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Evergine

Freemium#27 of 91 in Game Engine Software

Evergine: A free C# 3D engine with editing, rendering, physics, animation, and networking tools. Ranked #27 of 91 in Game Engine Software by our editors (6.7/10); pricing: Free plan; best for C# developers making component-based 3D projects.

6.7/10Editor score
Evergine6.7 Visit Evergine

At a glance

  • Editor score
    6.7 / 10
  • Pricing
    Free plan
  • Best for
    C# developers making component-based 3D projects
  • Free plan
    Yes
  • Source code model
    Closed_source
  • Facts checked
    24 Sep 2026
Evergine screenshot
  • Where it wins

    • Free download includes all Evergine features.
    • Scene and post-processing editors support visual workflows.
    • Networking extension includes rooms and synchronized properties.
  • Where it doesn't

    • The core engine is closed source.
    • Priority support and source-code access are separate services.
    • Its component-based 3D focus may not fit every game project.

Our verdict on Evergine

Evergine is a component-based 3D engine built on .NET for creating real-time applications, including industrial projects and immersive experiences. Developers write application code in C#, while Evergine Studio provides editors for scenes, assets, effects, materials, and post-processing. Its free core engine and cross-platform deployment make it a candidate for C# developers building 3D applications for desktop, web, or mobile. It is also relevant to teams that need networking tools, rather than only a local single-user experience.

The engine combines physically based rendering and advanced materials with a customizable render pipeline and render path. It supports 2D and 3D physics simulations, object, skeleton, and morphing animation, and post-processing effects such as tone mapping, SSR, SSAO, and TAA. A visual post-processing graph editor and drag-and-drop asset placement give teams editor-based ways to work with scenes and effects. The networking extension provides client-server communication, rooms, and synchronized properties. .NET, NuGet, Visual Studio, and Avalonia are among its listed integrations; deployment targets include Windows, web, UWP, Linux, Android, and iOS.

The published plans show the Evergine engine is free to download and use with all features. Priority assistance and technical support, source-code access, and professional services are offered separately; professional services include training, one-to-one sessions, proofs of concept, and custom feature development. The core engine is closed source, so teams seeking an open-source engine should look elsewhere. Evergine is a stronger fit for C# teams that value a component-based 3D workflow and cross-platform targets; projects built around different languages or priorities may be better served by another engine.

Your product? Our editors can test Evergine in depth and publish a review, labelled as paid · from $149/mo →

Evergine pricing

Plans Free planFreemium A usable free plan; paid tiers unlock the limits above. Prices checked 24 Sep 2026.
See plans on evergine.com

All 4 Evergine plans and prices →

Evergine fact sheet

Free planYes
Paid fromNot verified
Source code modelClosed_source
Visual scriptingNot verified
Multiplayer toolsYes
Mobile exportYes
Console exportNot verified
Target platformsWindows, Web, UWP, Linux, Android, iOS
Scripting languagesC#
DeploymentCloud, Desktop, Mobile
PlatformsWindows, Linux, iOS, Android, Web
SupportTickets, Community, Docs
Built forSmall business, Mid-market, Enterprise (editorial estimate)
Integrations4 integrations: .NET, NuGet, Visual Studio, Avalonia
PricingFree plan (source)
Websiteevergine.com
Facts checked24 Sep 2026

Evergine integrations

Evergine lists 4 integrations on its own site.

  • .NET
  • NuGet
  • Visual Studio
  • Avalonia

Alternatives to Evergine

See all Evergine alternatives →

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Featured on iTechGuides

Featured on iTechGuides — Evergine 6.7/10

Evergine is listed in our Game Engine Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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