Head-to-head · Game Memory Editors
PINCE vs CoSMOS
PINCE leads on 0 checks, CoSMOS on 0, and 5 are even. Who comes out ahead on the 5 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.
Our verdict
- Highest scorePINCE · 8.9/10
- Free planboth
- Most featuresPINCE · 4 of 4
PINCE scores higher on our rubric for game memory editors: 8.9 against 8.8 out of 10; our editors rank them #5 and #6.
On operating systems, CoSMOS gives you Cross_platform where PINCE offers Linux.
PINCE is the better fit for linux users wanting a complete free editor. CoSMOS is the better fit for free users wanting a mature editor.
- PINCE fits best
Linux users wanting a complete free editor
- CoSMOS fits best
Free users wanting a mature editor
Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.
Side by side
| Feature | PINCE 8.9/10 Visit ↗ | CoSMOS 8.8/10 Visit ↗ |
|---|---|---|
| At a glance | ||
| Editor score | 8.9 | 8.8 |
| Ranking | #5 in Game Memory Editors | #6 in Game Memory Editors |
| Best for | Linux users wanting a complete free editor | Free users wanting a mature editor |
| Pricing model | Free | Free |
| Starting price | Free plan | Free plan |
| Free plan | ✓ | ✓ |
| Free trial | — | — |
| Deployment | Self-hosted | Desktop |
| Platforms | Linux | Windows, Linux |
| Support | Community, Docs | Community, Docs |
| Built for | Solo, Small business | Solo, Small business |
| Features PINCE 4/4 · CoSMOS 2/4 | ||
| Pointer scanning | ✓ (best) | Not checked yet |
| Debugger | ✓ | ✓ |
| Scripting support | ✓ | ✓ |
| Open source | ✓ (best) | Not checked yet |
| Specs | ||
| Operating systems | Linux | Cross_platform |
| Architecture support | Both | Both |
| Our review | ||
| Pros |
|
|
| Cons |
|
|
| Our verdict | PINCE is an open-source front end for GNU Project Debugger (GDB), built for game memory editing and reverse engineering on Linux. It suits users who need more than basic value changes, combining memory and pointer scanning with variable… Read the review → |
CoSMOS is a free desktop game memory editor for modifying values in running PC games. It is designed for both beginners and experienced game hackers, with support for Windows and Linux. Its core toolkit covers memory scanning, value… Read the review → |
Strengths and trade-offs
PINCE — where it wins
- Combines memory and pointer scanning with variable locking and editing
- Includes GDB debugging, disassembly, breakpoints, and watchpoints
- Adds Python scripting, runtime dissection, patching, and injection tools
Where it doesn't
- Documented for Linux rather than cross-platform use
- Currently supports x86 targets
- Its broad toolset is geared toward technical reverse-engineering workflows
CoSMOS — where it wins
- Free on Windows and Linux
- Combines scanning, editing, debugging, scripting, and injection
- Includes cheat table support and a built-in speedhack
Where it doesn't
- Focused on modifying values in running PC games
- Separate PC Beginner, PC Advanced, and Steam Deck versions
- Advanced features may suit experienced game hackers better than casual users
- PINCE8.9/10 · Free plan
A free, open-source Linux editor with scanning, debugging, patching, and scripting depth.
Visit PINCEFull verdict → - CoSMOS8.8/10 · Free plan
A free, mature memory editor for Windows and Linux, with advanced debugging and scripting.
Visit CoSMOSFull verdict →
More comparisons
- Cheat Engine vs PINCE
- Cheat Engine vs CoSMOS
- MemDBG vs PINCE
- MemDBG vs CoSMOS
- Cheat Engine Linux vs PINCE
- Cheat Engine Linux vs CoSMOS
- Bit Slicer vs PINCE
- Bit Slicer vs CoSMOS
All game memory editors comparisons → · Full ranking →
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
Last updated · How we research and update
