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Random freezes, missing sound and display glitches usually trace back to one bad driver. Find and replace yours safely.Free scan · under a minutePowerPyx’s September 28, 2026 guide lists eight collectible locations in The Park: one FBC Taskboard, one Dylan’s Sketchbook, one Dog, one Secret Hideout, one Testing Facility, one Taxi, and two Freeze Frame Cameras. The directions below identify each pickup and the puzzle steps needed to reach or claim it.
Before you start
The Park is the fifth zone. You can collect items in post-story free roam, and completing a region at a time can reduce backtracking. Some pickups require traversal abilities unlocked through main quests or zone Resonants, so an item may not be reachable on your first visit. Fast travel is available at a Fast Travel Door, not from anywhere on the map. The broader PowerPyx guide lists 67 trophy- and achievement-related collectible locations across the game and recommends region-by-region collection: PowerPyx’s full collectible guide.
The Park collectible checklist
1. Freeze Frame Camera: Nomand Avenue Station
Find the Nomand Avenue Station entrance slightly north of the Camera icon, near the map text “Nomand Avenue Station.” Go underground and follow the left-hand path. Burn the webbed wall blocking the way with Ignite or Inferno to reach the Camera behind it.
2. Dylan’s Sketchbook: The Dragon and the Knight Sketch
Go to Park Valley Station in the northwest underground area. At the end, inspect the dragon-shaped mold, then place the six marked objects in the arrangement it indicates: two tools in the mouth, two benches at the sides, and two cones on the back.
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- STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
- MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
- THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
- SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.
3. Taxi: parking garage southwest of Mold Factory
The Taxi is in a parking garage southwest of the Mold Factory fast-travel point, near the region vendor. Answer the phone in the alley, then complete three cycles of finding and fitting the vehicle parts indicated for each cycle. In the second cycle, use the yellow hood farther down the road rather than the blue hood near the tires.
4. Dog: northeast rooftop
The Dog’s toy is on a roof in the northeast corner, behind the Dog. Reach the roof using the yellow lift. To power it, carry electricity from Power Core Station and route it through the box on the roof; the direct route does not provide enough time to make the trip.
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5. Testing Facility: Sewer Route
Enter the Sewer Route on the east side of The Park and continue southeast. In the lava room, take the northeast path on the same level. The facility’s puzzle has five cores and a 60-second timer: move charges between blinking blue and red cores. When all stations turn green, return to the switch.
6. Freeze Frame Camera: above the sewer entrance
This Camera is on a building-side platform above the sewer entrance. Take the street cube south of the location and bring its electricity to the elevator on the same street. Ride the elevator up, then jump across to the Camera.
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- The action RPG sequel to Control, developed and published by Remedy Entertainment.
7. FBC Taskboard: rooftop FBC Base
Go to the rooftop FBC Base. The Taskboard appears there only after you have unlocked the Central Zone Taskboard.
8. Secret Hideout: Atlantis restaurant
Enter the Atlantis restaurant and use the cash register. Enter the code BDAC to access the Secret Hideout.
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Fast-travel doors in The Park
The guide lists fast-travel doors at FBC Base, Mold Factory, and Park Valley. You must reach a door to use fast travel.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.About these directions
The location directions and count come from PowerPyx’s guide, published September 28, 2026: Control Resonant: The Park collectible locations. They are third-party guide directions, not an official Remedy map or statement; recheck them if a game patch or guide update changes a route.
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