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A focused story run through the three main Redux/Exodus games takes about 35 hours: Metro 2033 Redux (9 hours), Metro: Last Light Redux (10 hours), and Metro Exodus (16 hours). Add The Two Colonels and Sam’s Story for approximately 42.5 hours of main-story content. Playing for completion rather than simply finishing the story takes about 104.5 hours across the five listed packages, counted once and without double-counting Last Light Redux’s included DLC.

Metro completion times at a glance

The figures below are HowLongToBeat categories displayed on current Deku Deals catalog pages. They are community-aggregated estimates, not fixed limits: exploration, stealth, combat choices, difficulty, retries and collectible hunting can move your actual total substantially.

Entry Main story Main story plus extra content Completionist Package scope
Metro 2033 Redux 9 hours 11.5 hours 23.5 hours Redux edition
Metro: Last Light Redux 10 hours 13.5 hours 27.5 hours Redux package; all DLC included
Metro Exodus 16 hours 24 hours 42 hours Base game estimate
The Two Colonels 2 hours 2.5 hours 3 hours Separate Metro Exodus story expansion
Sam’s Story 5.5 hours 7 hours 8.5 hours Separate Metro Exodus story expansion

The Last Light Redux listing also describes an additional 10 hours of bonus single-player content and says that all DLC is included. That package statement is why separate Last Light DLC hours should not be added to the Redux row.

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What “complete all the Metro games” can mean

People use “complete” for several different plans. Decide which one you mean before estimating your calendar, because a story-only run and a completionist run are very different projects.

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Finish the three main games

Playing the principal campaigns—Metro 2033 Redux, Metro: Last Light Redux and Metro Exodus—adds up to 35 hours using the cited main-story estimates. This is the cleanest answer if “the Metro games” means the core trilogy and you intend to follow the campaigns without pursuing every optional objective.

Finish the trilogy and both named Exodus expansions

The Two Colonels adds about two story hours and Sam’s Story about 5.5 hours. Added to the 35-hour trilogy estimate, that produces approximately 42.5 hours of main-story content. This is the most useful route for someone who wants the principal narrative plus the two separately listed Metro Exodus chapters.

Play for completion rather than credits

Adding the completionist categories for all five listed packages gives approximately 104.5 hours: 23.5 for Metro 2033 Redux, 27.5 for Last Light Redux, 42 for Metro Exodus, three for The Two Colonels and 8.5 for Sam’s Story. This is a package-counted total; it does not append another Last Light DLC estimate to a Redux edition that already contains that content.

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How long is each Metro game?

Metro 2033 Redux

Metro 2033 Redux is the shortest of the three main games by the cited story estimate at about nine hours. Allow roughly 11.5 hours if you include the catalog’s “main plus extra” category. A completionist attempt is estimated at 23.5 hours, which is more than twice the focused campaign figure.

The gap matters if you are choosing a first game for a limited weekend. A direct campaign route is comparatively compact, while searching thoroughly and pursuing the available extras can turn it into a much longer project.

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Metro: Last Light Redux

Last Light Redux is estimated at about 10 hours for its main story, 13.5 hours with extra content and 27.5 hours for completionist play. That makes its focused campaign only about an hour longer than Metro 2033 Redux, while its completionist estimate is four hours longer.

Redux is a bundled product rather than a base campaign that you should combine with a separate Last Light DLC package. The listing explicitly says all DLC is included and describes 10 hours of bonus single-player content. Use the Redux row as the package total and do not add another DLC line to it.

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Metro Exodus

Metro Exodus is the longest main game by a wide margin in the cited figures: 16 hours for the story, 24 hours with extra content and 42 hours for completionist play. Its main-story estimate is six hours longer than Last Light Redux’s and seven hours longer than Metro 2033 Redux’s.

Those numbers describe the Metro Exodus entry itself. The Two Colonels and Sam’s Story are listed separately because they are separate story expansions, so choose whether you want the base-game estimate or the combined Exodus package when planning.

How long are The Two Colonels and Sam’s Story?

The Two Colonels

The Two Colonels is a short, linear Metro Exodus chapter. Its cited estimates are two hours for the main story, 2.5 hours with extra content and three hours for completionist play. It is therefore suitable for a single short session or for filling a small gap between larger campaigns.

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Sam’s Story

Sam’s Story is the larger of the two named Exodus expansions. The estimate is 5.5 hours for its story, seven hours with extra content and 8.5 hours for completionist play. Its focused story is roughly three and a half hours longer than The Two Colonels, and its completionist estimate is 5.5 hours longer.

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Together, the two expansions contribute 7.5 hours of main-story content, 9.5 hours in the main-plus-extra category and 11.5 completionist hours. Those sums are useful when you already own or plan to play Metro Exodus and want to budget the add-ons separately.

