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Head-to-head · Game Engine Software

GameMaker vs Open 3D Engine

  • Updated Oct 2026
  • Both researched from official sources
  • 5 checks side by side
Higher score GameMaker #3 in Game Engine Software 8.9/10 Free plan Free plan✓ 4 of 4 features Visit GameMaker
Open 3D Engine #20 in Game Engine Software 7.7/10 Free plan Free plan✓ 3 of 4 features Visit Open 3D Engine

GameMaker leads on 0 checks, Open 3D Engine on 0, and 5 are even. Who comes out ahead on the 5 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest scoreGameMaker · 8.9/10
  • Free planboth
  • Most featuresGameMaker · 4 of 4

GameMaker scores higher on our rubric for game engine software: 8.9 against 7.7 out of 10; our editors rank them #3 and #20.

On source code model, GameMaker gives you Source_available where Open 3D Engine offers Open_source.

GameMaker is the better fit for 2D creators needing broad publishing. Open 3D Engine is the better fit for open-source modular 3D teams.

  • GameMaker fits best

    2D creators needing broad publishing

  • Open 3D Engine fits best

    Open-source modular 3D teams

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Side by side

Feature GameMaker 8.9/10 Visit ↗ Open 3D Engine 7.7/10 Visit ↗
At a glance
Editor score 8.9 7.7
Ranking #3 in Game Engine Software #20 in Game Engine Software
Best for 2D creators needing broad publishing Open-source modular 3D teams
Pricing model Free plan + paid Free
Starting price $799.99/yr Free plan
Free plan ✓ ✓
Free trial — —
Deployment Desktop Self-hosted
Platforms Windows, macOS, Linux Windows, Linux
Support Community, Docs, Tickets Community, Docs
Built for Solo, Small business, Mid-market, Enterprise Small business, Mid-market, Enterprise
Features GameMaker 4/4 · Open 3D Engine 3/4
Visual scripting ✓ ✓
Multiplayer tools ✓ ✓
Mobile export ✓ ✓
Console export ✓ (best) Not checked yet
Specs
Source code model Source_available Open_source
Target platforms GX.games, Windows, macOS, Ubuntu, HTML5, Android, iOS, tvOS, Xbox, PlayStation, Nintendo Switch Windows, Linux, Android
Scripting languages GML Code, GML Visual C++, Lua, Script Canvas
Our review
Pros
  • Free access for non-commercial game development
  • Exports to desktop, web, mobile, and GX.games
  • Supports publishing for PS5, Xbox Series X|S, and Switch
  • Free and open source with a modular Gems architecture
  • Physically based rendering, physics, networking, and visual scripting
  • Supports Windows, Linux, macOS, Android, and iOS development
Cons
  • Commercial publishing requires separate licensing
  • Some export targets require separate licensing
  • Its focus is 2D rather than a general-purpose engine
  • macOS and iOS support are documented as experimental
  • Console deployment is not covered in the published platform details
  • Its broad toolset may require more technical planning than narrower engines
Our verdict

GameMaker is a cross-platform 2D game development environment for indie developers and commercial studios. It provides an integrated environment for creating projects and supports publishing across desktop, web, mobile, GX.games, and…

Read the review →

Open 3D Engine (O3DE) is an open-source, cross-platform real-time 3D engine for building games, simulations, and other interactive experiences. It is aimed at teams that want source-code access, modular engine components, and control over…

Read the review →
  1. GameMakerGame Engine Software 8.9Free plan
  2. Open 3D EngineGame Engine Software 7.7Free plan

Strengths and trade-offs

  • GameMaker — where it wins

    • Free access for non-commercial game development
    • Exports to desktop, web, mobile, and GX.games
    • Supports publishing for PS5, Xbox Series X|S, and Switch

    Where it doesn't

    • Commercial publishing requires separate licensing
    • Some export targets require separate licensing
    • Its focus is 2D rather than a general-purpose engine
  • Open 3D Engine — where it wins

    • Free and open source with a modular Gems architecture
    • Physically based rendering, physics, networking, and visual scripting
    • Supports Windows, Linux, macOS, Android, and iOS development

    Where it doesn't

    • macOS and iOS support are documented as experimental
    • Console deployment is not covered in the published platform details
    • Its broad toolset may require more technical planning than narrower engines

More comparisons

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update