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In Silent Hill: Townfall, use the CRTV to locate nearby threats, move between environmental cover, and peek before exposing yourself. If an enemy spots Simon, break its line of sight and then decide whether to hide, distract it, run, or fight. The official guidance confirms those options but does not specify detection distances or how long an alert lasts.
How to check for enemies with the CRTV
The CRTV is a threat-awareness tool, not a guarantee that the route is safe. KONAMI says it can help Simon see through the environment and locate nearby threats; the PlayStation guide explains that tuning it to frequencies can reveal enemy positions through walls and fog. Use that information to choose a route, then listen and scan what you can see before moving.
KONAMI’s gameplay overview describes the CRTV’s role in stealth. In a PlayStation Blog interview, Screen Burn writer and director Jon McKellan explained that making the CRTV a visual device for video signals as well as audio expanded its use in both storytelling and gameplay.
How to use cover and peek safely
Crouch behind environmental objects such as fences, signs, and parked cars, then peek around corners or over cover to check an enemy’s position before stepping out. The PlayStation guide gives these controls for PlayStation: press Circle to duck behind objects, and hold R1 while moving the right analog stick to lean around a corner or peek over cover. Button labels may differ on PC or other input devices.
#1 Best Overall
- Experienced entirely in first person, explore, evade, and survive using a limited set of weapons and tools, including a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
- SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996
Move only when the route looks workable. The official material does not establish universal patrol patterns or a timing window, so do not rely on a fixed pause or a single CRTV check as a guaranteed stealth trick.
When to use a cabinet, closet, or locker
These hiding places can conceal Simon, but they are risky if an enemy sees him enter. The PlayStation guide warns that an enemy may chase him down and pull him out. Use a hiding place when you can reach it without being observed; otherwise, prioritize breaking line of sight and reassessing your options.
Rank #2
- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia
- Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest
- Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface
- Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged
What to do if an enemy notices Simon
KONAMI says enemies can hunt Simon dynamically after he draws too much attention and use their senses to track him. The official options include hiding, distraction, running, and combat; the best response depends on the immediate situation.
- Break line of sight: Round a corner or move behind cover, then check the area again.
- Hide: Choose a cabinet, closet, or locker only if the enemy did not see you enter.
- Distract or run: Use either approach when it offers a better way out than staying concealed.
- Fight: Combat is a situational alternative, not automatically the wrong choice.
There are no published numeric detection ranges, alert-reset times, or enemy-specific sight and hearing rules in the official guidance. It also does not give a guaranteed stealth route. The developer interview emphasizes experimenting with different approaches rather than treating every encounter as having one required solution.
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- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- When Simon Ordell is called back to the island of St. Amelia to "put things in order", he meets a city lying quietly in dense fog, seemingly abandoned, yet anything but dormant
- After venturing further to understand his connection to this place and its inhabitants, he gradually discovers fragments of the past rising to the surface
- Simon must explore, evade and survive from a first-person perspective. It uses a limited arsenal of weapons and tools, including the CRTV: a portable TV to receive unstable signals
- The dodging is tension, the battles are hectic and the story-based puzzles reveal a truth that does not want to remain hidden
Why to pause before checking the map or searching
Simon’s first-person viewpoint limits awareness of threats at his sides and behind him. The PlayStation guide also warns that actions such as checking the map or searching rooms can leave him vulnerable. Pause to listen, check the CRTV when useful, and recheck the visible route before moving on.
The controls and first-person advice above come from PlayStation’s September 21, 2026 guide; the encounter options are also described in the official KONAMI game overview.
Quick Recap
Best Value
Rank #4
- RE-PLAYABLE NARRATIVE BOARD GAME: Tile by tile, terror by terror, build their own haunted mansion and then try to escape it alive. The game is for 3-6 players and takes about 60 minutes to play
- MODULAR BOARD PIECES: The Betrayal at House on the Hill tabletop game features 50 blood-curdling scenarios. Each trip to the house promises fresh horrors and a new story is created every time you play
- HAUNTED HOUSE TRAITOR GAME: Players must work together to survive the nightmare…but beware! The house turns one player against the others in this cooperative strategy game
- MINIATURES BOARD GAME: This second edition of Betrayal at House on the Hill includes 6 pre-painted plastic explorer figures, 80 cards, 149 tokens, 44 room tiles, 2 haunt books, and more
- IMMERSIVE NARRATIVE: Get ready for an unpredictable and thrilling exploration of the haunted house. Encounter witches, dragons, zombies, and other spooky and bizarre B-movie horror clichés
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