Suggestions appear as you type. Use the up and down arrows to choose one and Enter to open it.

This page's audience real numbers from our own analytics — open to see them
–Visitors
–Page views
–Clicks to vendors
–Time on page
–Reading now
Clicks to vendors, by tool
  • –
Top countries
  • –
Devices
  • –

– · counted by iTechGuides's own first-party analytics, bots removed, every figure rounded down · how we count

SpeedTool review

Free#1 of 23 in Speedrun Timer Software

A free desktop timer for frame-synchronized runs in supported Windows and Linux games.

9.0/10Editor score
SpeedTool9.0 Visit SpeedTool

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

SpeedTool is a downloadable desktop timer for speedrunners who want timing tied to a game's frame output rather than a separate timer window. It runs inside a target game, supports nested subsplits, and lets users write Lua scripts in a sandbox. The product is free and has Windows and Linux builds, making its core timing approach relevant to solo runners who want game-specific timing behavior. Its support for OpenGL, DirectX 9, and DirectX 11 defines the graphics environments it covers.

The standout feature is the synchronization between script execution and game frames. That gives runners a basis for building timing scripts around a game's output, while nested subsplits offer a way to organize run segments. Lua scripting is currently supported only on Windows, however, so Linux users can access the Linux build but not that scripting capability. SpeedTool is a closer fit for runners comfortable with a script-oriented approach than for anyone seeking a timer that requires no game-specific configuration.

The developer describes SpeedTool as a work in progress, which is important for runners considering it for an established timing workflow. The official page does not describe a built-in leaderboard connection or a catalog of supported games, so runners should not choose it expecting either of those features based on the published product description. Its narrow focus is frame-synchronized in-game timing rather than a broader speedrunning platform. Choose SpeedTool if that timing model and its supported graphics platforms match your game and you are comfortable with its current development status; look elsewhere if Windows-only scripting is a blocker or leaderboard connectivity is essential.

SpeedTool pros and cons

  • Where it wins
    • Synchronizes script execution with game frame output
    • Runs inside the target game and supports nested subsplits
    • Supports OpenGL, DirectX 9, and DirectX 11
  • Where it doesn't
    • Lua scripting is currently supported only on Windows
    • The developer describes the project as a work in progress
    • The official page does not describe leaderboard connections or a game catalog

SpeedTool fact sheet, pricing and score →

Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. How we rank.

Last updated · How we research and update