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Published chapter guides list 140 standard collectibles across the five acts of Gears of War: E-Day. Use the count table to find a chapter, then match the item names and landmarks below. Standard collectibles have their own completion counter: do not add Hard Cases, Supply Cache locations, or Secondary Objectives to the 140 total.

The locations and counts below are attributed to E-Day Wiki’s guides, updated October 3, 2026, and its cited published routes; they are not official Xbox statistics or independently tested directions. One Act 2 guide has a Chapter 3 heading-count inconsistency, noted in that section. Chapter 5, Chapter 5 contains ending spoilers.

See the guide’s explanation of campaign collectible categories and totals.

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How many collectibles are in each act and chapter?

The chapter counts below follow the E-Day Wiki checklist updated October 3, 2026. The chapter figures add up to 140 standard collectibles. Act 2’s Chapter 3 is listed as five here, based on its five named entries and published routes, despite a heading in one guide that says two.

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  • AN ORIGIN STORY BEGINS — Fight alongside Marcus Fenix and Dom Santiago in the gripping origin story of Emergence Day, as the Locust Horde erupts from below.
  • A DARKER, GRITTIER THREAT — Face reimagined enemies and a terrifying underground invasion that restores the fear, dread, and intensity at the heart of the Gears of War series.
  • MULTIPLAYER EVOLVED — Battle in Horde Siege for large‑scale PvE action or prove your skill in refined Versus PvP with greater precision and competitive depth.
  • CLASSIC COMBAT, MODERNIZED — Experience signature cover‑based gameplay enhanced with updated movement, traversal, and controls that feel like Gears while playing like something new.
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Act Chapter counts Act total Where to take extra care
Act 1 3 / 4 / 2 / 4 13 Two items are in the recruitment-center room.
Act 2 5 / 27 / 5 / 0 / 1 38 Hold the Line is a large district sweep; some entries rely on story or optional access.
Act 3 5 / 6 / 14 / 3 / 5 / 3 36 Check the Last Foothold side routes and the Fort Vigil transition.
Act 4 13 / 2 / 14 / 5 / 2 / 5 41 Collect both Technical Difficulties items at the train stop before continuing.
Act 5 1 / 3 / 0 / 5 / 3 12 The final chapter’s items reveal ending information.

Act 2’s Hold the Line has the highest listed chapter count at 27; Act 3’s Last Foothold and Act 4’s Tough as Nails each list 14. Counts and cautions are drawn from the Act 1, Act 2, Act 3, Act 4, and Act 5 checklists.

Act 1: 13 collectibles

These four chapters list 13 standard collectibles in total, according to the Act 1 chapter guide.

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  • PREMIUM EDITION — Includes Bravo Squad Signature Weapon Pack, five Seasonal Customization Packs starting with the Emergence Pack, plus 1,000 Iron to unlock additional in‑game content.
  • AN ORIGIN STORY BEGINS — Fight alongside Marcus Fenix and Dom Santiago in the gripping origin story of Emergence Day, as the Locust Horde erupts from below.
  • A DARKER, GRITTIER THREAT — Face reimagined enemies and a terrifying underground invasion that restores the fear, dread, and intensity at the heart of the Gears of War series.
  • MULTIPLAYER EVOLVED — Battle in Horde Siege for large‑scale PvE action or prove your skill in refined Versus PvP with greater precision and competitive depth.
  • CLASSIC COMBAT, MODERNIZED — Experience signature cover‑based gameplay enhanced with updated movement, traversal, and controls that feel like Gears while playing like something new.

Chapter 1: Emergence — 3

  • Monster Jaw (also called Monster Claw in one guide): on the ground by the newspaper kiosk near the opening Wretch fight.
  • Bloody Transit Worker’s Helmet: in a maintenance-tunnel side room beside lockers.
  • Front Page of the Kalona Times: on the rear kitchen counters at Café & Bakery.

Chapter 2: Survival of the Fittest — 4

  • KPD Police Bulletin: on a desk in the first office on the left at Police HQ.
  • Bloodied Police Chief’s Badge: beside the body on the wall after the firing range.
  • Army Recruitment Pamphlet: behind the back-wall desk in the recruitment center.
  • Try On Pilot Helmet: on the helmet display to the right of that desk. Check both recruitment-center items before leaving the room.

Chapter 3: A Gear in Need — 2

  • Tomatoes, Canned: in a cardboard tray on the left floor near the supermarket entry/storage area.
  • Broken Lancer Bayonet: beside a nearby Locust corpse after the supermarket cinematic.

