EduverseSTEM
EduverseSTEM: A VR-oriented STEM package combining curriculum-mapped experiences, labs and classroom management. Ranked #28 of 32 in STEM Education Platforms by our editors (6.0/10); pricing: Pricing on request; best for schools seeking varied STEM experiences with ClassVR.
At a glance
- Editor score6.0 / 10
- PricingPricing on request
- Best forSchools seeking varied STEM experiences with ClassVR
- Virtual labsYes
- Facts checked21 Oct 2026
Where it wins
- More than 500 curriculum-aligned STEM experiences across varied subjects
- Combines labs, simulations, engineering challenges, coding and 3D creation
- ClassVR Portal supports classroom and headset management
Where it doesn't
- Sold with ClassVR Xcelerate hardware through a quote-based process
- VR-centered delivery makes it a narrower fit for schools without headsets
- Purchase value is harder to compare without published prices
Our verdict on EduverseSTEM
EduverseSTEM is Avantis Education’s immersive STEM learning solution for schools, pairing ClassVR Xcelerate 6DoF headsets with more than 500 curriculum-aligned experiences. Its content spans biology, chemistry, physics, engineering and technology, and computing. Virtual labs and simulations sit alongside engineering design challenges, coding, computational thinking and 3D creation, with project-based learning as a common thread. It is aimed at schools that want varied STEM activities delivered through VR, rather than a standalone browser-first curriculum platform.
Curriculum mapping covers the UK National Curriculum, IB, NGSS and ACARA, making alignment a notable part of its offer for schools working across those frameworks. Teachers also receive guidance, training and ongoing support. The ClassVR Portal provides classroom and headset management, while the package is sold with Xcelerate hardware. That combination links learning content to device administration; it is most relevant where a school is prepared to make headset-based delivery part of its STEM provision. Schools seeking primarily non-VR activities may find the package less suited to their needs.
According to the vendor’s pricing page, customers request a quote, and EduverseSTEM is available to purchase with ClassVR Xcelerate hardware. The published offer does not provide a public price for comparing the package with other approaches, so prospective buyers need to assess it through the quote process. Deployment is listed as cloud and browser extension, and support channels include tickets and documentation. Choose EduverseSTEM if curriculum-mapped variety, VR labs and managed ClassVR devices fit the school’s plans; consider alternatives if VR hardware is not part of the intended setup or public pricing is important for initial evaluation.
Your product? Our editors can test EduverseSTEM in depth and publish a review, labelled as paid · from $149/mo →
EduverseSTEM pricing
EduverseSTEM fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Not verified |
| Virtual labs | Yes |
| Engineering projects | Yes |
| Coding/robotics curriculum | Yes |
| Teacher dashboard | Yes |
| Standards alignment | Yes |
| VR support | Yes |
| Student seats | Not verified |
| Deployment | Cloud, Browser extension |
| Platforms | Web |
| Support | Tickets, Docs |
| Built for | Mid-market, Enterprise (editorial estimate) |
| Pricing | Pricing on request |
| Website | classvr.com |
| Facts checked | 21 Oct 2026 |
Alternatives to EduverseSTEM
- ExploreLearning GizmosA K–12 STEM platform pairing simulations with guided investigations and classroom assessment tools.9.2
- ScratchA free block-based coding environment for building and sharing creative projects.8.8
- MakeCodeMakeCode pairs block and text editors with target simulation and code downloads.8.7
See all EduverseSTEM alternatives →
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Featured on iTechGuides
EduverseSTEM is listed in our STEM Education Platforms directory. Add the badge to your site — it links back to this page.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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