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Control Resonant has 32 reported Fast Travel Doors across seven areas, according to PowerPyx’s September 29, 2026 location guide. You must discover and activate each door individually; once activated, it becomes a permanent destination. Fast travel starts at an activated door and takes you to another activated door—it is not available from anywhere on the map.
How Fast Travel Doors work
PowerPyx says a door appears on the map when you get near it. Interact with it once to unlock it permanently. To travel, interact with any door you have already activated and select another activated destination. MapMaster distinguishes these doors from checkpoints, which are ground routes between zones.
AllThings.How reports that the system becomes usable during the “Welcome to Manhattan” main quest. Its early examples are Oldest House: Central Executive, on the second floor at the end of a balcony, and Outside the Oldest House, near the Map Kit Sensor on the basket field. Controls can vary by platform; the L1 button mentioned by AllThings.How should not be treated as universal.
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MapMaster says Manhattan remains open after the credits, so doors can still be found after finishing the story. Some areas and individual doors nevertheless require story progress or abilities before they can be reached.
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- STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
- MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
- THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
- SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.
All 32 reported Fast Travel Door locations
The table collects the complete named inventory reported by PowerPyx. Directions and access details are included only where the cited guides provide them; a name without a route detail is not a claim that the door has no prerequisite.
| Area | Door | Reported landmark or access detail |
|---|---|---|
| Downtown | Gravity Town | Near the West Supply Route entrance; MapMaster says Shift is required. |
| Downtown | Oldest House: Central Executive | Inside the Oldest House. MapMaster places it on the second floor at the end of the balcony in the large hall. |
| Downtown | Outside the Oldest House | In the area surrounding the building; MapMaster places it by a basket field near a Map Kit Sensor. |
| Downtown | The Chasm | Eastern Downtown; MapMaster says Reach is required. |
| Central | Central Frontline | On a rooftop northeast of the Dig Site Threshold; MapMaster says Ground Slam is required. |
| Central | Field Office | Atop the orange container offices. |
| Central | Patterned Factory | In an underground corridor after taking an elevator. |
| Central | Watchtower | On Zoe’s floor, opposite her. |
| West Incursion Zone | Empire Avenue | PowerPyx lists the location; no more precise route is given. |
| West Incursion Zone | House of Mirrors | MapMaster places it on the upper street southwest of the House of Mirrors landmark. |
| West Incursion Zone | Theater Vista | MapMaster places it on a building northeast of House of Mirrors. |
| The Park | FBC Base | PowerPyx lists the location; no more precise route is given. |
| The Park | Mold Factory | PowerPyx lists the location; no more precise route is given. |
| The Park | Park Valley | PowerPyx lists the location; no more precise route is given. |
| Evacuation Zone | Main Street | Atop a building behind the Evacuation Zone Map Kit Pylon. |
| Evacuation Zone | Patterned Metro Tunnels | At the end of a tunnel in the underground Railyard Street Station, reached after The Subway Fault. |
| Evacuation Zone | Railyard Street | Northwest of its station. |
| Evacuation Zone | Survivalist’s Bunker | At the end of the street southwest of Evac Building; accessible after the underground parking lot. |
| Underpass | Deepest Underpass | PowerPyx lists the location; no more precise route is given. |
| Underpass | Fault | PowerPyx lists the location; no more precise route is given. |
| Underpass | Halfway Trail | PowerPyx lists the location; no more precise route is given. |
| Underpass | Research Stations | Atop stone pillars; the guide says to reach it by jumping via flying platforms. |
| Underpass | Sinkhole | On the route to Underpass during “Recursions and Iterations.” |
| Underpass | The Spire | PowerPyx lists the location; no more precise route is given. |
| Unknown | Dylan’s Apartment | The Unknown Zone is reached during “The Hedron Link”; exploration requires the “Pope’s Research” side quest. |
| Unknown | Factory Island | The Unknown Zone is reached during “The Hedron Link”; exploration requires the “Pope’s Research” side quest. |
| Unknown | Oldest House Rooftop | The Unknown Zone is reached during “The Hedron Link”; exploration requires the “Pope’s Research” side quest. |
| Unknown | Patterned Evac Building | The Unknown Zone is reached during “The Hedron Link”; exploration requires the “Pope’s Research” side quest. |
| Unknown | Patterned Field Office | The Unknown Zone is reached during “The Hedron Link”; exploration requires the “Pope’s Research” side quest. |
| Unknown | Red Sand Island | The Unknown Zone is reached during “The Hedron Link”; exploration requires the “Pope’s Research” side quest. |
| Unknown | Tower Island | The Unknown Zone is reached during “The Hedron Link”; exploration requires the “Pope’s Research” side quest. |
| Unknown | Twisted Rooftops | The Unknown Zone is reached during “The Hedron Link”; exploration requires the “Pope’s Research” side quest. |
Finding doors when the map is incomplete
Approach unmarked parts of an area to reveal nearby doors on the map, then interact with each one before relying on it as a travel destination. If a route is inaccessible, check whether it lies behind a story quest or ability gate rather than assuming the door is permanently missable.
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The available location guides differ in scope: PowerPyx reports a full-game total of 32, while MapMaster also gives that total but says only nine doors had been confirmed on its live map at the time, with the remaining area coverage still to be added. Treat the inventory and routes as guide-reported; no official location list or independent verification of patch changes is established here.
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- The action RPG sequel to Control, developed and published by Remedy Entertainment.
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