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NVIDIA announced on February 4, 2008, that it had agreed to acquire AGEIA Technologies, with the company’s PhysX gaming-physics software and engineering team at the center of the deal. NVIDIA later reported that the acquisition was completed for approximately $29.7 million. The announcement described NVIDIA’s plans and expectations; the later filing establishes the transaction and consideration, not whether the proposed strategic benefits were ultimately achieved.
What NVIDIA announced on February 4, 2008
NVIDIA said it had signed a definitive agreement to acquire AGEIA Technologies, Inc. The transaction was still subject to customary closing conditions when announced. NVIDIA’s February 4, 2008 announcement framed the deal as a way to combine AGEIA’s physics technology with NVIDIA’s GPU business.
What AGEIA brought to the deal
AGEIA’s portfolio included PhysX physics software and a dedicated physics processor. The announcement said PhysX software was used in games shipping or in development for PlayStation 3, Xbox 360, Nintendo Wii, and gaming PCs. NVIDIA and AGEIA also reported more than 140 PhysX-based games shipping or in development and over 10,000 registered and active PhysX SDK users. These were company figures in the 2008 announcement, not independently validated counts.
Why NVIDIA said it wanted AGEIA
NVIDIA’s stated aim was to bring PhysX acceleration to GeForce GPUs and extend the technology’s reach among gamers. CEO Jen-Hsun Huang described the ambition as bringing “GeForce(R)-accelerated PhysX to hundreds of millions of gamers around the world.” That was forward-looking promotional language: the announcement documents NVIDIA’s intent, not proof that the projected reach or performance was realized.
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AGEIA co-founder and CEO Manju Hegde called NVIDIA “the perfect fit” for AGEIA, citing NVIDIA’s parallel-computing technology and position in GPUs and gaming. This was Hegde’s opinion in the announcement, rather than an independent assessment.
Completion date and reported consideration
NVIDIA’s Q1 FY2009 Form 10-Q says the acquisition was completed on February 10, 2008, and reports total consideration of approximately $29.7 million. The filing is the basis for both the selected completion date and the amount; it does not describe a separate acquisition from the one announced on February 4.
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A separate NVIDIA FY2008 annual-report result gives February 11 as the completion date, a one-day discrepancy with the Q1 FY2009 filing. For a precise close date, the conflict should be noted; this account uses February 10 as stated in the Q1 FY2009 Form 10-Q. NVIDIA’s corporate timeline also lists the 2008 AGEIA acquisition.
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The announcement explains NVIDIA’s strategic rationale: combine AGEIA’s PhysX software and expertise with GeForce GPUs. The later SEC filing establishes that the transaction closed and reports approximately $29.7 million in total consideration. These are different kinds of evidence. The cited records do not establish whether NVIDIA achieved the announcement’s projected gaming reach or other strategic benefits over time.
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