Special offer. See more information about Outbyte and uninstall instructions. Please review EULA and Privacy policy.

iTechGuides is reader-supported. When you buy through links on our site, we may earn an affiliate commission. As an Amazon Associate I earn from qualifying purchases. Learn more

Usually, no—leave HDR set to the console’s “On When Supported” behavior so an SDR game stays SDR. On PlayStation 5, Sony says Always On converts non-HDR games and apps to HDR, while On When Supported displays them in SDR. Conversion can look attractive on one television and obviously wrong on another because tone mapping, black level, brightness and color calibration determine the result. Xbox Series X|S is different: Auto HDR selectively enhances certain older SDR games, so keeping HDR capability available can help supported titles, but it is not applied to every game and is not guaranteed to look better.

The practical recommendation

Use native SDR as your reference. On PS5, select On When Supported and let HDR activate only for games and apps that actually provide HDR output. Switch to Always On only after comparing the same game, scene and display preset in both modes and deciding that the converted image preserves detail and looks natural.

On Xbox Series X|S, leave HDR capability enabled if you play backward-compatible titles that support Auto HDR. Xbox describes Auto HDR as automatically enhancing eligible SDR games made before HDR technology, producing brighter and more colorful scenes. Eligibility is title-specific, and the console does not apply the same treatment to every SDR game.

Special offer. See more information about Outbyte and uninstall instructions. Please review EULA and Privacy policy.

There is no published statistic proving that one setting is best for every SDR console game. The reliable rule is conditional: native SDR is the safest accuracy baseline; automatic conversion is an optional visual preference.

#1 Best Overall
Sale
SANSUI 27 Inch Curved 240Hz Gaming Monitor FHD 1080P, 1500R Curve Computer Monitor, 130% sRGB, 4000:1 Contrast, HDR, FreeSync, MPRT 1Ms, Low Blue Light, HDMI DP Ports, Metal Stand, Cable Incl.
  • 27” 240Hz 1500R Curved FHD 1080P Gaming Monitor for Game Play.
  • Prioritizes Gaming Performance: Up to 240Hz high refresh rate, more immersive 1500R Curvature, FreeSync, MPRT 1ms Response Time, Black Level adjustment(shadow booster), Game Modes Preset, Crosshair.
  • Cinematic Color Accuracy: 130% sRGB & DCI-P3 95% color gamut, 4000:1 contrast ratio, 300nits brightness, HDR, Anti-flicker; Anti-Glare.
  • Plug & Play Design: HDMI & DP1.4 & Audio Jack(No built-in speakers), durable metal stand, tilt -5°~15, VESA 100*100mm compatible.
  • Warranty: Money-back and free replacement within 30 days, 1-year quality warranty and lifetime technical support. Pls contact SANSUI service support first if any product problem.

What happens when an SDR game is shown as HDR?

Native SDR output

An SDR game authored for standard dynamic range sends its intended brightness and color values to the display. The television or monitor uses its SDR picture mode, gamma curve and black-level settings. This is the least complicated path and the one most likely to match the developer’s original grading.

Forced HDR conversion

When a console converts SDR to HDR, it remaps the game’s brightness and color values into an HDR signal. The display then applies its HDR tone map. Two transformations are therefore involved: the console’s conversion and the screen’s HDR processing. A conversion can make skies, fire or neon signs appear more vivid, but it can also clip bright detail, raise blacks, crush shadows or make mid-tones look unnaturally bright.

Why the same game differs between displays

Microsoft’s Advanced Color documentation explains that SDR reference white is the brightness at which diffuse white is intended to appear inside an HDR scene. Desktop HDR monitors are typically set around 200 nits (Microsoft, 2022), while televisions and monitors may use very different targets and tone-mapping curves. Tone mapping compresses HDR luminance and color so the signal fits the panel’s actual capabilities. Consequently, a converted image that appears balanced on one screen may look washed out, dim or oversaturated on another.

Special offer. See more information about Outbyte and uninstall instructions. Please review EULA and Privacy policy.

PS5: Always On versus On When Supported

On When Supported

Sony’s description is explicit: “If you select On When Supported, games and apps that aren’t HDR-compatible display in SDR (standard dynamic range).” This setting preserves the game’s native output. HDR activates for a title that supplies HDR, and SDR remains SDR for a title that does not.

