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Head-to-head · Game Texture Software

Mari vs Surface Labs

  • Updated Oct 2026
  • Both researched from official sources
  • 2 checks side by side
Higher score Mari #4 in Game Texture Software 8.7/10 Free plan · 30-day trial Free planFree trial✓ 1 of 4 features Visit Foundry
Surface Labs #6 in Game Texture Software 8.3/10 Free plan Free plan✓ 1 of 4 features Visit Surface Labs

Mari leads on 0 checks, Surface Labs on 0, and 2 are even. Who comes out ahead on the 2 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest scoreMari · 8.7/10
  • Free planboth
  • Free trialonly Mari

Mari scores higher on our rubric for game texture software: 8.7 against 8.3 out of 10; our editors rank them #4 and #6.

Mari is the better fit for large-scale film and game texture production. Surface Labs is the better fit for free procedural materials with automation.

  • Mari fits best

    Large-scale film and game texture production

  • Surface Labs fits best

    Free procedural materials with automation

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Side by side

Feature Mari 8.7/10 Visit ↗ Surface Labs 8.3/10 Visit ↗
At a glance
Editor score 8.7 8.3
Ranking #4 in Game Texture Software #6 in Game Texture Software
Best for Large-scale film and game texture production Free procedural materials with automation
Pricing model Free plan + paid Free
Starting price $689/user/yr Free plan
Free plan ✓ ✓
Free trial 30 days —
Deployment Desktop Desktop, Mobile
Platforms Windows, Linux Windows, macOS, Linux, Android, iOS
Support Email, Community, Docs Email, Community, Docs
Built for Solo, Small business, Mid-market, Enterprise Solo, Small business, Mid-market
Features Mari 1/4 · Surface Labs 1/4
Texture baking Not checked yet Not checked yet
Procedural materials ✓ ✓
UDIM support Not checked yet Not checked yet
Game-engine export Not checked yet Not checked yet
Specs
Primary workflow Not checked yet Not checked yet
Supported platforms windows, linux Windows, macOS, Linux, Android, iPad
Our review
Pros
  • Supports UDIM workflows with thousands of textures per model
  • Combines procedural nodes, PBR ingestion, and integrated baking
  • Offers projection, eight-channel, 2D, and Python-based texturing workflows
  • Free node-based authoring for procedural textures and PBR materials
  • Headless CLI and MCP automation support repeatable workflows
  • Exports texture maps with Unity, Unreal Engine, Godot, and glTF presets
Cons
  • Paid plans start at $86 per license per month
  • Current support is limited to Windows and Linux
  • The free version is restricted to non-commercial use
  • Focused on procedural workflows rather than painting
  • No verified direct integrations are listed
  • Early-access status may not suit users seeking a mature suite
Our verdict

Mari is desktop 3D painting and texturing software for artists creating visual effects, animation, games, and other digital content. Its focus is high-resolution asset work, combining projection painting on 3D models and UVs with UDIM…

Read the review →

Surface Labs is a node-based procedural texture and material authoring application for artists and developers creating PBR assets. Its workflow combines graph-based authoring, custom GLSL shader creation, 3D material preview, texture…

Read the review →
  1. MariGame Texture Software 8.7Free plan · 30-day trial
  2. Surface LabsGame Texture Software 8.3Free plan

Strengths and trade-offs

  • Mari — where it wins

    • Supports UDIM workflows with thousands of textures per model
    • Combines procedural nodes, PBR ingestion, and integrated baking
    • Offers projection, eight-channel, 2D, and Python-based texturing workflows

    Where it doesn't

    • Paid plans start at $86 per license per month
    • Current support is limited to Windows and Linux
    • The free version is restricted to non-commercial use
  • Surface Labs — where it wins

    • Free node-based authoring for procedural textures and PBR materials
    • Headless CLI and MCP automation support repeatable workflows
    • Exports texture maps with Unity, Unreal Engine, Godot, and glTF presets

    Where it doesn't

    • Focused on procedural workflows rather than painting
    • No verified direct integrations are listed
    • Early-access status may not suit users seeking a mature suite

More comparisons

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update