Multiplayer API review
A broad multiplayer backend with useful leaderboard support, but limited leaderboard depth.
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
Multiplayer API is a hosted backend for online games from Michitai, aimed at indie developers and studios. It combines player registration, authentication, sessions, game rooms, matchmaking, ranked leaderboards, structured storage, moderation, and real-time room updates. Developers can connect through official SDKs for Unity, Java, .NET, and C++, or use the language-agnostic REST API. The project is open source under the MIT-0 license and can also be self-hosted, giving teams more deployment flexibility than a hosted-only service.
The pricing structure is straightforward. The Free plan includes 128 MB of storage, 1 game, and 100 concurrent players. Standard costs $25 per month and increases capacity to 512 MB of storage and 1,000 concurrent players, while still supporting 1 game. Pro costs $300 per month, includes 1 GB of storage and 2,000 concurrent players, and supports 3 games. The paid tiers mainly add storage, concurrent-player capacity, and, at the Pro level, additional game support.
Its main strength is breadth: leaderboard features sit alongside the multiplayer systems needed to run connected game sessions, including room state updates, matchmaking lobbies, join requests, passwords, direct joins, player-state storage, action broadcasting, and timed or permanent bans. That makes Multiplayer API a fit for developers who need rankings as part of a larger multiplayer backend. Teams seeking a dedicated, deeply specialized leaderboard product may find the verified leaderboard functionality too basic. Developers should choose it when rooms, matchmaking, and cross-platform access matter as much as rankings; teams needing only advanced leaderboard capabilities should look elsewhere.
Multiplayer API pros and cons
- Where it wins
- Ranked leaderboards support score submission and querying
- Rooms, matchmaking, storage, bans, and real-time events in one backend
- Official SDKs for Unity, Java, .NET, and C++, plus a REST API
- Where it doesn't
- Leaderboard functionality is relatively basic
- Free and Standard plans support only 1 game
- Pro pricing rises to $300 per month
Multiplayer API fact sheet, pricing and score →
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