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Marvel Rivals’ Version 20261009 balance post lists changes for 13 heroes across Vanguard, Duelist, and Strategist. The update mixes straightforward buffs and nerfs with trade-offs, reworks, and Team-Up-specific adjustments. The post was published October 6, 2026, and the official Season 10.5 preview followed October 7; the balance post does not give an exact rollout hour, so check the game for whether the changes are live in your region.

What changed in Marvel Rivals Season 10.5?

The official Marvel Rivals Version 20261009 Balance Post names four Vanguards, six Duelists, and three Strategists. Values below are patch adjustments attributed to Marvel Rivals / NetEase Games, 2026—not match-performance statistics. Team-Up changes apply only with the named partner.

Vanguard changes

Devil Dinosaur: lower base health

Base health falls from 850 to 825, a direct survivability reduction.

Hulk: faster Banner projectiles and stronger Wolverine Team-Up

  • In Banner form, Gamma Ray Gun projectile speed increases from 80 m/s to 120 m/s.
  • Gamma Grenade self-hit energy increases from 50 to 100.
  • With Wolverine, Furious-state attack-speed and movement-speed boosts increase from 20% to 25% each.
  • With Wolverine, the health threshold to trigger Unstoppable rises from 300 to 400, while its cooldown drops from 60 seconds to 45 seconds.

Magneto: stronger Emma Frost Team-Up

With Emma Frost, Magnetic Resonance magnetic projection damage increases from 45% to 50%, and its maximum duration increases from 5 seconds to 6 seconds.

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The Thing: shorter Invisible Woman Team-Up cooldown

With Invisible Woman, Unbreakable Forces cooldown falls from 20 seconds to 15 seconds. The enhanced effect’s healing trigger threshold drops from 150 damage to 125.

Duelist changes

Cyclops: stronger hits and cheaper ultimate

  • Optic Blast single-hit damage increases from 22 to 23.
  • Each hit reduces Ricochet Force cooldown by 0.3 seconds instead of 0.25 seconds.
  • Ruby Rage energy cost falls from 3,700 to 3,400.
  • With Gambit, Kinetic Kin duration increases from 6 seconds to 8 seconds.

Gorr the God Butcher: lower damage and mobility, shorter cooldown

Gorr’s changes trade ability availability for reductions to damage, duration, and movement during an ability.

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  • Shadow Scythe damage changes from 55 plus 2% of the target’s maximum health to 50 plus 2%.
  • Shockwave damage falls from 60 to 55.
  • Twilight of the Gods duration falls from 12 seconds to 10 seconds.
  • Living Abyss cooldown falls from 15 seconds to 12 seconds, but movement speed during the ability falls from 13 m/s to 10 m/s.

Hawkeye: faster arrows and improved Team-Ups

  • Piercing Arrow projectile speed changes from 130–195 m/s to 140–210 m/s.
  • Crescent Slash animation recovery is slightly reduced.
  • Hypersonic Arrow’s initial-hit spell-field width increases from 3 m to 5 m.
  • With Psylocke, Psionic Arrow single-shot damage increases from 32 to 33.
  • With Cloak & Dagger, Moonlit Slash also heals Hawkeye for an amount equal to the healing it deals.

Iron Man: tracking missiles with lower per-missile damage

Iron Man receives a mixed missile update: missiles can track after launch and travel faster, but deal less damage per shot. The post specifies a maximum of five locked-on missiles on one target.

  • Micro-Missile Barrage missiles automatically track nearby enemies after launch. Single-shot damage falls from 20 to 10, while projectile speed rises from 15 m/s to 60 m/s.
  • During Armor Overdrive, launched missiles automatically track enemies in front of Iron Man. Single-shot damage falls from 15 to 10, with the same five-missile-per-target lock-on maximum.
  • With Thor, Unibeam outer-ring damage increases from 70/s to 80/s, and Thunder Overdrive enhanced outer-ring damage increases from 85/s to 90/s.

Phoenix: more damage, different Sparks sustain

  • Cosmic Flames damage increases from 60 to 65.
  • Sparks detonation direct damage increases from 40 to 45, and explosion damage increases from 15 to 20.
  • Sparks no longer heal Phoenix when detonated. Instead, they grant 5 bonus health for 4 seconds, capped at 25.
  • Enemies hit by both Endsong Inferno’s explosion spell field and shockwave receive two Sparks instead of one.
  • With Hela, the Team-Up ability cooldown falls from 12 seconds to 10 seconds.

Scarlet Witch: lower Chthonian Burst damage

Chthonian Burst single-shot spell-field damage falls from 40 to 35.

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Strategist changes

Adam Warlock: stronger Ultron Team-Up healing

With Ultron, a single Cosmic Cluster heals for 18 instead of 16. While the Team-Up is active, the explosion spell field generated by Cosmic Cluster hits heals for 7 instead of 5.

Gambit: faster card charge, reduced ultimate reach and jump boost

  • Healing Hearts and Breaking Spades charge time per stack falls from 8 seconds to 7 seconds.
  • Ragin’ Royal Flush target search range falls from 40 m to 30 m.
  • The extra Jump Boost for Gambit and allies falls from 500 to 300.
  • With Jubilee, Sparkling Staff duration increases from 1.5 seconds to 2 seconds.

Jubilee: more healing, shorter blind

  • Sparking Sprint now heals Jubilee continuously for 25/s.
  • Dazzling Detonation blind duration falls from 1.5 seconds to 0.8 seconds.
  • With Blade, Vampiric Kin continuously heals surrounding allies for 15/s over its 6-second duration.
  • Firework Finale spell-field healing increases from 150/s to 180/s.

How to read the mixed changes

Several entries are not accurately described by a single “buff” or “nerf” label. Iron Man gains tracking and projectile speed while missile damage falls. Gorr trades lower movement and other reductions for a shorter Living Abyss cooldown. Phoenix deals more damage but loses Sparks-based self-healing, replacing it with capped bonus health. Gambit gains faster card charging while his ultimate has less target-search range and a smaller extra Jump Boost. Jubilee gains healing effects but has a shorter blind.

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Team-Up conditions matter: the relevant changes only apply when the named partner is part of the setup. The announcement lists kit values, not win rates, pick rates, or competitive-ranking effects, so it does not establish whether any hero’s overall performance or the meta improved.

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When do the changes go live?

The balance post is titled Version 20261009 and was published October 6, 2026. The official Dev Vision Vol. 22, published October 7, identifies the subject as a Season 10.5 preview. The balance post says a new wave of adjustments is on the way but gives no exact deployment hour. Check the in-game version or official announcements for your region before assuming the changes are active.

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