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Spoilers for the CEG HQ section: Arrange the projector slides in this order: D, F, B, C, E, A. In the fifth-floor Boardroom, insert them in that sequence and press the red Play button on top of the projector. The slide images match the agenda headings; finishing playback triggers a cutscene and awards the CEO Access Card.
Match each slide to the Boardroom agenda
Use the image and shape on each slide to match it to the heading projected on the screen:
| Agenda heading | Slide | Visual clue |
|---|---|---|
| Recent Headlines | D | Triangle and newspaper |
| External Demonstrations | F | Hexagon and protest signs |
| Company Hierarchy | B | Star and hierarchy chart |
| Financial Projects | C | Diamond and profits chart |
| Public Inquiry | E | Plus sign and courtroom sketch |
| Counter Arguments | A | Square and censored photograph |
The completed sequence is D-F-B-C-E-A. Guides reporting this solution include PowerPyx’s walkthrough and a Silent Townfall chapter walkthrough; the puzzle solution is based on published guides rather than direct playtesting.
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The slide-order puzzle is the last step in a short CEG HQ item route. You need the Projector Bulb, Projector Lens, and Projector Slides before you can complete it.
#1 Best Overall
- Experienced entirely in first person, explore, evade, and survive using a limited set of weapons and tools, including a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
- SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996
- Reach the fifth-floor Boardroom. After the scene there, obtain the Level 3/4 Access Card.
- Find the bulb on floor 4. On floor 3, use the access card to reach the west side and enter Public Relations. Take the PR stairs to the fourth-floor Media Department. In the west room, collect the CEG Storeroom Key by the body. Use it to open the storeroom, then take the Projector Bulb from the General Storage cabinet.
- Find the lens on floor 3. At Finance, scan the access card and enter 2709, the code on the CEG Checkout Sheet. In the CFO’s office, take the Projector Lens from the desk drawer. If the code does not work, make sure you have collected and inspected the Checkout Sheet, and have met the access-card requirement.
- Install both parts. Return to the fifth-floor Boardroom and fit the bulb and lens. Press the red switch on the projector’s left side. After the scene, take the CEG Maintenance Key from the body at the table.
- Collect the slides. Use the maintenance key on the fifth-floor Maintenance room, then go to the Mezzanine Meeting Room and take the Projector Slides from the table. The key also opens Maintenance doors on other floors.
- Complete the slide puzzle. Return to the Boardroom and inspect the slides (hold L1/LB, as reported by the guides). Insert D, F, B, C, E, A, then press Play on top of the projector.
What happens when you press Play?
Successful playback triggers a cutscene and gives you the CEO Access Card, which lets you continue onward. The bulb, lens, slides, access cards, and keys are fictional in-game items; no physical projector equipment is needed.
Quick Recap
Best Value
Rank #4
- RE-PLAYABLE NARRATIVE BOARD GAME: Tile by tile, terror by terror, build their own haunted mansion and then try to escape it alive. The game is for 3-6 players and takes about 60 minutes to play
- MODULAR BOARD PIECES: The Betrayal at House on the Hill tabletop game features 50 blood-curdling scenarios. Each trip to the house promises fresh horrors and a new story is created every time you play
- HAUNTED HOUSE TRAITOR GAME: Players must work together to survive the nightmare…but beware! The house turns one player against the others in this cooperative strategy game
- MINIATURES BOARD GAME: This second edition of Betrayal at House on the Hill includes 6 pre-painted plastic explorer figures, 80 cards, 149 tokens, 44 room tiles, 2 haunt books, and more
- IMMERSIVE NARRATIVE: Get ready for an unpredictable and thrilling exploration of the haunted house. Encounter witches, dragons, zombies, and other spooky and bizarre B-movie horror clichés
Rank #3
- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- When Simon Ordell is called back to the island of St. Amelia to "put things in order", he meets a city lying quietly in dense fog, seemingly abandoned, yet anything but dormant
- After venturing further to understand his connection to this place and its inhabitants, he gradually discovers fragments of the past rising to the surface
- Simon must explore, evade and survive from a first-person perspective. It uses a limited arsenal of weapons and tools, including the CRTV: a portable TV to receive unstable signals
- The dodging is tension, the battles are hectic and the story-based puzzles reveal a truth that does not want to remain hidden
Rank #2
- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia
- Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest
- Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface
- Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged
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