Fyrox
Fyrox: A capable Rust-first engine with native tools, broad exports, and no console support. Ranked #51 of 91 in Game Engine Software by our editors (4.5/10); pricing: Free plan; best for rust developers needing a native editor.
At a glance
- Editor score4.5 / 10
- PricingFree plan
- Best forRust developers needing a native editor
- Free planYes
- Paid fromFree
- Source code modelOpen_source
- Founded2019
- Facts checked24 Sep 2026

Where it wins
- Native editor covers scenes, assets, projects, and export workflows
- Rust scripting, plugins, and native code hot reloading
- 2D/3D rendering, physics, animation, and mobile export
Where it doesn't
- No console export support
- Multiplayer networking is experimental
- iOS is theoretically compilable but not tested to be runnable
Our verdict on Fyrox
Fyrox is an open-source, general-purpose 2D and 3D game engine written in Rust. It is aimed at developers who want a native scene editor and a Rust-based development workflow rather than a visual-scripting system. The engine combines rendering, physics, animation, audio, UI, asset management, scripting, plugins, and project-management tools in one package. Its target platforms include Windows, Linux, macOS, WebAssembly, Android, and iOS, with iOS described as theoretically compilable rather than tested to be runnable.
The engine’s strongest case is its breadth of built-in development tools. The native editor supports scene creation, while the rendering stack includes 2D, 3D, and physically based rendering. Physics provides rigid bodies, colliders, joints, and ray casting. Animation includes blending, a state machine, and root motion. Asset management adds asynchronous loading and common media importers, and native code hot reloading can shorten iteration cycles. Rust scripting, plugins, a project manager, and project export tooling further support teams that want an integrated, code-focused workflow.
Fyrox is distributed under the MIT license and has a free open-source model, making it accessible for developers who want to inspect or adapt the engine. Android and iOS are included in the platform scope, while WebAssembly supports browser-oriented builds. The main boundary is platform coverage: console export is not supported, and multiplayer networking remains experimental. Developers seeking a Rust-native editor with substantial 2D and 3D foundations should consider Fyrox; teams requiring console deployment, mature multiplayer tooling, or a documented visual-scripting system should look for a different fit.
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Fyrox pricing
Fyrox fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Source code model | Open_source |
| Visual scripting | Not verified |
| Multiplayer tools | Yes |
| Mobile export | Yes |
| Console export | Not verified |
| Target platforms | Windows, macOS, Linux, Android, WebAssembly |
| Scripting languages | Rust |
| Deployment | Self-hosted, Desktop, Mobile |
| Platforms | Windows, macOS, Linux, Android, Web |
| Support | Community, Docs |
| Built for | Solo, Small business (editorial estimate) |
| Pricing | Free plan |
| Website | fyrox.rs |
| Facts checked | 24 Sep 2026 |
Alternatives to Fyrox
- Godot EngineA flexible open-source engine for 2D, 3D, multiplayer, and XR projects.9.2
- PlayCanvasA capable web-first engine for collaborative 2D and 3D game development.9.0
- GameMakerA focused 2D engine with free non-commercial access and wide export coverage.8.9
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Reviewed by iTechGuides Editors · Editorial team · Updated Sep 2026
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