Head-to-head · Minecraft Server Proxy Software
BungeeCord vs Gate
BungeeCord leads on 0 checks, Gate on 0, and 4 are even. Who comes out ahead on the 4 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.
Our verdict
- Highest scoreBungeeCord · 9.2/10
- Free planonly BungeeCord
BungeeCord scores higher on our rubric for minecraft server proxy software: 9.2 against 9.0 out of 10; our editors rank them #2 and #3.
BungeeCord is the better fit for established multi-server networks. Gate is the better fit for cross-play and cloud-native networks.
- BungeeCord fits best
Established multi-server networks
- Gate fits best
Cross-play and cloud-native networks
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Side by side
| Feature | BungeeCord 9.2/10 Visit ↗ | Gate 9.0/10 Visit ↗ |
|---|---|---|
| At a glance | ||
| Editor score | 9.2 | 9.0 |
| Ranking | #2 in Minecraft Server Proxy Software | #3 in Minecraft Server Proxy Software |
| Best for | Established multi-server networks | Cross-play and cloud-native networks |
| Pricing model | Free | Free |
| Starting price | Free plan | Open source |
| Free plan | ✓ (best) | Not checked yet |
| Free trial | — | — |
| Deployment | Self-hosted | Self-hosted, Cloud |
| Platforms | Windows, macOS, Linux | Windows, macOS, Linux |
| Support | Docs | Community, Docs |
| Integrations | 3 integrations | 6 integrations |
| Built for | Solo, Small business, Mid-market, Enterprise | Solo, Small business, Mid-market, Enterprise |
| Features BungeeCord 3/3 · Gate 3/3 | ||
| Fallback routing | ✓ | ✓ |
| Player transfer | ✓ | ✓ |
| Network admin tools | ✓ | ✓ |
| Specs | ||
| Proxy compatibility | Spigot, Bukkit, VanillaCord | BungeeCord, Velocity, Geyser, BungeeGuard |
| Server version support | Minecraft 1.8 through 26.1; current protocol mappings include 1.8, 1.9, 1.13–1.21.9 and 26.1 | Minecraft 1.8 through the latest version supported by the current Gate release |
| Deployment model | Self_hosted | Self_hosted |
| Our review | ||
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| Cons |
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| Our verdict | BungeeCord is an open-source, self-hosted Minecraft proxy and API maintained by SpigotMC. It is designed for Minecraft server owners and administrators running connected networks, from small setups to larger environments. The proxy places… Read the review → |
Gate is an open-source Minecraft proxy written in Go for connecting players to backend server networks. It is designed for individual server owners, developers, and larger network operators that need Java and Bedrock cross-play, routing… Read the review → |
Strengths and trade-offs
BungeeCord — where it wins
- Connects multiple backend servers through one proxy
- Includes routing, transfers, permissions, and administration controls
- Supports Spigot, Bukkit, VanillaCord, and major desktop platforms
Where it doesn't
- Requires a self-hosted deployment model
- Version support includes mappings that may reflect the development branch
- Best suited to connected networks rather than a single standalone server
Gate — where it wins
- Java and Bedrock cross-play through integrated Geyser support
- Fallback routing and player switching support multi-server networks
- Docker, Kubernetes, and HTTP, gRPC, and ConnectRPC deployment options
Where it doesn't
- Self-hosted deployment requires operators to manage the infrastructure
- Cross-play depends on integrations such as Geyser and Floodgate
- Lite mode focuses on hostname-based reverse-proxy routing
- BungeeCord9.2/10 · Free plan
A free, open-source choice for routing players across connected Minecraft servers.
Visit SpigotMCFull verdict → - Gate9.0/10 · Open source
A self-hosted proxy for cross-play networks, flexible routing, and API-driven administration.
Visit MinekubeFull verdict →
More comparisons
- Velocity vs BungeeCord
- Velocity vs Gate
- BungeeCord vs Infrarust
- BungeeCord vs Endlink
- BungeeCord vs ViaProxy
- BungeeCord vs Geyser
- BungeeCord vs Minekube Connect
- Gate vs Infrarust
All minecraft server proxy software comparisons → · Full ranking →
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
Last updated · How we research and update





