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ShaderMap

Freemium#14 of 29 in 3D Texturing Software

ShaderMap: An affordable Windows tool for PBR map generation, geometry baking, and scripted workflows. Ranked #14 of 29 in 3D Texturing Software by our editors (7.4/10); pricing: Free plan; best for affordable Windows map-generation workflows.

7.4/10Editor score
ShaderMap7.4 Visit ShaderMap

At a glance

  • Editor score
    7.4 / 10
  • Pricing
    Free plan
  • Best for
    Affordable Windows map-generation workflows
  • Free plan
    Yes
  • Paid from
    $19 one-time
  • 3D texture painting
    No
  • Facts checked
    20 Sep 2026
ShaderMap screenshot
  • Where it wins

    • Free Basic version plus low-cost perpetual paid licenses
    • Bakes multiple maps from 3D geometry and generates PBR maps
    • Supports Lua batch processing and multi-angle light scans
  • Where it doesn't

    • Available only on Windows
    • The free Basic version includes ads and watermarks
    • Focused on map workflows rather than general texture painting

Our verdict on ShaderMap

ShaderMap is a Windows desktop application for 3D artists who need to generate, bake, edit, and visualize texture maps. It works from source images, 3D models, and multi-angle light-scan photo stacks. Its workflow covers normal, ambient occlusion, color ID, curve, depth, metallic, roughness, and displacement-related map tasks, with material visualization on 3D models.

Pricing is straightforward. A free Basic version is available, while paid Pro licenses are offered as one-time purchases: Student costs $19, Personal costs $29, and Commercial costs $49. Each paid tier lists all Pro features, PBR maps and materials, multi-angle light scan plugins, Lua scripting project setup, external editing, and no watermarks or ads. The Student tier is the lowest-cost route, while the Personal and Commercial tiers align with broader usage categories.

ShaderMap is strongest when map generation and baking are the center of the workflow. The Normal Editor can paint and modify normal and displacement maps, filters include blur, high pass, brightness, and contrast, and Lua scripting supports batch processing of source files. External image-editor export adds flexibility, but the product is focused on texture maps rather than general texture painting. Choose it for an affordable Windows-based map-generation workflow with geometry baking, PBR support, and scripting; choose another category tool if broad texture-painting capabilities or non-Windows support is a priority.

Your product? Our editors can test ShaderMap in depth and publish a review, labelled as paid · from $149/mo →

ShaderMap pricing

Plans Free planFreemium A usable free plan; paid tiers unlock the limits above. Prices checked 20 Sep 2026.
See plans on shadermap.com

All 3 ShaderMap plans and prices →

ShaderMap fact sheet

Free planYes
Paid from$19 one-time
3D texture paintingNo
Procedural materialsNot verified
Texture bakingYes
PBR workflowYes
Node-based authoringYes
Maximum texture resolutionNot verified
Supported platformsWindows
DeploymentDesktop
PlatformsWindows
SupportEmail, Community, Docs
Built forSolo, Small business, Mid-market (editorial estimate)
PricingFree plan (source)
Websiteshadermap.com
Facts checked20 Sep 2026

Alternatives to ShaderMap

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Featured on iTechGuides

Featured on iTechGuides — ShaderMap 7.4/10

ShaderMap is listed in our 3D Texturing Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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