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In Sailor Piece, enchanting is a reported upgrade system for accessories: take an accessory to the Enchanter at Shibuya Station, then provide the materials and duplicate copies required for its next enchant level. Community wiki pages say upgrades run from E1 to E10, but they disagree on success rates, so check the current in-game prompt before risking materials.

Where to find the Enchanter

The Sailor Piece Wiki places the Enchanter at Shibuya Station, beside the Blessing NPC near the tallest building. Its listed process is to speak to the Enchanter, choose an accessory, and supply the requirements for the next level. The location and process are community-wiki information; verify the NPC and current interface in your game. Source: Sailor Piece Wiki.

What can you enchant?

The Sailor Piece Wiki describes enchanting as accessory-only. It says the system does not apply to fruits, swords, or specs. The reported range is E1 through E10. Source: Sailor Piece Wiki.

Reported effects of each enchant level

According to the Sailor Piece Wiki, each level adds 5% Defense, 4% Damage, and 2% Damage Reduction. On that basis, the page reports the following cumulative bonus at E10:

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Enchant level Defense bonus Damage bonus Damage Reduction bonus
Each level gained +5% +4% +2%
E10 cumulative bonus +50% +40% +20%

These are community-wiki-reported game mechanics, not independently confirmed live-game values. Check the accessory’s displayed stats in-game before planning a build around them. Source: Sailor Piece Wiki.

Materials and duplicate accessories

Reported enchant inputs include Wood, Iron, Obsidian, Mythril, Adamantite, Diamond, and duplicate copies of the same accessory. The exact recipe varies by accessory and enchant step, so do not assume one item’s costs apply to another. Use the current in-game requirement for the specific accessory and next level.

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Holy Armor recipe examples

The Sailor Piece Wiki lists these Holy Armor examples:

Upgrade Materials and duplicate copies listed
E0→E1 30 Wood, 10 Iron, 2 Obsidian, and 1 Holy Armor copy
E3→E4 5 Mythril, 85 Wood, 25 Iron, 15 Obsidian, and 2 copies
E9→E10 2 Diamond, 7 Adamantite, 10 Mythril, 100 Wood, 35 Iron, 20 Obsidian, and 2 copies

These are example requirements reported by the community wiki, not a universal recipe or a guarantee that the live game still uses those amounts. Source: Sailor Piece Wiki.

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Success rates: community sources disagree

Do not treat a single success-rate chart as definitive. The Sailor Piece Wiki reports 100% for E0→E1, 80% for E1→E2, and 70% for each step from E2→E10. A separate Fandom community wiki reports a different descending schedule: 100%, then 90%, 80%, 70%, 60%, 50%, 40%, 30%, 20%, and 10% for E1 through E10. That second page also says a failed enchant does not destroy the accessory. Sailor Piece Wiki; Fandom Enchanting page.

The available community pages therefore do not establish the current odds or failure consequences. Before confirming an enchant, read the game’s current prompt for its chance, what is consumed on failure, and whether the accessory is retained. No official developer source establishing those details was identified.

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How to choose an accessory to upgrade

There is no established universally best enchant target for every build. Compare the accessory’s current stats and displayed upgrade outcome against its acquisition effort and the required materials and duplicates. Community-wiki projections can provide a starting point, but confirm the item’s stats and recipe in-game before committing resources.

For example, the Sailor Piece Wiki lists Brisbane Armor at E0 with 145% Defense, 125% Damage, and 15% Damage Reduction, and at E10 with 195% Defense, 165% Damage, and 35% Damage Reduction. It also lists the armor as a 3.01% drop from King of Heroes V2 on Hero Kingdom. These are wiki-reported figures, not verified current rates or stats; they should not be treated as a guaranteed drop chance or a promise of the live E10 result. Source: Sailor Piece Wiki.

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Quick Recap

Bestseller No. 1
Great Eastern Sailor Moon Group Jigsaw Puzzle (500-Piece)
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Winning Moves Monopoly Board Game - Sailor Moon Edition - 2+ Players - Ages 9+
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Invest in houses and hotels and trade your way to success; The Fast-Dealing Property Trading Game is fun for the whole family
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Bestseller No. 3
Buffalo Games - Sunken Sailor The Adult Party Game of Drawing and Deceit
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FUN FOR THE WHOLE CREW: Sunken Sailor is for 3-8 players, recommended for ages 17 and up!
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Bestseller No. 4
Sailor Moon Crystal: Truth Or Bluff
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From Japanime Games; A hilariously fun party game of deception and misdirection; For 3 to 8 players
$36.01
SaleBestseller No. 5

Practical checklist before enchanting

  • Confirm you are upgrading an accessory, not a fruit, sword, or spec.
  • Check the in-game Enchanter’s displayed requirement for that accessory and the next level.
  • Count the materials and duplicate copies required before starting.
  • Check the displayed success chance and failure outcome; the community sources conflict on both the odds and risk.
  • Compare the displayed stat increase with the cost of obtaining the accessory and its duplicates.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.