FTEQW
FTEQW: A focused QuakeWorld client and server with mod support and open-source code. Ranked #81 of 91 in Game Engine Software by our editors (3.0/10); pricing: Free plan; best for quakeWorld players and modders seeking an open client.
At a glance
- Editor score3.0 / 10
- PricingFree plan
- Best forQuakeWorld players and modders seeking an open client
- Free planYes
- Paid fromFree
- Source code modelOpen_source
- Facts checked24 Sep 2026

Where it wins
- Combines a QuakeWorld-compatible client with a dedicated multiplayer server
- Supports Quake-derived games, community mods, and network play
- Open-source code and downloadable builds for desktop and Android
Where it doesn't
- Focused on Quake-derived games rather than general game creation
- Requires operators to handle self-hosting for server deployment
- Support is through documentation and community channels
Our verdict on FTEQW
FTEQW is a free, open-source engine for running Quake-derived games, including QuakeWorld-compatible multiplayer. It brings together a client and dedicated server, with support for network play, mods, and enhanced 3D rendering. Players looking for a QuakeWorld client, modders working with Quake-derived games, and server operators are its clearest audience. It is not a general-purpose environment for creating unrelated games, so developers seeking a broad game-creation engine should look elsewhere.
The project combines several parts of the Quake multiplayer experience: users can connect through the compatible client, run a dedicated server, and use community modifications. Downloadable builds cover Windows, macOS, Linux, and Android, while the source code is available. That makes FTEQW relevant across desktop and mobile play, as well as for people who want to inspect or adapt the engine code. Its value is tied to this specific game lineage; buyers should choose it for Quake-derived play and modding rather than expect a wide ecosystem beyond that focus.
FTEQW is distributed as free open-source software, with no paid tier in the published offering. Deployment includes desktop, mobile, and self-hosted use; server operators should account for managing their own hosting. Documentation and community channels are the stated support routes, so it is a better fit for people comfortable seeking help through project resources than for teams requiring formal support. Choose FTEQW if you want an open QuakeWorld-compatible client and server across desktop or Android. If your priority is a general game-development engine or managed operational support, its narrow scope and support model point toward another option.
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FTEQW pricing
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FTEQW fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Source code model | Open_source |
| Visual scripting | Not verified |
| Multiplayer tools | Yes |
| Mobile export | Yes |
| Console export | Not verified |
| Target platforms | Windows, macOS, Linux, Android |
| Scripting languages | Not verified |
| Deployment | Self-hosted, Desktop, Mobile |
| Platforms | Windows, macOS, Linux, Android |
| Support | Docs, Community |
| Built for | Solo, Small business (editorial estimate) |
| Pricing | Free plan (source) |
| Website | fteqw.org |
| Facts checked | 24 Sep 2026 |
Alternatives to FTEQW
- Godot EngineA flexible open-source engine for 2D, 3D, multiplayer, and XR projects.9.2
- PlayCanvasA capable web-first engine for collaborative 2D and 3D game development.9.0
- GameMakerA focused 2D engine with free non-commercial access and wide export coverage.8.9
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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