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CheddaBoards review

Free#1 of 38 in Game Leaderboard Software

A free, open-source leaderboard backend with validation, resets, APIs, SDKs, and self-hosting.

9.4/10Editor score
CheddaBoards9.4 Visit CheddaBoards

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

CheddaBoards is a free, open-source gaming backend for adding server-validated leaderboards to games. It is designed for indie developers, game jams, prototypes, student projects, and small studios. The product supports web, Windows, macOS, Linux, iOS, Android, custom engines, and game development environments including Godot, Unity, Unreal, GameMaker, and Construct. It also includes achievements, authentication, persistent cross-game player profiles, and anonymous play with Google and Apple account linking.

The Free plan costs $0 USD as a flat fee and includes timed leaderboards, achievements, authentication, cheat-resistant score validation, REST API access, and open-source code. The published plan also covers automatic daily, weekly, monthly, seasonal, and all-time resets, alongside per-level, per-mode, and per-category scoreboards. Score validation uses server-side score caps, play-session timing, and streak limits, while moderation tools provide score deletion logs and event tracking. Hosted accounts support three games, with extra slots available by request.

Its strongest fit is for teams that need leaderboard infrastructure without building a separate backend. Godot and Unity developers can use the provided SDKs, while other engines and platforms can connect through the REST API if they can make HTTP requests. The open-source MIT backend and SDKs add a self-hosting option on the Internet Computer. CheddaBoards is a practical choice for free, cross-platform deployments with score integrity and seasonal structure; teams needing a different hosting model or more than three hosted games without requesting extra slots may prefer another backend.

CheddaBoards pros and cons

  • Where it wins
    • Server validation includes score caps, timing, and streak limits
    • Supports timed, seasonal, per-level, per-mode, and all-time boards
    • REST API, Godot and Unity SDKs, and self-hosting support
  • Where it doesn't
    • Hosted accounts include three games, with extra slots available by request
    • Godot and Unity have SDKs; other engines use the REST API
    • Self-hosting is supported on the Internet Computer

CheddaBoards fact sheet, pricing and score →

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