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To finish Power Lines in Control Resonant, reroute the Perimeter, East Park, and Factory stations, then complete Vanished Station Platform A before Platform B. The key Platform B trick is to keep Mold bridging the broken wires while clearing it off the yellow Calibration Unit pads.

Unlock Power Lines and reach the stations

Complete Arish’s Briefing at the Central Field Office to unlock Power Lines. The quest is listed as the fifth main mission in the Contain the Crisis questline. If the quest has not appeared, talk to Arish at the FBC Field Office in Central 3 and follow the dialogue prompts; reported wording includes “Anything else?” and “I’m not an electrical engineer,” followed by “I can handle it.” Dialogue labels may differ by game version. PowerPyx’s walkthrough and AllThingsHow’s walkthrough describe the unlock.

Reroute all three surface stations: Perimeter, East Park, and Factory. Guides present them in different orders, so there is no established mandatory sequence; follow the tracked objective marker. Afterward, head to the surface to help survivors and proceed to the Vanished Station. Into Indie Games also covers the station route.

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Reroute the three surface stations

Perimeter Station

  1. Fight the Hiss near the entrance and go below ground.
  2. Find the three Calibration Units and the yellow-marked squares associated with the Tuning Device.
  3. Use a Charge to reach the upper room and expose the unit behind the shutter or door.
  4. Place one unit on the square nearest the Tuning Device and the other two on the farther squares.
  5. Activate the Tuning Device after all three units are in place.

Read the yellow floor lines and the nearby clue notes if you need help identifying the placements. The final near-and-far pattern is described by GamesRadar+ and PowerPyx.

#1 Best Overall
CONTROL Resonant - PlayStation 5
  • STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
  • MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
  • THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
  • SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.

East Park Station

  1. Clear Mold from the marked squares and collect the accessible Calibration Units.
  2. Use the Tuning Device before all three units are placed to reach the gated room containing the missing unit.
  3. Attack the electrical panel to open the gate, then take the unit back to the marked area.
  4. Place all three units on the marked squares and activate the Tuning Device.

Guides describe the device as transporting you to the gated room, but do not rely on a particular destination beyond using it to reach that room. PowerPyx and GamesRadar+ describe this route.

Factory Station

  1. Collect the three Calibration Units.
  2. Place them in a straight line leading toward the Tuning Device.
  3. Activate the device to reroute the station and advance into the Vanished Station sequence.

The straight-line placement is described by PowerPyx, Into Indie Games, and GamesRadar+.

Complete Vanished Station Platform A

The Vanished Station finale has two platforms. Use the Tuning Device and routes between platforms to reach the survivor area and gather the units. Open the shortcut and return Charge to the appropriate power cells when needed to open access to another unit. Put two Calibration Units on Platform A and calibrate it before moving on to Platform B; the order matters. PowerPyx explicitly identifies A-before-B as required, while Into Indie Games details the shortcut and power-cell route.

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Solve Platform B’s Mold and wire puzzle

  1. Use Charge and light to grow Mold over the broken-wire gaps. The Mold forms conductive bridges that reconnect the circuit.
  2. Once the circuit is powered, move Charge away from the lights so Mold stops growing back.
  3. Clear Mold from the yellow-marked Calibration Unit pads, but leave the clumps spanning the broken wires intact.
  4. Place the remaining two Calibration Units and activate the Tuning Device.

Destroying a Mold bridge interrupts the current and can stall the puzzle. The important distinction is location: remove Mold from the marked pads, not from the wire gaps. This interaction is covered by PowerPyx, Into Indie Games, GamesRadar+, and AllThingsHow.

Rank #3
Control Resonant - PS5
  • The action RPG sequel to Control, developed and published by Remedy Entertainment.
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Finish the mission

After Platform B is calibrated, defeat the Mold enemies that appear and speak to Dr. Florez. Talking to Florez is the mission completion trigger. PowerPyx lists a Living Shard as the quest reward; AllThingsHow also reports a Talent Point after the Vanished Station ambush and a Living Shard at completion.

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