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Tanked is a midsized 6v6 multiplayer map in Call of Duty: Modern Warfare III, adapted from the Zoo location in Vondel. In team-based modes, Entrance is the northeast spawn and Gate is the southwest spawn, with the central Aquarium and Reptile building sitting between them. The map is built on a contrast: long-range fights along the perimeter, and close engagements around cover inside the Aquarium and Reptile exhibits.

Map zones at a glance

Activision’s official Tanked guide, which carries a 2024 copyright line, divides the map into five named zones. Knowing which zone you are in tells you which sightlines to expect and which cover is worth using.

Zone Named areas How it plays
Entrance Cave, Crocodile Northeast team spawn. Longer sightlines west toward the Alley and north toward the Aquarium door.
Gate Aviary, Enclosure, Savanna Southwest team spawn. Midrange sightlines and cover for pushing toward Middle or the Aquarium.
Aquarium Employee Room, Reptile, Tunnel The central, high-traffic building. Tight interior fights, with the exhibits as the main pressure points.
Alley Bar, Giftshop The eastern long-range lane, with a trailer and brick wall for cover.
Middle Restaurant, Ice Cream Open midrange ground broken up by partial walls, hedgerows and signage.

Zone-by-zone routes and positions

Entrance and Cave

  • Entrance supports longer-range sightlines toward the western Alley and the northern Aquarium door.
  • The stone barrier near Cave gives waist-high cover.
  • Cave is a protected ambush position overlooking the northern paths. Activision’s guide puts it plainly: “The Cave offers a great ambush point against enemies moving through the Entrance.”
  • The opening in Cave’s roof leaves you exposed to projectiles, so do not treat it as fully covered.

Gate, Aviary and Savanna

  • Gate offers midrange sightlines and cover that let you advance toward Middle or the Aquarium.
  • The eastern route passes Aviary and then enters the narrow, winding Savanna path that leads down toward the lower Aquarium.
  • Enclosure is a shortcut toward Middle. Passing under the neon lion brings you closer to the Alley.
  • Watch the raised grass section, which the guide flags as an ambush spot.

Aquarium, Tunnel and Reptile

  • The central Aquarium is the busiest position on the map. Its large tank divides the main room, and scattered objects give cover.
  • The visitor information desk narrows the angle you can be hit from, but the doorways around it still need monitoring.
  • The southern Tunnel is small and curved, which favors close-range fights.
  • Reptile has four entry points and central enclosures that provide cover.
  • There is no direct connection between the Aquarium and Reptile, even though the two share a nearby roof. Plan your route through a doorway or the surrounding paths.
  • The guide recommends using the Tunnel or the Employee Room to ambush opponents rather than holding the exposed main room.

Employee Room

Approaching from the eastern Alley gives you a strong angle into the Aquarium. The room has two paths into the exhibit, which makes it useful for ambushing opponents as they enter or leave. If the fight turns against you, the guide’s advice is to fall back to the Alley.

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Alley and Bar

The Alley is built for long-range engagements, but an angled white trailer blocks part of the view. Use the trailer and the brick wall for cover as you move toward the Employee Room or the northern double doors. The Bar is a side pocket where you can ambush the southern Savanna route or take cover.

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Middle and Restaurant

  • Middle mixes open midrange sightlines with partial walls, hedgerows, signage, and close-range threats from behind cover.
  • You can climb nearby walls for an elevated view. The Ice Cream shop roof cannot be accessed.
  • Restaurant gives longer views toward Crocodile or Gate, but the food kiosk and angled hedgerows can break up those sightlines.

Matching weapons to the map’s range changes

Tanked moves quickly between long and short range, so the guide’s advice is to choose a loadout for the range you will spend most of your time in. Close-range loadouts can move between cover on the interior routes. Sharpshooters may benefit from a close-range secondary for the exhibit fights. When you compare loadouts, weigh these four factors:

  • Engagement range: whether you will mostly fight along the perimeter or inside the exhibits.
  • Mobility: how well the weapon handles crossing exposed gaps such as the Alley and the Savanna approach.
  • Cover control: whether the weapon lets you clear or hold a piece of cover.
  • Objective support: whether the current mode rewards capturing points, which changes how much you should prioritize mobility.

Equipment the official guide recommends

The following suggestions come from Activision’s guide. They are the publisher’s in-game recommendations, not results from independent testing, and equipment behavior and game balance can change with updates.

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Objective modes: Domination, Hardpoint and Control

  • A.C.S. Field Upgrade: the guide recommends it to help with objective capture.

General picks

  • Counter UAV: time it with an objective push.
  • Deployable Cover: use it to create a defensive position.
  • Drill Charges: the guide suggests them against cover in Middle.
  • Running Sneakers: cross exposed gaps faster.
  • Overkill Vest: carry primary weapons suited to both close and long range.
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Availability and what remains unconfirmed

Activision’s guide identifies Tanked as a core multiplayer map for Modern Warfare III. It does not say whether the map is in a current playlist or rotation, so check the multiplayer playlists in the game before assuming it will appear in your matches. The layout and recommendations above reflect the guide’s content and the map as the guide describes it.

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The guide’s copyright line dates it to 2024. The page was reviewed in October 2026, and no later update is reflected in the descriptions above.

Quick Recap

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Rank #4
Call of Duty : Modern Warfare III
  • ADAPT OR DIE IN A FIGHT AGAINST THE ULTIMATE THREAT
  • Combat means making choices — different loadouts, different paths through the mission. Combat missions that provide more player choice. There is no one-size-fits-all solution – it is your choice whether to take the stealthy approach or go loud taking on any and all foes.
  • One of the greatest collections of Multiplayer maps ever. Launching with new Ground War maps boasting innovative play spaces and the epic return and evolution of the popular War Mode
Rank #3
Call of Duty Modern Warfare III - PS4
  • Call of Duty: Modern Warfare III - Cross-Gen Bundle
  • Pre-Order and Receive Early access to the Open Beta - first on PlayStation*
  • Some features may require an internet connection and an online subscription

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