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Nintendo Co., Ltd. reported net sales of ¥517.8 billion for fiscal 2027’s first quarter, down 9.5% from the same period a year earlier. The April–June 2026 quarter also brought higher operating, ordinary and net profit. The revenue decline is a change in the company’s reported sales—not, by itself, a measure of Nintendo’s stock-price performance.

What Nintendo reported for fiscal Q1 2027

Nintendo issued its results on August 6, 2026. The figures below compare April 1–June 30, 2026, with the corresponding quarter a year earlier. These are company-reported year-over-year comparisons, not analyst estimates.

Measure Fiscal Q1 2027 result Year-over-year change
Net sales ¥517.8 billion Down 9.5% from ¥572.3 billion
Operating profit ¥142.5 billion Up 150.5%; operating margin was 27.5%, an increase of 17.6 percentage points
Ordinary profit ¥206.1 billion Up 115.1%
Net profit (profit attributable to owners of parent) ¥147.4 billion Up 53.5%

Net sales measure revenue, while profit measures what remains after costs and other items are accounted for. The quarter therefore combined lower sales with substantially higher reported profit. Those measures tell different parts of the financial story and should not be treated as interchangeable.

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Why revenue fell while profit increased

Lower hardware sales weighed on the main business

Nintendo’s dedicated video game platform business recorded sales of ¥483.0 billion, down 13.1%. It includes hardware, accessories and amiibo, packaged and downloadable games, download-only software, add-on content and Nintendo Switch Online. Nintendo said the decline was primarily due to lower hardware unit sales, despite increased software unit sales and yen depreciation.

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The comparison has an important timing factor: the year-earlier fiscal Q1 was the Nintendo Switch 2 launch quarter. Nintendo reported lower Switch 2 hardware volume in the current quarter than in that launch-period comparison, while software unit sales increased.

IP-related income grew, but was smaller than platform sales

IP-related income and other sales rose 107.4% to ¥34.8 billion. Nintendo’s category includes movie and video income, smart-device content, royalties and official-store merchandise. The company cited growth in movie and video income related in part to The Super Mario Galaxy Movie. The increase helped offset weaker platform sales, but the category remained much smaller than the dedicated-platform business.

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Exchange rates added to reported sales

Nintendo reported that exchange-rate changes had a positive ¥39.0 billion effect on net sales. This was a reported currency effect; it does not mean underlying hardware or software unit sales rose.

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What drove the profit improvement

Gross profit increased 52.0% to ¥281.3 billion, and gross margin rose 22.0 percentage points to 54.3%. Nintendo attributed the improvement to factors including a greater software share of sales and refunds of U.S. tariffs imposed under the International Emergency Economic Powers Act (IEEPA) that had previously been recorded as cost of sales.

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The company disclosed an approximately US$300 million reduction in cost of sales in connection with those tariff refunds. Nintendo said the tariffs had been borne primarily by the company rather than passed through to consumers in product prices. This cost-of-sales reduction contributed to profitability; it did not reverse the decline in net sales.

Hardware, software and digital sales in context

Nintendo’s unit figures are sell-in: sales by the Nintendo group to outside entities, including direct-to-consumer website sales and downloadable software. They are not a count of purchases by individual consumers.

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Reported measure Fiscal Q1 2027 Year-over-year change
Nintendo Switch 2 hardware sell-in 3.82 million units Down 34.4%
Nintendo Switch 2 software sell-in 9.46 million units Up 9.2%
Digital sales ¥132.7 billion Up 90.0%; 61.5% of software sales in the dedicated-platform business

Digital sales are not identical to all software-related revenue: Nintendo classifies revenue from bundled software as hardware sales rather than software or digital sales. That accounting treatment matters when comparing hardware and software revenue categories.

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Nintendo’s full-year forecast and its assumptions

Nintendo said its consolidated forecast for the fiscal year ending March 2027 was unchanged from the forecast announced May 8, 2026. The figures below are management forecasts, not completed results.

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FY2027 forecast measure Forecast
Net sales ¥2,050.0 billion
Operating profit ¥370.0 billion
Ordinary profit ¥430.0 billion
Net profit ¥310.0 billion

The forecast assumptions included tariff rates in effect at the end of March 2026, approximately ¥100.0 billion of cost-of-sales impact from rising component prices—particularly memory—and tariff measures, and exchange rates of ¥150 per U.S. dollar and ¥175 per euro. These are assumptions used in management’s outlook, not guarantees that costs or exchange rates will match those levels.

What the report does—and does not—say about Nintendo stock

The 9.5% figure describes the year-over-year change in Nintendo’s consolidated net sales. It does not state how Nintendo shares performed in response to the announcement, whether the shares are fairly valued, or what their future return might be. The earnings report is useful for understanding the company’s operating results, but it is not by itself a stock recommendation.

Nintendo’s investor-relations calendar listed six-month earnings for November 5, 2026, following the August 6 three-month report. Future reporting dates can change, so investors should check the company’s current calendar.

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Sources: Nintendo Co., Ltd., FY2027 first-quarter financial results explanatory material, issued August 6, 2026; Nintendo Investor Relations Information page; Associated Press report by Yuri Kageyama, August 6, 2026.

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