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There are eight SHÜM III arcade cabinets in Control Resonant: seven in the game’s zones and one in Dylan’s Apartment after the main story. Zone cabinets unlock at different Zone Levels, from Level 3 to Level 6, and some also have mission, side-quest, keycard or ability gates. Reach and activate a cabinet first; its challenge is a separate activity.

How cabinet unlocks work

Level up the relevant zone to its reported threshold, then meet any extra access condition and travel to the cabinet. The first commonly reported zone cabinet is in West Incursion Zone at Level 3, although its route is reported to require Shift and Reach. Cabinet access does not mean the challenge is complete: each machine starts its own combat, defense or parkour trial.

The requirements and locations below are reported by secondary guides, not confirmed in official Remedy gameplay documentation. Where the guides differ on challenge names or conditions, the distinction is noted.

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Zone cabinet requirements and locations

Cabinet Reported unlock requirement Location and access notes Reported challenge
West Incursion Zone Zone Level 3 Atlantis Cafe, near Empire Avenue fast travel. One guide says the route requires Shift and Reach. Survive in one guide; Entropy in GamesRadar+. Check the name shown in-game.
Central Zone Level 4 Urban Fresh Mart in northeast Central. Parkour
The Park Zone Level 4; GamesRadar+ additionally reports completing all three “Carbon Copy” side quests. North of the zone near Mold Factory fast travel, in a red-door building. A guide reports a Mold wall and recommends returning once Ignite is available. Survive in one guide; Entropy in GamesRadar+. Check the name shown in-game.
Underpass Zone Level 5 Southeast, along the Maintenance Protocol route. Timed enemy waves
Unknown Zone Level 5 West side, near Factory Island fast travel. Parkour
Downtown Zone Level 6 Wear ’Em & Wash ’Em laundromat at the far south of the map. A guide reports that roof traversal and levitating platforms can provide access without Reach. Defend
Evacuation Zone Zone Level 6; GamesRadar+ additionally reports completing the “Evacuation Procedures” story mission. East side, behind a Level 2 Keycard door. A guide says the keycard is obtained during a main story mission. Survive in one guide; Entropy in GamesRadar+. Check the name shown in-game.
Dylan’s Apartment Available after completing the main story. In the apartment’s Retro recreation. Post-game combat challenge

Thresholds and routes are reported in the Control Resonant Wiki guide and GamesRadar+’s cabinet guide. The guides sometimes use different names for wave-based modes, so rely on the cabinet’s displayed label when available.

#1 Best Overall
CONTROL Resonant - PlayStation 5
  • STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
  • MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
  • THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
  • SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.

What to do when a cabinet is still inaccessible

  • Check the zone level. The reported thresholds range from Level 3 in West Incursion Zone to Level 6 in Downtown and Evacuation Zone.
  • Look for a separate gate. The Park has a reported side-quest requirement and Mold wall; Evacuation Zone has a reported story and keycard gate.
  • Revisit after gaining traversal abilities. Shift, Reach or Ignite may affect practical access to particular routes, even when the zone-level threshold is met.
  • Confirm whether you have reached the machine or started its trial. Activating a cabinet begins its challenge; merely opening the route does not complete it.
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Apartment cabinet and rewards

The eighth cabinet is reported to become available in Dylan’s Apartment after the main story. A high score there is reported to unlock the Novelty Magnet Artifact. The Control Resonant Wiki guide also reports that playing any SHÜM III cabinet once grants the SHÜM! trophy or achievement, attributing that claim to XboxAchievements rather than an official achievement list.

Do not rely on a universal leaderboard rank-to-reward chart. The Control Resonant Wiki guide says second place may be enough for a customization item, a Reset Item and a Health or Power Upgrade Point. GamesRadar+ instead assigns an outfit to third place, a Power Upgrade Point to second and a Reset Item to first, and lists challenge-specific outfit cutoffs. Those accounts conflict, so check the reward and rank shown on the in-game leaderboard.

Known cosmetic examples in the Control Resonant Wiki guide include the Stubble cosmetic for Central and Armoured Helmet M1 for West Incursion Zone. That guide does not identify the customization items for Downtown, Evacuation Zone, The Park, Underpass or Unknown. GamesRadar+ suggests treating the challenges as late-game content and recommends player level 8 or adjusting challenge/accessibility settings to seek rewards earlier; that is advice, not a cabinet unlock requirement.

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Rank #3
Control Resonant - PS5
  • The action RPG sequel to Control, developed and published by Remedy Entertainment.

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