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Maybe—but only in a thought experiment. Harvey Randall’s October 1, 2026, PC Gamer article asks whether giving a protagonist a modern .45 handgun would speed up long games that do not normally feature guns. The answer varies: a pistol could simplify some fights, but it cannot automatically skip a political crisis, defeat every boss, or make a game’s story stop. These are imagined outcomes, not tested playthroughs or verified speedrun results.
Randall frames the question around games with endings where a pistol could plausibly change events. The examples below turn on different assumptions about combat, progression, and story—not on a shared measurement of completion time. In his words, the overall verdict is: “On average: Yes, having a gun in games that do not have guns will save you time—and, depending on the game, irrevocably corrupt you.” That is a comedic editorial conclusion, not a statistical finding.
What would determine whether a gun saves time?
- Combat: Does the game make you close distance, and could a handgun reliably stop the enemies you face?
- Boss design: A weapon that helps against human-sized foes may matter little against enormous or heavily armored opponents.
- Progression: Does the game let you bypass encounters, or does it require specific abilities, quests, or milestones?
- Story: Would an early kill resolve the central conflict, or would the plot simply find another way to continue?
How the six games might change
| Game | Where the pistol might help | What could limit the time saved |
|---|---|---|
| Baldur’s Gate 3 | It could make some early combat faster. | Later social and story consequences could complicate events enough to offset that advantage. |
| Dark Souls 3 | A handgun might help against human-sized enemies. | Huge or heavily armored bosses may be poor targets for it. |
| Crusader Kings 2 | If a modern weapon could be reverse-engineered and spread through medieval armies, its effects could be dramatic. | The outcome depends on whether that technological leap is possible in the first place. |
| Elden Ring | A ranged attack could make ordinary foes easier to handle and might open access to stronger areas sooner. | It is uncertain how well a pistol would work against large enemies or how much it would alter progression. |
| Metaphor: ReFantazio | The weapon could matter if introduced before the game’s gunner class becomes available. | Removing a major character would not necessarily end the larger political contest. |
| Slay the Spire 2 | A gun could serve as a hypothetical replacement for weak starting cards. | It might become less useful as a run progresses and stronger options emerge. |
Why the premise is not a speedrun result
The examples rely on different imagined outcomes: a gun might change a fight, but the game’s rules and story would still matter. Randall’s article does not report controlled comparisons between modified and unmodified games, nor does it provide a dataset showing that a pistol reduces completion times. Any timing claims should therefore be understood as speculation or personal playtime context, not measured evidence.
Read the full PC Gamer article by Harvey Randall for the original game-by-game thought experiment.
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