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LÖVE

Free#56 of 91 in Game Engine Software

LÖVE: A focused, free Lua framework for building and exporting 2D games. Ranked #56 of 91 in Game Engine Software by our editors (4.0/10); pricing: Free plan; best for minimalist free Lua 2D development.

4.0/10Editor score
LÖVE4.0 Visit LÖVE

At a glance

  • Editor score
    4.0 / 10
  • Pricing
    Free plan
  • Best for
    Minimalist free Lua 2D development
  • Free plan
    Yes
  • Paid from
    Free
  • Source code model
    Open_source
  • Facts checked
    20 Sep 2026
LÖVE screenshot
  • Where it wins

    • Free and open source with commercial use permitted
    • Core 2D graphics, audio, physics, input, and video modules
    • Runs across Windows, macOS, Linux, Android, and iOS
  • Where it doesn't

    • Lua is the listed scripting language
    • Focused on 2D rather than broader 3D development
    • No console export, multiplayer, or integrations are listed

Our verdict on LÖVE

LÖVE is a free, open-source framework for building 2D games in Lua. It is aimed at hobby projects, commercial games, game jams, and prototypes that need a focused runtime rather than a broad editor-led development environment. Its core modules cover 2D graphics rendering, audio playback, image handling, physics simulation, keyboard, mouse, joystick, and touch input, filesystem access, multithreading, and video support. The zlib/libpng license permits commercial use without licensing fees.

The platform footprint is a strong fit for developers targeting desktop and mobile from one framework. LÖVE is distributed for Windows, macOS, Linux, Android, and iOS, and its mobile export support extends the same 2D Lua focus beyond desktop development. That makes it suitable for projects where portability, source access, and a compact feature set matter. Developers looking for console deployment, multiplayer features, or integrations should choose an alternative with those capabilities built into its product scope.

LÖVE’s main distinction is its narrow, code-focused approach. The published feature set provides the runtime building blocks for graphics, audio, images, physics, input, files, threading, and video, while avoiding the complexity of a larger game-development suite. This can suit experienced Lua developers and small teams that want direct control over a 2D project. It is less suitable for teams seeking a verified editor, broader 3D tooling, or an ecosystem centered on multiplayer and integrations. Choose LÖVE for free, open-source 2D Lua development across desktop and mobile; choose another engine when those broader production needs are central.

Your product? Our editors can test LÖVE in depth and publish a review, labelled as paid · from $149/mo →

LÖVE pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on love2d.org

LÖVE fact sheet

Free planYes
Paid fromFree
Source code modelOpen_source
Visual scriptingNot verified
Multiplayer toolsNot verified
Mobile exportYes
Console exportNot verified
Target platformsWindows, macOS, Linux, Android, iOS
Scripting languagesLua
DeploymentDesktop, Mobile
PlatformsWindows, macOS, Linux, iOS, Android
SupportCommunity, Docs
Built forSolo, Small business (editorial estimate)
PricingFree plan
Websitelove2d.org
Facts checked20 Sep 2026

Alternatives to LÖVE

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Featured on iTechGuides

Featured on iTechGuides — LÖVE 4.0/10

LÖVE is listed in our Game Engine Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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