more detailed review.

Check online interaction, purchases, and privacy separately

Interactive elements are not the same as content descriptors: they flag features that can affect the playing experience without determining the age category. Check whether the game allows communication with other players, user-generated content, in-game purchases, random-item purchases where disclosed, location sharing, or unrestricted internet access. ESRB’s rating assignment does not cover online interactions such as chat or user-generated material.

Online play is not automatically unsafe, but it can bring situations the age label does not describe. The European Commission’s Better Internet for Kids guidance identifies harassment or bullying and user-generated content as possible concerns, and notes that moderation may not catch everything. Decide whether the game’s communication and community features are acceptable, and whether you can limit them through its or the platform’s settings.

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Get more context on the exact game

When a descriptor or feature is unclear, use an ESRB rating summary, reputable parent-oriented reviews, or gameplay footage. ESRB also lists trying the game yourself as an option. These are ways to gather context, not requirements; choose what is practical for your household. The American Academy of Pediatrics advises that rating tools do not replace seeing what children are watching or consulting reputable, parent-friendly resources when that is not possible.

Apply the details to your teenager and your family

There is no universal test in the rating label for whether a particular teenager is ready. Weigh the content and features you found against your teenager’s age, maturity, sensitivities, prior exposure, and your family’s values. Consider whether the themes are likely to upset them, conflict with household expectations, or call for a conversation. For online play, consider whether they can follow rules about communication, privacy, and spending.

If you are comparing games, compare the specific content and its intensity or context, the online and user-generated-content environment, purchase and privacy features, and fit with the teenager and your agreed rules. A shared age category alone will not show which game better fits your concerns.

If you allow the game, make the boundaries concrete

Agree on what is allowed before play begins: when and how long to play, who can communicate with the teenager, whether spending is permitted, and any content or conduct boundaries. Use the platform’s current parental controls where they support those agreements. ESRB describes rating restrictions and tools for managing chat, time, and purchases; the Federal Trade Commission’s guide to kids and video games also discusses controls for play and spending. Controls can help put rules into practice, while a conversation makes clear why those rules exist.

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What rating-awareness surveys do—and do not—show

ESRB reports that Hart Research Associates found in 2025 that 83% of parents with children who play video games were aware of ESRB ratings and 77% regularly checked them before buying a game. Separately, the European Commission’s Better Internet for Kids profile reports that the 2024 PEGI GameTrack survey, with more than 3,400 participants across the UK, France, Spain, and Italy, found that 80% of parents with children who play video games were aware of PEGI labels. These regional awareness figures describe familiarity with ratings, not whether ratings are accurate or whether a particular game is suitable for a particular teenager. ESRB’s parent tools and the European Commission’s PEGI profile provide the respective context.

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