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Head-to-head · Game Build Automation Software

FASTBuild vs TeamCity

  • Updated Oct 2026
  • Both researched from official sources
  • 1 check side by side
TeamCity #8 in Game Build Automation Software 8.3/10 Free plan · 14-day trial Free planFree trial Visit TeamCity

FASTBuild leads on 0 checks, TeamCity on 0, and 1 is even. Who comes out ahead on the 1 yes/no, price and count check where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest scoreFASTBuild · 8.9/10
  • Free planonly TeamCity
  • Free trialonly TeamCity

FASTBuild scores higher on our rubric for game build automation software: 8.9 against 8.3 out of 10; our editors rank them #2 and #8.

FASTBuild is the better fit for native game teams needing fast compilation. TeamCity is the better fit for mature organizations needing configurable CI.

  • FASTBuild fits best

    Native game teams needing fast compilation

  • TeamCity fits best

    Mature organizations needing configurable CI

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Side by side

Feature FASTBuild 8.9/10 Visit ↗ TeamCity 8.3/10 Visit ↗
At a glance
Editor score 8.9 8.3
Ranking #2 in Game Build Automation Software #8 in Game Build Automation Software
Best for Native game teams needing fast compilation Mature organizations needing configurable CI
Pricing model Free Free plan + paid
Starting price Open source Free plan · 14-day trial
Free plan Not checked yet ✓ (best)
Free trial — 14 days
Deployment Desktop, Self-hosted Cloud, Self-hosted, Browser extension
Platforms Windows, macOS, Linux Web, Windows, macOS, Linux
Support Community, Docs Tickets, Community, Docs
Integrations 2 integrations 13 integrations
Built for Solo, Small business, Mid-market, Enterprise Solo, Small business, Mid-market, Enterprise
Specs
Parallel jobs Not checked yet Not checked yet
Runner model Not checked yet Not checked yet
Build platforms Not checked yet Not checked yet
Game engine support Not checked yet Not checked yet
Artifact storage Not checked yet Not checked yet
Source integrations Not checked yet Not checked yet
Our review
Pros
  • Parallel and distributed compilation across network workers
  • Local and network build caching for repeated builds
  • Generates Visual Studio and Xcode projects
  • Automates builds, tests, artifacts, and deployment workflows
  • Supports parallel jobs, caching, and artifact dependencies
  • Offers UI, YAML, Kotlin DSL, XML, and version-controlled settings
Cons
  • Configuration is defined through text-based BFF files
  • Distributed compilation requires network workers
  • Primarily focused on C/C++ libraries, executables, DLLs, and tests
  • The broad configuration options may require more governance
  • It is proprietary rather than open source
  • Cloud pricing is based on committers and build credits
Our verdict

FASTBuild is an open-source build system for Windows, Linux, and macOS. It is designed for independent developers and large studios working on desktop, mobile, console, and other software, with a particular fit for native game teams. The…

Read the review →

TeamCity is JetBrains’ continuous integration and delivery platform for software teams that need to automate builds, tests, artifact handling, and deployment workflows. It supports TeamCity Cloud as a JetBrains-managed service and TeamCity…

Read the review →
  1. FASTBuildGame Build Automation Software 8.9Open source
  2. TeamCityGame Build Automation Software 8.3Free plan · 14-day trial

Strengths and trade-offs

  • FASTBuild — where it wins

    • Parallel and distributed compilation across network workers
    • Local and network build caching for repeated builds
    • Generates Visual Studio and Xcode projects

    Where it doesn't

    • Configuration is defined through text-based BFF files
    • Distributed compilation requires network workers
    • Primarily focused on C/C++ libraries, executables, DLLs, and tests
  • TeamCity — where it wins

    • Automates builds, tests, artifacts, and deployment workflows
    • Supports parallel jobs, caching, and artifact dependencies
    • Offers UI, YAML, Kotlin DSL, XML, and version-controlled settings

    Where it doesn't

    • The broad configuration options may require more governance
    • It is proprietary rather than open source
    • Cloud pricing is based on committers and build credits
  • FASTBuild8.9/10 · Open source

    A focused open-source option for speeding up C/C++ game builds across multiple platforms.

    Visit FASTBuildFull verdict →
  • TeamCity8.3/10 · Free plan · 14-day trial

    A configurable CI/CD platform for teams that need hosted or customer-managed build agents.

    Visit TeamCityFull verdict →

More comparisons

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update