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Nano: Cell

#19 of 24 in Biology Learning Software

Nano: Cell: A focused three-week VR curriculum for school cell-biology teaching. Ranked #19 of 24 in Biology Learning Software by our editors (7.5/10); pricing: Pricing on request; best for school cell-biology VR curriculum.

7.5/10Editor score
Nano: Cell7.5 Visit Lighthaus

At a glance

  • Editor score
    7.5 / 10
  • Pricing
    Pricing on request
  • Best for
    School cell-biology VR curriculum
  • Biology simulations
    Yes
  • Facts checked
    21 Sep 2026
Nano: Cell screenshot
  • Where it wins

    • Three-week curriculum with lessons, activities, and assessments
    • Offline VR operation with no student-data collection
    • Google Classroom, Canvas, and Schoology integrations
  • Where it doesn't

    • Focused on cell biology and protein synthesis rather than broad biology
    • VR delivery runs on standalone Meta Quest 2 and Quest 3 headsets
    • Pricing uses a contact-sales workflow

Our verdict on Nano: Cell

Nano: Cell is a game-powered virtual reality biology learning experience from Lighthaus for middle- and high-school students. It places learners inside a cell, where they operate its systems and study protein synthesis. The product is designed as a structured school unit rather than a general biology reference, with a three-week curriculum supported by lesson plans, classroom activities, assessments, teacher slides, pacing materials, rubrics, teacher guides, training, and ongoing support.

The curriculum package is the main reason to consider Nano: Cell. It combines the interactive VR experience with materials that help teachers plan and assess instruction, including a protein synthesis learning unit and classroom activities. The published offering is part of Lighthaus’s VR Science Bundle, and purchases use a Get Started or contact-sales workflow. That makes the product more suitable for schools evaluating a planned classroom rollout than for individual learners looking for a self-directed app or a simple one-time purchase.

Platform fit is another important consideration. The VR experience runs on standalone Meta Quest 2 and Quest 3 headsets, while associated curriculum materials are provided online and the VR environment works offline. Nano: Cell also integrates with Google Classroom, Canvas, and Schoology, giving schools options for connecting the unit to existing learning-management workflows. It is a strong fit for middle- and high-school programs seeking a focused cell-biology VR unit with teacher support and assessment tools. Schools seeking broad coverage across biology topics, or teaching without access to compatible VR headsets, should look for a wider or non-VR alternative.

Your product? Our editors can test Nano: Cell in depth and publish a review, labelled as paid · from $149/mo →

Nano: Cell pricing

Plans Pricing on request No free plan — trial or paid only. Prices checked 21 Sep 2026.
See plans on lighthaus.us

Nano: Cell fact sheet

Free planNot verified
Paid fromNot verified
Virtual labsYes
Biology simulationsYes
3D biology modelsYes
Assessment toolsYes
Teacher toolsYes
Primary learner levelSchool
Supported platformsMixed
DeploymentCloud
PlatformsWeb
SupportDocs
Built forSmall business, Mid-market (editorial estimate)
Integrations3 integrations: Google Classroom, Canvas, Schoology
PricingPricing on request
Websitelighthaus.us
Facts checked21 Sep 2026

Nano: Cell integrations

Nano: Cell lists 3 integrations on its own site.

  • Google Classroom
  • Canvas
  • Schoology

Alternatives to Nano: Cell

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Featured on iTechGuides

Featured on iTechGuides — Nano: Cell 7.5/10

Nano: Cell is listed in our Biology Learning Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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