MonoGame
MonoGame: A free C#-friendly framework for teams building games through code rather than a visual editor. Ranked #19 of 91 in Game Engine Software by our editors (7.8/10); pricing: Free plan; best for C# teams preferring a code-first framework.
At a glance
- Editor score7.8 / 10
- PricingFree plan
- Best forC# teams preferring a code-first framework
- Free planYes
- Paid fromFree
- Source code modelOpen_source
- Founded2009
- Facts checked24 Sep 2026

Where it wins
- Free and open-source, with no paid tiers described.
- Graphics, input, audio, content-pipeline and shader APIs for 2D and 3D games.
- Integrates with Visual Studio, VS Code, Rider and the .NET CLI.
Where it doesn't
- It provides APIs and templates rather than a standalone visual editor.
- Console builds require vendor registration and access to private MonoGame repositories.
- Support channels are documentation and community.
Our verdict on MonoGame
MonoGame is a free, open-source framework for creating 2D and 3D games with C# and other .NET languages. It is aimed at developers who want to work in code, including teams using Visual Studio, Visual Studio Code, JetBrains Rider or the .NET CLI. The framework supplies graphics, input, audio, mathematics and content-pipeline APIs, along with cross-platform project templates and shared game logic. Its code-first approach makes it a fit for teams comfortable assembling a game through development tools and APIs, rather than relying on a standalone visual editor.
The published product details describe rendering, keyboard, mouse, gamepad and touchscreen input, audio playback and sound effects, asset importing and processing, and shader support for custom visual effects. Templates support Windows, macOS, Linux, Android and iOS/iPadOS. Console targets include Xbox, PlayStation and Nintendo Switch, but these builds have an additional access constraint: developers must register with the console vendor and obtain access to private MonoGame repositories. Console documentation is not publicly available. That makes console work a less direct path than targeting the listed desktop and mobile platforms.
There is no paid-plan decision to make: MonoGame is described as free and open-source. Its development workflow is centered on .NET IDEs and command-line tools, while support is through documentation and the community. Teams seeking a visual editor, or a public and straightforward console-build path, should consider another kind of engine. Developers who prefer a code-first framework, want 2D and 3D APIs, and are comfortable managing the project in .NET tools should find MonoGame’s scope more appropriate.
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MonoGame pricing
MonoGame fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Source code model | Open_source |
| Visual scripting | No |
| Multiplayer tools | Not verified |
| Mobile export | Yes |
| Console export | Yes |
| Target platforms | Windows, macOS, Linux, Android, iOS, iPadOS, Xbox, PlayStation 4, PlayStation 5, Nintendo Switch |
| Scripting languages | C#, F#, Visual Basic and other .NET languages |
| Deployment | Self-hosted, Desktop, Mobile |
| Platforms | Windows, macOS, Linux, iOS, Android |
| Support | Docs, Community |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 4 integrations: Visual Studio, Visual Studio Code, JetBrains Rider, .NET CLI |
| Pricing | Free plan |
| Website | monogame.net |
| Facts checked | 24 Sep 2026 |
MonoGame integrations
MonoGame lists 4 integrations on its own site.
- Visual Studio
- Visual Studio Code
- JetBrains Rider
- .NET CLI
Alternatives to MonoGame
- Godot EngineA flexible open-source engine for 2D, 3D, multiplayer, and XR projects.9.2
- PlayCanvasA capable web-first engine for collaborative 2D and 3D game development.9.0
- GameMakerA focused 2D engine with free non-commercial access and wide export coverage.8.9
See all MonoGame alternatives →
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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