Rank #2
Sale
Samsung 32" Odyssey (G55C) Series QHD 1000R Curved Gaming Monitor,
  • BOOST YOUR REALITY: Your gaming world, more lifelike than ever. With 1.7x the pixel density of Full HD, QHD resolution offers razor-sharp, highly detailed visuals. Experience a wider view with more space to immerse yourself in every moment of action
  • REACT IN REAL TIME: Experience the exhilaration of gameplay as you speed through scenes with a 165Hz refresh rate that eliminates lag for smooth action; Jump on enemies immediately with a 1ms1 response time (MPRT) for frames with minimal blur¹
  • EXHILARATE YOUR SENSES: Experience the next level of heart-pounding gaming; Vivid scenes wrap even more tightly around you with the 1000R curved display, filling your peripheral vision and drawing you right into the character's shoes
  • STAY IN SYNC WITH ALL THE ACTION: AMD Radeon FreeSync keeps your monitor and graphics card refresh rate in sync to reduce image tearing, providing a superfluid entertainment experience. Watch movies and play games without interruptions
  • FIND HIDDEN DETAILS OTHERS MISS: Awe-inspiring graphics with HDR10; A kaleidoscope of shades brings game scenes to life with incredible vibrancy; Uncover secrets hiding in the shadows with deep dark blacks, luminous whites & detailed resolution

Always On

Sony also states: “If you select Always On, even games and apps that aren’t HDR-compatible automatically convert to HDR output.” Always On is therefore not a universal quality upgrade. It is a preference to have the console generate an HDR signal even when the game was authored in SDR.

PS5 behavior SDR game signal Likely advantage Potential drawback
On When Supported Remains SDR Preserves the game’s native brightness, gamma and color intent May look less punchy than a deliberately boosted HDR conversion
Always On Converted to HDR Can add apparent brightness or saturation on a well-calibrated display Can clip highlights, lift blacks, crush shadows or produce a washed-out image

To change the setting, open Settings > Screen and Video > Video Output > HDR and choose the available behavior. Menu wording can vary slightly with system software, but the relevant choices are Always On and On When Supported.

After changing the mode, compare a fixed scene rather than judging from the home screen. Use a dark interior, a bright outdoor area and a scene containing skin tones or neutral gray objects. If Always On makes any of those scenes less detailed or less neutral, return to On When Supported.

Special offer. See more information about Outbyte and uninstall instructions. Please review EULA and Privacy policy.

Xbox Series X|S: what Auto HDR actually does

Selective enhancement, not a blanket conversion

Xbox says: “Auto HDR automatically enhances SDR games that pre-date HDR technology, enabling them to deliver brighter, more colourful worlds.” The wording matters: Auto HDR applies to supported backward-compatible games, not every SDR title. The game must be on Xbox’s compatibility and Auto HDR support list or otherwise recognized by the console’s feature.

Rank #3
Sale
Samsung 32” Odyssey G5 (G50F) Series QHD Gaming Monitor | 180Hz, Fast IPS Panel, HDR10, NVIDIA G-Sync Compatible, 1ms (GtG), AMD FreeSync™, Adjustable Stand, LS32FG502ENXZA
  • Samsung’s 32” Odyssey G5 QHD Gaming Monitor delivers brilliant visuals for exhilarating gameplay that’s more immersive than ever before.
  • QHD resolution (2560 x 1440) boasts incredibly detailed, pin-sharp images.
  • With a wide 178° viewing angle, the IPS panel consistently delivers crisp, clear hues from various viewpoints.
  • 180Hz Refresh Rate and 1ms response time (GtG) allow fast reactions for ultra-smooth gaming, plus G-Sync compatibility syncs the GPU and panel to reduce choppiness, screen lag, and image tearing.
  • HDR10 provides brighter highlights and nuanced shadows for added depth.

For an eligible game, Auto HDR can expand perceived highlight brightness and color separation while retaining the original game engine. For an ineligible game, the output remains governed by the game’s SDR path and the display’s SDR settings. Seeing HDR enabled in the console menu does not mean every SDR game is being converted.

How to verify it is active

  1. Open Settings > General > TV & display options and confirm that your television or monitor reports HDR capability.
  2. Start a backward-compatible game known to support Auto HDR. The console may display an on-screen notification when the feature engages.
  3. Compare the title with Auto HDR enabled and disabled, using the same display picture preset and the same in-game location.
  4. Keep the feature enabled only if highlights, shadows and color remain convincing. A brighter image alone is not proof of better accuracy.

On Xbox, the sensible default is to leave the HDR pipeline available and evaluate each supported game. Disable or bypass Auto HDR for a title that develops clipped highlights, gray blacks, excessive saturation or a visibly altered artistic look.

