Head-to-head · Game Particle Effect Editors
BlastFX vs GameMaker Casts Particle Editor
BlastFX leads on 0 checks, GameMaker Casts Particle Editor on 1, and 1 is even. Who comes out ahead on the 2 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.
Our verdict
- Highest scoreBlastFX · 8.5/10
- Free planonly GameMaker Casts Particle Editor
- Most featuresBlastFX · 1 of 1
BlastFX scores higher on our rubric for game particle effect editors: 8.5 against 8.0 out of 10; our editors rank them #3 and #5.
GameMaker Casts Particle Editor offers free plan; BlastFX doesn't. On engine integration, BlastFX gives you Standalone where GameMaker Casts Particle Editor offers Plugin.
BlastFX is the better fit for artists making standalone effects and exportable sprites. GameMaker Casts Particle Editor is the better fit for gameMaker developers editing effects for their projects.
- BlastFX fits best
Artists making standalone effects and exportable sprites
- GameMaker Casts Particle Editor fits best
GameMaker developers editing effects for their projects
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Side by side
| Feature | BlastFX 8.5/10 Visit ↗ | GameMaker Casts Particle Editor 8.0/10 Visit ↗ |
|---|---|---|
| At a glance | ||
| Editor score | 8.5 | 8.0 |
| Ranking | #3 in Game Particle Effect Editors | #5 in Game Particle Effect Editors |
| Best for | Artists making standalone effects and exportable sprites | GameMaker developers editing effects for their projects |
| Pricing model | Paid | Free plan + paid |
| Starting price | $19.99 one-time | $2 one-time |
| Free plan | — | ✓ (best) |
| Free trial | — | — |
| Deployment | Desktop | Desktop |
| Built for | Solo, Small business | Solo, Small business |
| Features BlastFX 1/1 · GameMaker Casts Particle Editor 0/1 | ||
| GPU simulation | ✓ (best) | Not checked yet |
| Specs | ||
| Engine integration | Standalone | Plugin |
| Supported engines | Not checked yet | GameMaker |
| Export formats | Sprite sheet, PNG image sequence, animated GIF, uncompressed AVI | GameMaker Language (GML); .particle files |
| Editor platforms | Windows, macOS, Linux | Not checked yet |
| Particle limit | Not checked yet | Not checked yet |
| Our review | ||
| Pros |
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| Cons |
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| Our verdict | BlastFX is a standalone desktop editor for designing layered 2D particle effects and preparing them for game, animation, UI, trailer, or pixel-art work. Its control set is aimed at artists who want to shape an effect visually rather than… Read the review → |
GameMaker Casts Particle Editor is a downloadable desktop tool for creating and editing particle effects for GameMaker games. It suits developers who want to adjust effect parameters in an interface, then move the result into a GameMaker… Read the review → |
Strengths and trade-offs
BlastFX — where it wins
- Layer multiple emitters and adjust particle motion, shape, color, and trails.
- Preview timing with timeline scrubbing, playback, and loop controls.
- Export sprite sheets, PNG sequences, animated GIFs, or AVI video.
Where it doesn't
- Standalone exports require a separate workflow for use in a game engine.
- There is no free plan; access starts with a $19.99 one-time purchase.
- The desktop app is limited to Windows, macOS, and Linux.
GameMaker Casts Particle Editor — where it wins
- Exports effects as GML or .particle files for the GameMaker API
- Live-reloads particles through the API without restarting the game
- Previews effects against imported foreground or background images
Where it doesn't
- Focused on GameMaker rather than multiple game engines
- Desktop download; operating-system support is not specified
- Name-your-own-price model has no distinct paid tier
- BlastFX8.5/10 · Paid
A detailed desktop particle editor for building effects and exporting them as animation assets.
Visit BlastFXFull verdict → - GameMaker Casts Particle Editor8.0/10 · Free plan
A focused desktop editor for shaping and previewing particle effects in GameMaker projects.
Visit siteFull verdict →
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Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026
Last updated · How we research and update