Chapter 4: Back in the Fold — 4

  • Front Page of the Tyran Chronicle: in an early street’s right-side doorway or alcove near the Lounge sign.
  • Anti-UIR Propaganda Poster: on the wall to the right along the street before the clinic.
  • Landa Memorial Medical Supplies Memo: on the clinic reception desk before the exit doors.
  • COG Tags of Private Brick Rosso: by or behind the blue police car after the clinic.

Act 2: 38 collectibles

The Act 2 checklist groups Hold the Line into district routes. Treat its 27 entries as an item checklist, not a guaranteed fastest route: some locations require story progress or optional access.

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Chapter 1: Bravo Squad — 5

  • COG Helmet With Bullet Hole: behind the destroyed bus at the opening.
  • Sniper Goggles: in the left corridor of the first bridge control room.
  • Bridge Worker’s Lunch Kit: at the ladder dead end on the lower bridge gantry.
  • Trashball RUSH Magazine: in a cabinet in the second control room.
  • Medic’s First Aid Kit: downstairs in a truck after the Heavy Boomers.

Chapter 2: Hold the Line — 27

Garages, fuel station, apartments, and bank route — 9

  • Cinema Filmatica Magazine: in the car-dealership garage.
  • A Letter Home: in the Last Dollar back room at Trapped Family.
  • Trashies Cereal Box: on the fuel-station store counter.
  • Kalona Postcard: on the stone bench in the alley by the station exit.
  • Foreman’s Datapad: at the rear of the construction site’s ground floor.
  • Vandalized Salvaging Poster: on the Major Burger back wall near the fuel station.
  • COG Tags — Private Liz Waxman: on the apartment-window exit scaffolding.
  • Emgazi Blitz Display Case: in the upper bedroom of the same apartment.
  • Birthday Card with Toy Lancer: on the riverside bench at the bank car-park exit.

City center and warehouse district — 9

  • Kalona Metro Fare Notice: at the South-bank Metro ticket machines.
  • Tales of the Tyran Night Story Book: on the phone table at the Apartment SOS location.
  • Major Burger Box: in the southern Major Burger kitchen.
  • COG Tags — Specialist Brendan O’Connell: in the alley near the Allfather muster point.
  • COG Tags — Master Sergeant Mark Avamor: at the western warehouse loading bay.
  • Caricature of Colonel Elias Trench: on the bridge lamppost above Arnold’s tags.
  • COG Tags — Specialist Arnold Imhatip: beneath the warehouse-district bridge.
  • Timgad Refinery Recruitment Poster: in the northern warehouse hotel lobby.
  • Re: Vibration Complaints: in the doorway of the small hotel south of the warehouses.

Bank, shelters, and story-dependent stops — 9

  • Photograph and Harmonica from Mags’ Apartment: obtained during the story cinematic at Find Mags’ Meds.
  • War Savings Bond: in the Bank of Tyrus vault.
  • COG Tags — Specialist Jada Clemmons: behind the Grind Coffee counter.
  • Pendulum Wars Victory Flag: at the newsstand beside the crashed ambulance.
  • Child’s Monster Drawings: in a security room at the store near Monroe Library.
  • Holiday Photos: behind the diner near Shelter 09.
  • Muster Point Instructions: on the wall at the bloodied fountain courtyard.
  • COG Tags — Sergeant Elijah Adams: at the top of the hotel elevator shaft on the Lone Wolf route.
  • Portrait of Chairman Tomas Dalyell: in the Kalona Hotel lobby near the stairs.

Chapter 3: No Gear Left Behind — 5

The guide’s Chapter 3 heading says two, but its five item sections and other published routes support five. This checklist uses the five named entries.

  • COG Tags — Private Sal Harkniss: on a body in the post-Impaler tunnel.
  • COG Tags — Private Siv Strickland: on a body by the van in the same tunnel area.
  • Bloodied Spike: on a street corpse before the golden statue.
  • Ink-Covered Wrench: on a bench in the statue plaza.
  • COG Tags — Lieutenant Jane Hawkins: among the courthouse bodies after Captain Grey.

Chapter 4: Flyboys — 0

No standard collectibles are listed for this chapter.

Chapter 5: Overrun — 1

  • Point Fairlight Hangar Data Pad: on the left side of the hangar, on a yellow crate near a Supply Cache.

Act 3: 36 collectibles

Act 3’s chapter checklist flags the optional route in Last Foothold and a location around the Fort Vigil act transition.

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Chapter 1: Stranded — 5

  • COG Army Knife: among trees beyond the first mauled camper, before the downhill drop.
  • Fairlight Rifle Range Sign: on the perimeter fence by the tank.
  • Gut-Puncher Grenade Rounds: at the first Supply Cache vehicle.
  • UIR Soldier Shooting Target: by the helipad substation fence/machinery.
  • Prepper’s Scavenging Map: between generators at the substation entrance.