Trilogy and DLC totals, calculated without double-counting

Use the following arithmetic when you want a series-wide schedule:

  1. Core story: 9 hours for Metro 2033 Redux + 10 hours for Last Light Redux + 16 hours for Metro Exodus = 35 hours.
  2. Add the two named Exodus expansions: 35 hours + 2 hours for The Two Colonels + 5.5 hours for Sam’s Story = 42.5 hours.
  3. Completionist package total: 23.5 + 27.5 + 42 + 3 + 8.5 = 104.5 hours.

The “main plus extra” categories sum to 58 hours across the five rows, but that is a combined category total rather than a promise that every player will experience exactly 58 hours. It combines each listing’s estimate for a story run with additional content and should be treated as a planning benchmark.

Most importantly, do not take a Last Light Redux completionist figure and then add a separate estimate for the original Last Light DLC. The Redux package already states that all DLC is included. The same caution applies to any other edition you may own: identify whether an expansion is bundled before adding its hours.

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Which estimate should you use?

If you want the story and nothing else

Use the main-story column. Budget about 35 hours for the trilogy or 42.5 hours when The Two Colonels and Sam’s Story are included. This is the closest match for a player who follows the critical path, does not deliberately search every area and accepts that occasional retries may extend the estimate.

If you want optional content but not every collectible

Use the main-plus-extra column for each package. The individual estimates range from 2.5 hours for The Two Colonels to 24 hours for Metro Exodus. For the complete five-package set, the category totals 58 hours.

If you want a 100% style run

Use the completionist column and plan around 104.5 hours for all five listed packages. Treat that number as a target for thorough play, not a guaranteed stopwatch result. A completionist route is especially sensitive to how much time you spend searching, revisiting areas and retrying difficult encounters.

If you have one weekend

Start with Metro 2033 Redux or The Two Colonels if you want a shorter commitment. The cited story estimates put Metro 2033 Redux at nine hours and The Two Colonels at two hours. Last Light Redux is close to Metro 2033 Redux for a focused campaign, while Metro Exodus is a substantially larger commitment.

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If you are planning a full narrative marathon

Reserve at least 42.5 hours for the three main games plus both named Exodus expansions. Splitting that across several sessions is sensible because the estimate covers story content only; optional exploration and failed attempts will increase the calendar time.

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Why your actual time may be higher or lower

  • Exploration: Searching side areas and hidden rooms pushes a run away from the main-story estimate.
  • Stealth versus combat: A cautious approach can take longer in individual encounters, while aggressive play may create more failed attempts.
  • Difficulty: Higher difficulty generally makes encounters and resource management more demanding, although the cited catalog figures do not assign a separate hour value to each difficulty.
  • Retries: Deaths, missed objectives and replayed sections add time that a clean estimate cannot predict.
  • Collectibles and completion goals: A completionist route is much longer than a direct campaign because it includes deliberate searching and optional objectives.
  • Reading and pacing: Players who stop to inspect environments, listen to optional dialogue or read documents will spend longer than someone who moves directly between objectives.

Because the figures are community-aggregated HowLongToBeat estimates, they are best used as ranges for planning rather than as performance guarantees. The catalog pages do not state a publication year for the displayed figures, so no specific year should be attached to them.

A practical way to schedule the series

  1. Choose your scope: Decide between the 35-hour core trilogy, the 42.5-hour story route with both named Exodus expansions, or the approximately 104.5-hour completionist package total.
  2. Check your edition: Confirm whether you own Metro: Last Light Redux, whose listing includes all DLC, before adding any Last Light expansion estimate.
  3. Budget by package: Put the 16-hour Metro Exodus campaign in a larger block than the two-hour The Two Colonels chapter. Treat Sam’s Story as a medium-length expansion at 5.5 story hours.
  4. Add personal margin: Increase your calendar allowance if you play on a demanding difficulty, explore extensively, retry encounters often or pursue collectibles.
  5. Track completion separately: If you change from a story run to a completionist run midway through a game, use that game’s completionist figure rather than adding both categories together.

This approach prevents the most common planning error: adding every available number as though the categories were separate campaigns. “Main story,” “main plus extra” and “completionist” are alternative estimates for the same package, not three chunks that should be combined.

Direct answers to common Metro timing questions

Is Metro 2033 Redux shorter than Last Light?

Yes for the cited main-story estimates: Metro 2033 Redux is about nine hours and Last Light Redux about 10 hours. Last Light Redux is also longer in the completionist category, at 27.5 hours versus 23.5 hours.

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How many hours is Metro Exodus with DLC?

Metro Exodus itself is estimated at 16 hours for its story, 24 hours with extra content and 42 hours for completionist play. Adding The Two Colonels and Sam’s Story produces about 23.5 hours of story content for the Exodus package as a whole, before optional content; the two expansions alone account for 7.5 of those hours.

How long does it take to 100% the Metro trilogy?

The three main Redux/Exodus games total approximately 93 completionist hours: 23.5 for Metro 2033 Redux, 27.5 for Last Light Redux and 42 for Metro Exodus. If you also complete The Two Colonels and Sam’s Story, the five-package total is approximately 104.5 hours.

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