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Yes. A public ESP32 project runs a FLIP fluid solver on a 20×20 simulation grid and displays its output on an 8×8 NeoPixel matrix. That demonstrates feasibility for a deliberately small simulation—not a guaranteed frame rate or performance level for every ESP32 board.

What the ESP32 fluid-simulation example demonstrates

The Vateva ESP32 fluid simulation project uses FLIP, a particle-and-grid method: particles carry motion, while a grid supports the pressure calculation used to enforce incompressibility. Its listed setup has 400 particles on a 20×20 grid, with FLIP/PIC blending and a 15-iteration Gauss-Seidel pressure projection using successive over-relaxation.

The output is an 8×8 NeoPixel LED matrix. The simulation grid and the display are separate: the solver has 400 cells, while the visible image has only 64 pixels. The project also connects a QMI8658 IMU over I²C so tilting the device changes the direction of gravity. That sensor adds an interaction; it is not required to run a basic simulation.

How fast is it?

The repository reports a target frame interval of 23 ms and about 8.16 ms of total computation per frame on its hardware, measured before a later optimization. In that earlier breakdown, the solver took about 1.53 ms and visualization about 2.16 ms; the LED transmission blocked for about 1.9 ms. These are project-reported measurements, not independent tests or a general benchmark for ESP32 boards.

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The author subsequently changed grid-to-particle transfer to reuse stencils and moved wall coefficients out of the solver loop. Host-build execution improved, but the optimized on-device version was not re-measured. Do not assume the earlier timing describes the optimized build, or that another board, firmware configuration, or display will match it.

How to build a small simulation

  1. Start with a modest grid and particle count. A 20×20 grid and 400 particles provide a documented scale to begin experimenting with; they are not published minimum requirements or a universal ESP32 limit.
  2. Separate the solver from the renderer. Keep simulation data at its chosen resolution, then map the result to the output. The project maps to 8×8 LEDs; drawing a small field on a larger screen or interpolating pixels is an implementation choice.
  3. Measure stages independently on the target board. Time particle/grid transfer, pressure solve, visualization, and peripheral updates separately. In the project’s reported build, visualization and LED transmission were meaningful parts of the frame cost, not just the pressure solver.
  4. Add controls only if useful. Fixed gravity is enough for a basic simulation. For tilt control, the cited implementation uses a QMI8658 IMU; its wiring and pin choices are specific to that hardware setup.
  5. Increase resolution gradually. After each change, check timing and memory use on the board and with the display configuration you intend to ship.

What display works for an ESP32 fluid simulation?

8×8 addressable LED matrix

An 8×8 addressable matrix is the simplest route to the demonstrated pixel-art look. Confirm the matrix voltage and data signaling, available GPIO, and compatibility with the LED library and board. The project’s pin assignments are not universal wiring instructions.

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LCD panel

Espressif’s ESP-IDF LCD documentation describes the esp_lcd framework, supported interface types, panel-window drawing, and APIs for sending user buffers to a configured panel. Only a limited set of controller drivers is included out of the box; ST7789 is one documented example, while other drivers may be available through the component registry. Choose the panel first, then confirm its driver and initialization requirements for your ESP-IDF release.

For SPI panels, Espressif’s SPI LCD guide covers panel I/O configuration, pixel clock, transaction queue, and pixel format or bit width. Its ST7789 example uses 16-bit pixel data; that is an example configuration, not a requirement for every panel or simulation.

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Plan for display memory and transfer time

A compact solver does not eliminate the cost of rendering and sending pixels. Espressif’s ESP-BSP LCD/LVGL performance guidance explains that buffer size and double buffering affect refresh performance as well as RAM use. The right configuration depends on the display, color depth, chip, and workload, so profile display work separately from physics on the actual hardware.

Do not use historical memory totals as an estimate of available application RAM. Espressif’s ESP-IDF 4.0 memory-model article describes a 192 KB IRAM / 328 KB DRAM map for that release; those figures are version-specific and are not current free-memory figures. Check the target chip’s datasheet, the selected framework version, and the free heap after allocating simulation arrays and display buffers.

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