Head-to-head · Game Build Automation Software
FASTBuild vs TeamCity
FASTBuild leads on 0 checks, TeamCity on 0, and 1 is even. Who comes out ahead on the 1 yes/no, price and count check where we have data for both products. The editor score weighs everything else too.
Our verdict
- Highest scoreFASTBuild · 8.9/10
- Free planonly TeamCity
- Free trialonly TeamCity
FASTBuild scores higher on our rubric for game build automation software: 8.9 against 8.3 out of 10; our editors rank them #2 and #8.
FASTBuild is the better fit for native game teams needing fast compilation. TeamCity is the better fit for mature organizations needing configurable CI.
- FASTBuild fits best
Native game teams needing fast compilation
- TeamCity fits best
Mature organizations needing configurable CI
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Side by side
| Feature | FASTBuild 8.9/10 Visit ↗ | TeamCity 8.3/10 Visit ↗ |
|---|---|---|
| At a glance | ||
| Editor score | 8.9 | 8.3 |
| Ranking | #2 in Game Build Automation Software | #8 in Game Build Automation Software |
| Best for | Native game teams needing fast compilation | Mature organizations needing configurable CI |
| Pricing model | Free | Free plan + paid |
| Starting price | Open source | Free plan · 14-day trial |
| Free plan | Not checked yet | ✓ (best) |
| Free trial | — | 14 days |
| Deployment | Desktop, Self-hosted | Cloud, Self-hosted, Browser extension |
| Platforms | Windows, macOS, Linux | Web, Windows, macOS, Linux |
| Support | Community, Docs | Tickets, Community, Docs |
| Integrations | 2 integrations | 13 integrations |
| Built for | Solo, Small business, Mid-market, Enterprise | Solo, Small business, Mid-market, Enterprise |
| Specs | ||
| Parallel jobs | Not checked yet | Not checked yet |
| Runner model | Not checked yet | Not checked yet |
| Build platforms | Not checked yet | Not checked yet |
| Game engine support | Not checked yet | Not checked yet |
| Artifact storage | Not checked yet | Not checked yet |
| Source integrations | Not checked yet | Not checked yet |
| Our review | ||
| Pros |
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| Cons |
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| Our verdict | FASTBuild is an open-source build system for Windows, Linux, and macOS. It is designed for independent developers and large studios working on desktop, mobile, console, and other software, with a particular fit for native game teams. The… Read the review → |
TeamCity is JetBrains’ continuous integration and delivery platform for software teams that need to automate builds, tests, artifact handling, and deployment workflows. It supports TeamCity Cloud as a JetBrains-managed service and TeamCity… Read the review → |
Strengths and trade-offs
FASTBuild — where it wins
- Parallel and distributed compilation across network workers
- Local and network build caching for repeated builds
- Generates Visual Studio and Xcode projects
Where it doesn't
- Configuration is defined through text-based BFF files
- Distributed compilation requires network workers
- Primarily focused on C/C++ libraries, executables, DLLs, and tests
TeamCity — where it wins
- Automates builds, tests, artifacts, and deployment workflows
- Supports parallel jobs, caching, and artifact dependencies
- Offers UI, YAML, Kotlin DSL, XML, and version-controlled settings
Where it doesn't
- The broad configuration options may require more governance
- It is proprietary rather than open source
- Cloud pricing is based on committers and build credits
- FASTBuild8.9/10 · Open source
A focused open-source option for speeding up C/C++ game builds across multiple platforms.
Visit FASTBuildFull verdict → - TeamCity8.3/10 · Free plan · 14-day trial
A configurable CI/CD platform for teams that need hosted or customer-managed build agents.
Visit TeamCityFull verdict →
More comparisons
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- GameCI vs TeamCity
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- FASTBuild vs Pants
- FASTBuild vs Buildkite
- FASTBuild vs GitHub Actions
- CMake vs TeamCity
All game build automation software comparisons → · Full ranking →
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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