Chapter 2: Enemy Lines — 6

  • Damaged Gnasher Shotgun: in a side tunnel among blue military cases.
  • Parchment and Powder Pouch: with supplies at the first Locust camp.
  • Parchment with Indecipherable Writing: below the rear stairs in the old subway.
  • COG Tags — Private Beth Avila: in the red-lit branch behind the wrecked train.
  • Maintenance Worker’s Bloodied Flashlight: in the opposite-track tunnel.
  • COG Tags — PFC Erick Davis: in the large sewer basin beside a Supply Cache. This is the sixth listed item.

Chapter 3: Last Foothold — 14

  • COG Tags — SFC Robin Hamill: on the city return, by the large glowing E-Hole.
  • COG Tags — Corporal Tracy Moore: in the rear room of a destroyed apartment.
  • Colonel Trench’s VIP List: on a tent desk at the COG outpost.
  • COG Tags — Private Luis Garcia: in the uphill military tent behind the outpost.
  • Captain Grey’s Field Journal: on the computer desk in the field hospital.
  • Landa Memorial Hospital Evacuation Order: on the whiteboard at the cleared emergency reception.
  • COG Tags — Specialist Rachel Carnahan: on the ER upper floor by the vending-machine doorway.
  • COG Tags — Private Terrance Sander: at the police rescue entrance/loading bay.
  • COG Tags — Private Oded Bay: at the bloodied fountain.
  • Locust Pistol Ammunition: beside a dead Locust at the riverside.
  • COG Tags — Specialist Bernard Havelock: by climbing onto the damaged monorail vehicle hood.
  • COG Tags — PFC John Carnahan: outside the southeastern Shelter 05 walls.
  • Damaged Heavy Locust Helmet: on the west-gate Boomer route in Lost in the Park.
  • Blade-like Projectiles: on the Rooftop Mayday side route, beside the rooftop railing and ammunition box. The side-mission reward and lore pickup are separate entries.

Chapter 4: The Convoy — 3

  • COG Tags — Private Rudy Bartholomew: in the left lane’s burning vehicle during the first fight.
  • Locust Crest: at the crashed police car on the bridge.
  • COG Tags — Corporal Kevin Garbor: on the floor of the central bridge control room.

Chapter 5: Desperate Times — 5

  • Bottle of Iron Coast Beer: on the sofa in the first apartment’s right room.
  • Portrait of Chairman Jacob Monroe: at the left crawl opening after the hallway Wretches.
  • Sanctum of the Fallen Memorial Ceremony Program: in a rooftop planter.
  • Locust Spiked Shoulder Pad: on a Locust corpse on the street-return route.
  • Explosive Bolt: at the top of the Torque Bow tower.

Chapter 6: Desperate Measures — 3

  • Torn Flag of Tyrus: in the far-right blocked tunnel at the outpost.
  • Morith Harbor Snow Globe: on the gift-shop desk along the pursuit route.
  • Commander’s Letter Home: at Fort Vigil, left of the red-light truck, around the Act 3–4 transition. Guides describe the chapter boundary differently; check the item name and landmark as well as the chapter count.

Act 4: 41 collectibles

The Act 4 guide lists 41 standard collectibles. Its most consequential time-sensitive warning is at the train stop in Technical Difficulties: collect both entries before the train continues.

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Chapter 1: Hope and Ruin — 13

  • COG Tags — Sergeant Major Hank Rustin: obtained automatically at chapter start.
  • Message from The Coalition: at the opening memorial.
  • COG Tags — Sergeant Betsy: on the left after the bridge.
  • Regalia Hotel VIP Guest List: at the hotel reception.
  • DISPUTE Magazine: behind the truck after the cathedral.
  • Anniversary Card and Tickets to Khindago: on a kitchen counter in the sniper building after clearing snipers.
  • A Handwritten Letter, in Vasgari: in the rear-left market area.
  • COG Tags — Specialist Harrison Alexieff: on the university approach.
  • Statuette of Roman Kalona: in the gift shop before the square.
  • COG Tags — Specialist Dale Maddoc: on the university optional path.
  • Blood-Splattered Ulk Plushie: on the Opera House approach.
  • Light Darker Opera Program: on the Opera House balcony.
  • COG Tags — Specialist Mei Aoi: at the left street end by the Opera House.

Chapter 2: Technical Difficulties — 2

  • COG Tags — Sergeant Aman Landry: at the first train stop; collect before the train continues.
  • No. 80 Graffitied Poster: back along the tracks, on a tunnel wall.