Compare modes using the details that matter

Comparison point Native SDR Forced conversion or Auto HDR What to inspect
Reference accuracy Closest to the game’s authored SDR output Depends on console mapping and display tone mapping Neutral grays, skin tones and familiar reference scenes
Highlights Usually follows the SDR grade May appear brighter; can clip bright detail Clouds, lamps, snow, explosions and sky gradients
Shadows and blacks Uses the display’s SDR gamma and black level Can lift blacks or crush near-black detail Dark rooms, hair, foliage and shadow texture
Mid-tone brightness Generally stable across SDR games May become too dark, too bright or gray-looking Faces, walls and ordinary daylight surfaces
Color Original SDR saturation and hue Can increase color volume or oversaturate Skin, grass, red lights and blue skies
Compatibility Works for every SDR game PS5 Always On converts all non-HDR apps; Xbox Auto HDR is selective Whether the game is actually HDR-compatible or Auto HDR-supported
Calibration effort Uses the display’s SDR preset Requires trustworthy HDR and SDR presets, sometimes separate calibration Whether the display switches picture modes correctly

A reliable A/B test for your own setup

Use the following procedure before deciding that an SDR game “looks better in HDR.” It avoids the common mistake of preferring the brighter image simply because it is brighter.

Special offer. See more information about Outbyte and uninstall instructions. Please review EULA and Privacy policy.
  1. Stabilize the display. Disable vivid mode, dynamic contrast, automatic brightness and other aggressive processing for the comparison. Leave the same motion and sharpness settings in place for both tests.
  2. Record the starting state. Note the TV or monitor input, picture preset, brightness, contrast, gamma and black-level setting. Some displays store separate SDR and HDR values.
  3. Choose repeatable scenes. Use one dark scene, one bright scene and one scene with faces or neutral objects. Pause in the same camera position where possible.
  4. Check detail, not just impact. Look for texture in bright clouds and dark clothing. If white objects become featureless or shadows become a solid mass, the conversion is clipping information.
  5. Check color neutrality. Gray objects should remain gray, and skin should not turn orange, red or gray. Extra saturation is not automatically extra dynamic range.
  6. Allow your eyes to adapt. Spend at least a minute in each mode before switching. Rapid toggling can make the brighter image seem preferable even when it is less accurate.
  7. Keep the winner per title. A display can store a global console setting, but your preference may differ by game. Record which titles benefit from Auto HDR or Always On and which do not.

Why SDR games look washed out with HDR enabled

Incorrect SDR reference white or tone mapping

If the display expects a different SDR reference white than the console conversion assumes, mid-tones can look gray and highlights can lose contrast. A television’s HDR tone map may also compress the converted signal more aggressively than another panel.

Rank #4
Sale
ASUS TUF Gaming VG27UQ1A 27 Inch 4K 160Hz G-SYNC Gaming Monitor | ELMB Sync, 1ms, 95% DCI-P3, FreeSync Premium, DisplayWidget Center, for PS5 and Xbox
  • 27-inch 4K Ultra HD Display: Features 3840 x 2160 resolution gaming monitor with ultra-fast 160Hz refresh rate designed for professional gamers and immersive gameplay
  • ASUS Extreme Low Motion Blur Sync Technology: ELMB Sync technology enables ELMB and variable-refresh-rate technologies to work simultaneously to eliminate ghosting and tearing for sharp gaming visuals with high frame rates
  • Advanced Synchronization Technologies: NVIDIA G-SYNC Compatible, AMD FreeSync Premium, and exclusive Variable Overdrive technology ensure seamless, tear-free gaming experience
  • Superior Color Performance: High dynamic range (HDR) technology and 95% DCI-P3 professional color gamut provide amazing color accuracy and vibrant visuals
  • Package Contents: Includes DisplayPort cable, L-shaped Screwdriver, Power cord, Quick start guide, and Warranty Card

Separate picture presets are mismatched

Many screens save independent controls for SDR and HDR. A change made in HDR mode may not affect SDR, and copying HDR brightness or gamma values into an SDR preset can produce a poor result. Use the display’s own SDR controls for SDR games and its HDR controls for HDR games.

Black-level or range mismatch

A mismatch between the console’s RGB range and the display’s black-level setting can make blacks gray or hide shadow detail. Set both devices to the same automatic or matching range option, then rerun the console’s HDR calibration.

Overactive enhancement

Dynamic contrast, live color, local contrast boosters and vivid presets can exaggerate the conversion. Turn them off for diagnosis. Once the image is correct, reintroduce one feature at a time if you accept its trade-off.

Special offer. See more information about Outbyte and uninstall instructions. Please review EULA and Privacy policy.

Troubleshooting symptoms that indicate a bad conversion

  • SDR is significantly lighter or darker than expected: revert to native SDR on PS5, disable Auto HDR for the Xbox title, and verify the display’s input-specific SDR preset.
  • Black bars or a smaller image appear: check the console’s resolution, aspect-ratio and display-area settings. Microsoft’s XR-131 guidance treats black bars and smaller images as failure examples for an HDR/SDR presentation.
  • Shadow detail disappears: lower the display’s HDR contrast or shadow-control setting only within its recommended range, then repeat HDR calibration. If detail still remains crushed, use native SDR.
  • Black areas turn gray: check the RGB range and black-level pairing on both console and display. Do not compensate by raising overall brightness, which can wash out the entire image.
  • Highlights lose texture: reduce HDR tone-map intensity or peak-brightness compensation if your display offers it. If the game still clips, choose SDR.
  • Colors look cartoonish or skin tones shift: disable dynamic color and compare a neutral object. Auto HDR or Always On may simply be a poor match for that game.
  • The picture changes when switching games: confirm whether the console is switching between SDR and HDR presets correctly. Re-run the console HDR calibration after changing the television’s picture mode.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Support on Ko-Fi

