Spoiler-light guide: Silent Hill: Townfall follows Simon Ordell as he returns to the isolated Scottish island town of St. Amelia in 1996, with little memory of why he is there. The game has three main endings available on a first playthrough, plus a secret ending after clearing the game; post-release guides identify two additional New Game Plus endings. The developers say outcomes depend on actions across the run, not a single final choice.
What is Silent Hill: Townfall about?
Set in Scotland in 1996, the game places Simon Ordell in St. Amelia, an isolated island settlement. He appears to have returned to “put things right,” but initially lacks the context—and, as Tom’s Guide reports, believes he has never been there before. An IV bag, a medical wristband bearing his name, and voices coming through a CRTV pocket television complicate that assumption. Annapurna Interactive’s game listing gives the setting and year; Konami’s reveal introduces Simon and the clues surrounding his arrival.
The story is disclosed in fragments rather than as a straightforward explanation. Simon investigates the environment, avoids threats, fights when necessary, and solves narrative-driven puzzles. The CRTV is more than a period detail: it is an active tool through which he receives voices and information. The developers describe secrets and environmental details as ways to gradually build a picture of the town’s past. Their PlayStation Blog interview discusses the setting, retro technology, and first-person combat.
What themes shape the story?
The developers describe the story as exploring relationships between individuals and corporations, as well as individuals and society. That is the stated thematic frame, not a complete explanation of every event or character. TechRadar’s review reads corporate negligence as a primary theme, while the developers’ description is broader. The clues and revelations build toward a fuller picture late in the game, but interpretive details remain open. The PlayStation Blog feature quotes the developers’ thematic description; TechRadar’s review offers its own reading.
#1 Best Overall
- Experienced entirely in first person, explore, evade, and survive using a limited set of weapons and tools, including a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
- SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996
How many endings does Silent Hill: Townfall have?
The count depends on whether you mean the ending structure confirmed by the developers or the total routes named by guides:
| Count | What it means | Evidence |
|---|---|---|
| Three main endings | Developers say all three can be reached during a first playthrough. | Developer interview |
| One secret ending | Developers say it becomes accessible after clearing the game once. | Developer interview |
| Five named endings | Post-release guides name Justice, Forever, Abandoned, Dog, and Sci-fi; they report that Dog and Sci-fi require New Game Plus. | G2A News and PowerPyx |
The five-ending count is guide-reported, while the first-run and post-clear access structure comes from the developers. The sources do not establish a complete, reliable scene-by-scene account of what each finale depicts, so the names alone are not enough to label an ending as good, bad, or canonical.
Rank #2
- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia
- Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest
- Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface
- Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged
How are the endings determined?
Writer-director Jon McKellan says the ending is not chosen by a binary decision at the finale: the player’s actions throughout the playthrough determine the result. Producer Motoi Okamoto adds that all three main endings are reachable on the first run, while the secret ending becomes available after one clear. These statements establish the broad system, but not its exact scoring rules.
G2A’s post-release guide offers a score-based explanation based on community reverse engineering. Its thresholds and point values are not a Konami or Screen Burn specification, so treat them as guide claims rather than guaranteed or officially documented mechanics. For the two reported New Game Plus routes, PowerPyx lists specific steps for Dog and Sci-fi; those are also guide instructions, not developer-confirmed design documentation.
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- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- When Simon Ordell is called back to the island of St. Amelia to "put things in order", he meets a city lying quietly in dense fog, seemingly abandoned, yet anything but dormant
- After venturing further to understand his connection to this place and its inhabitants, he gradually discovers fragments of the past rising to the surface
- Simon must explore, evade and survive from a first-person perspective. It uses a limited arsenal of weapons and tools, including the CRTV: a portable TV to receive unstable signals
- The dodging is tension, the battles are hectic and the story-based puzzles reveal a truth that does not want to remain hidden
What can—and can’t—be explained about the endings?
Available reporting supports the ending names and broad unlock structure, but does not reliably document each ending’s full events or the characters’ fates. The ending titles should therefore be treated as route labels, not as proof of what an ending means. The sources also do not establish a canonical ending or a definitive ranking. Simon’s story is built to be pieced together through discoveries, and the available accounts do not support filling in the finale scenes with speculation.
Quick Recap
Best Value
Rank #4
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