Chapter 3: Tough as Nails — 14

  • Young Artists Night Poster: on the first left street in the open field.
  • Maranday Apple Brandy Bottle: on a northern street near the poster.
  • COG Tags — Corporal Goran Ducaine: on the rooftop of the northern warehouse by a dead Locust.
  • A Letter Regarding Armadillos: on a desk in the civilian-defense building.
  • COG Tags — Lance Corporal Calder Hunt: in a building near the trainyard.
  • R.I.G. Component: in an empty train car beside a generator.
  • Imulsion Blast Charge: reward for the northeastern secondary objective.
  • Refiner’s Union Jacket: on the upper floor of a nearby weapon warehouse.
  • COG Tags — Lieutenant Jacob Palma: with a body inside the refinery.
  • Severed JACK Bot Head: by a sofa corner on the central factory main floor.
  • Blurry Photo of Locust Attack: in a small side room in the central factory.
  • COG Tags — Lance Corporal Dalia Avdol: on the upper broken platform beyond the factory bridge.
  • Seradyne Factory Closure Sign: on the lower floor of the final side-objective factory.
  • Port of Kalona Docking Registry: on the central console atop the tower during the final main objective.

Chapter 4: Signals — 5

  • Infinity Mints: at the gas station.
  • Signed Kalona Eagles Cap: underneath the bridge on the route to the communications tower.
  • Photo of Lucas and His Friends: on a board inside the communications tower.
  • Lucas’ Handheld Radio: on a desk across from the photo inside the tower.
  • Pair of Binoculars: follow the bridge beyond the communications-tower area.

Chapter 5: Paths Diverge — 2

  • COG Tags — Lance Corporal Aniyah Musa: immediately left at chapter start.
  • COG Tags — Lance Corporal Ava Wilson: on the route to the reactor.

Chapter 6: Critical Failure — 5

  • Bust of Allfather Decha Timgad: at the refinery entrance.
  • Damaged Gas Mask: in a corner of the open refinery area before the tunnel.
  • Tyran Business Monthly: in a small room on the left after reuniting with the squad.
  • Memorandum to Dr. Elliot: on a desk in the story office in Central Channel.
  • Dalia Fabbri’s Research Journal: in the final room before the boss; collect it before triggering the encounter.
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Act 5: 12 collectibles

Spoilers: the names of the Chapter 5 collectibles reveal ending information. The locations below follow the Act 5 guide, with an independent Act 5 route cross-check from The Nerd Stash’s October 2, 2026 checklist.

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Chapter 1: One Problem at a Time — 1

  • COG Tags — Private Lorin Galvin: on the left after the train, before entering the park.

Chapter 2: Ghost Town — 3

  • COG Tags — Specialist Wallace Teale: among containers on the left at the opening.
  • Clinical Test Trial Medication: on the hospital upper floor.
  • COG Tags — Master Sergeant Joseph Kopec: on a body in the burning room during the escape route.

Chapter 3: Storm Clouds — 0

No standard collectible pickups are listed for this chapter.

Chapter 4: Resolute — 5

  • COG Tags — Lieutenant Enola Tabaaha: on the left before Michaelson’s room.
  • Captain’s Log, CNV Resolute: in Michaelson’s command room.
  • CNV Resolute Decommissioning Plans: on the workshop table reached by crawling under a generator.
  • COG Tags — Lieutenant Arthur Palarmo: turn left after the ladder while escorting Zee.
  • Sketch of the Kalona Skyline: at the top of the crane in the final area.

Chapter 5: The Fall of Kalona — 3

Ending spoilers: the last two entries are encountered after the final boss and game completion.

  • COG Tags — Sergeant Alton Hau: among impaled bodies on the opening bridge.
  • COG Tags — Sergeant Bryce Valen: after the final boss.
  • Carlos Santiago’s COG Tags and Photo: after finishing the game.

How to use the checklist for cleanup

  1. Compare the chapter count in the act table with the items you have recorded, then check entries by name rather than relying only on the total.
  2. Before leaving an explorable district, boarding a train, completing an optional route, or triggering a boss, check nearby entries—especially the Hold the Line district sweep, the Last Foothold side routes, the Act 4 train stop, and the final room in Critical Failure.
  3. Keep standard collectibles separate from Hard Cases, Supply Cache locations, and Secondary Objectives; those are distinct in-game completion categories.
  4. Published guides describe chapter replay as a cleanup option. The cited material does not establish replay behavior through firsthand testing, so use the game’s own chapter and completion displays to confirm what you still need.

The category distinction and totals are described in the campaign collectibles overview; chapter locations come from the linked act guides above.

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Quick Recap

SaleBestseller No. 3
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Disc only. Original case and manual not included. Will come packaged in a generic case.; This renewed game has been cleaned, tested, and shows minimal wear.
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