When each choice makes sense

Choose PS5 On When Supported when accuracy is the priority

  • You want SDR games to retain their authored gamma and color.
  • Your display produces raised blacks, clipped highlights or inconsistent brightness in Always On.
  • You use more than one television or monitor and do not want to tune a conversion for each screen.
  • You frequently switch between SDR and HDR games and want the console to select the correct format automatically.

Try PS5 Always On when you prefer its converted look

  • You have compared identical scenes in both modes.
  • Your display’s HDR preset is calibrated and preserves shadow and highlight detail.
  • You prefer the converted game’s contrast or color and accept that it is a stylistic remap rather than native HDR.

Leave Xbox HDR available for supported Auto HDR games

  • You play backward-compatible titles that the console identifies as Auto HDR-supported.
  • The enhancement improves separation in bright and dark scenes without obvious clipping.

Disable enhancement for a particular Xbox game when it harms the image

  • The title’s original SDR palette is intentionally muted or stylized.
  • Auto HDR introduces gray blacks, neon colors, crushed shadows or distracting brightness changes.
  • The game is not supported and enabling the console pipeline provides no visible benefit.

Calibration and room conditions

Room lighting changes perception. A bright room can make a correctly calibrated SDR image seem dull, while a dark room can make an aggressive HDR conversion feel painfully bright. Judge both modes under the lighting in which you normally play.

Best Value
Sale
SANSUI 32 Inch Curved 240Hz Gaming Monitor High Refresh Rate, FHD 1080P | Gaming PC Monitor HDMI DP1.4, 1500R Curvature, 1Ms MPRT, HDR,Metal Stand,VESA Compatible(DP Cable Incl.)
  • 32 Inch curved 1500R gaming monitor, 240Hz high refresh rate for gameplay
  • Performance: 240Hz refresh rate, Full HD 1920*1080P resolution, 1ms MPRT response time, Built-in FreeSync technology, Anti-flicker, Low blue light
  • Interfaces: HDMI up to 240Hz, DP 1.4 up to 240Hz, Earphone Jack, No speakers built-in. One DP cable comes with the package
  • Display Colors: 125% sRGB color gamut, 16.7M display colors, 300 Nits brightness, HDR technology, 3500:1 contrast
  • Ergonomic Design: 1500R curved, Tilt: -5°~15°, VESA Compatible (100 x 100mm), 178° Wide Viewing Angle.Recommended distance of playing games in this monitor is about 1.2 meters.

Run the console’s HDR calibration after changing the television’s HDR picture mode, peak-brightness option or tone-map setting. Do not reuse HDR slider positions as SDR targets. If your display supports separate game presets, create one neutral SDR preset and one neutral HDR preset, then let the console switch between them.

For a neutral comparison, disable dynamic contrast and vivid color, use the display’s game or low-latency mode, and avoid judging from a paused menu. Menus often use different brightness rules from the game renderer.

Bottom line for PS5 and Xbox owners

On PS5, On When Supported is the correct starting point because it keeps non-HDR games in native SDR. Always On is worthwhile only when a side-by-side test on your display shows a clear preference without lost detail or unnatural color. On Xbox Series X|S, leave HDR capability available so supported backward-compatible games can use Auto HDR, but evaluate each title because the feature is selective and display-dependent. If an SDR game becomes dramatically lighter or darker, develops black bars, loses shadow detail or looks washed out, return to native SDR and correct the display’s input-specific settings before trying conversion again.

Special offer. See more information about Outbyte and uninstall instructions. Please review EULA and Privacy policy.

Quick Recap

SaleBestseller No. 3
Samsung 32” Odyssey G5 (G50F) Series QHD Gaming Monitor | 180Hz, Fast IPS Panel, HDR10, NVIDIA G-Sync Compatible, 1ms (GtG), AMD FreeSync™, Adjustable Stand, LS32FG502ENXZA
Samsung 32” Odyssey G5 (G50F) Series QHD Gaming Monitor | 180Hz, Fast IPS Panel, HDR10, NVIDIA G-Sync Compatible, 1ms (GtG), AMD FreeSync™, Adjustable Stand, LS32FG502ENXZA
QHD resolution (2560 x 1440) boasts incredibly detailed, pin-sharp images.; HDR10 provides brighter highlights and nuanced shadows for added depth.
$219.00
SaleBestseller No. 4

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.