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There are six Underpass Fast Travel Doors in Control Resonant: Sinkhole, The Spire, Fault, Halfway Trail, Research Stations, and Deepest Underpass. The route guide’s sequence is Sinkhole → The Spire → Fault, then back to The Spire → Halfway Trail → Research Stations → Deepest Underpass. Interact with each door to make it available; travel is between unlocked doors, not from anywhere on the map.

Requirements and how Underpass fast travel works

PowerPyx reports that Fast Travel Doors appear on the map when you approach them and become permanently available after you interact with them. Once available, they let you travel from one door to another. The route guide says the feature becomes usable during the main quest Welcome to Manhattan, so complete that quest before depending on door travel as a shortcut. PowerPyx’s Fast Travel Doors guide and the Underpass door route guide describe these mechanics.

Underpass itself is reached during Recursions and Iterations, according to PowerPyx’s Underpass entry guide. A separate quest, Underpass Fault, has an additional traversal requirement: an unofficial progression guide says it requires the Reach ability, obtained through Subway Fault at Railyard Street Station in the Evacuation Zone. That quest requirement does not apply to the entire six-door list. The Fault fast-travel door at Tubes Island is a location, not the Underpass Fault quest. The progression guide also identifies Underpass Fault as a gate for The House in Distress.

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All six Underpass doors in route order

The route below follows the connected path in the guide; it is not a set of six separate unlock puzzles. Its directions are guide-reported rather than independently tested.

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  • STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
  • MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
  • THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
  • SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.
  1. Sinkhole

    Start beside the Sinkhole door in the courtyard. Face the open stairwell pit, descend through the lit passage and stairs, and continue into the cavern of suspended concrete blocks.

  2. The Spire

    From the cavern viewpoint, cross the suspended platforms and move through the interior rooms. Do not try to reach the door by crossing directly from the initial viewpoint: follow the platforms and rooms, climb through the stacked blocks, and take the rooftop route to the red-carpeted door.

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    • Out-of-This-World Adventure – Stranded on a lunar space station, Hugh encounters Diana, a mysterious android resembling a young girl. While searching for a way back to Earth, they fight to survive against Bots directed to “neutralize” intruders.
    • Hack & Shoot – Use each character’s distinct abilities to take down enemies. In combat, Diana can hack foes to expose weaknesses so Hugh can blast them with weapons. This unique fusion of gameplay offers an action-packed experience like no other.
    • Space Exploration – Teamwork also extends to traversing the station. Utilize the thrusters in Hugh’s futuristic suit to dash and hover around while Diana hacks security systems to solve puzzles. Only together can they overcome all obstacles.
    • Collect and Customize – Gather materials while exploring the station to unlock upgrades, build out a diverse arsenal of weapons, obtain new outfits, and more. Once you’re ready, use the new gear in battle and take on even greater challenges!
  3. Fault at Tubes Island

    From The Spire, cross the concrete pillars toward Tubes Island and the structure with exposed orange pipes. The Fault door sits on an elevated circular platform covered in red carpet. This is the Fault fast-travel location, distinct from the Underpass Fault quest.

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  4. Return to The Spire

    Use the Fast Travel menu to select The Spire, or backtrack across the platforms. The guide relies on door travel for this return, so interact with The Spire first and make sure door travel is available before counting on the shortcut.

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  5. Halfway Trail

    From The Spire, head south across the concrete pillars. Climb the wall using floating blocks and ledges, then enter the red-carpeted interior passage. The Halfway Trail door is on the rooftop.

  6. Research Stations

    From Halfway Trail, turn toward the distant opening and climb the orange-trimmed structure. Continue through the rooms and offices where gravity shifts until you reach the cable-car station. Climb above the car to find the Research Stations door on the rooftop.

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    Perp The Persistence Enhanced Amélioré(e) Anglais PlayStation 5
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    • Use darkness and cover to avoid being overwhelmed by the ship's deadly new inhabitants
    • Seek out the weapon fabricators to increase your firepower as you journey deeper, into the dark and terrifying depths, but beware ammo is limited
    • Gather materials & schematics for weapon upgrades and suit customizations with buffs
    • Harvest DNA material to improve health, toughness and defensive capabilities.Survive an ever changing labyrinth. Each and every expedition into The Persistence will be disorienting and different.Death is just the beginning. Fatal encounters will result in Zimri's consciousness being uploaded into a new cloned body, ready to try again, with any upgraded stats, suits & weapon schematics kept to aid the next attempt to save the ship
  7. Deepest Underpass

    At the cable-car station, call the car with the yellow button, board it, operate its lever, and cross the chasm. Continue through the mossy cavern and the office-and-duct route. Pass through the upper gravity-shifting rooms to reach the raised platform with the Deepest Underpass door. The guide notes that story progress can also bring you to this final door if the cable-car route is unavailable.

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Route checkpoints

Order Door Landmark or route cue Key navigation note
1 Sinkhole Courtyard stairwell and suspended-block cavern Descend through the lit passage.
2 The Spire Suspended platforms, stacked blocks, rooftop Follow the rooms and platform route rather than crossing directly from the cavern viewpoint.
3 Fault Tubes Island; exposed orange pipes Look for the elevated circular red-carpet platform.
4 The Spire (return) Fast Travel menu or backtrack Return here to continue toward Halfway Trail.
5 Halfway Trail South of The Spire; floating blocks and rooftop Climb the wall and pass through the red-carpeted interior.
6 Research Stations Orange-trimmed structure and cable-car station Climb above the car to the rooftop door.
7 Deepest Underpass Cable-car crossing, mossy cavern, upper rooms Cross the chasm and reach the raised platform.

The checkpoint table shows the route’s return to The Spire as a navigation step; it is not a seventh unique door. For the underlying walkthrough, see Nerd’sChalk’s Underpass route guide, which credits its screenshots to a YouTube game-guides walkthrough. PowerPyx also lists the six door names and the door-to-door travel rule.

Quick Recap

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