Head-to-head · Game Motion Capture Software
MetaHuman Animator vs Brekel Body
MetaHuman Animator leads on 1 check, Brekel Body on 0, and 4 are even. Who comes out ahead on the 5 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.
Our verdict
- Highest scoreMetaHuman Animator · 8.6/10
- Free planonly MetaHuman Animator
- Most featuresMetaHuman Animator · 4 of 4
MetaHuman Animator scores higher on our rubric for game motion capture software: 8.6 against 8.5 out of 10; our editors rank them #7 and #8.
MetaHuman Animator offers free plan; Brekel Body doesn't.
MetaHuman Animator is the better fit for teams animating MetaHumans in Unreal Engine. Brekel Body is the better fit for local Windows capture with sensors and live output.
- MetaHuman Animator fits best
Teams animating MetaHumans in Unreal Engine
- Brekel Body fits best
Local Windows capture with sensors and live output
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Side by side
| Feature | MetaHuman Animator 8.6/10 Visit ↗ | Brekel Body 8.5/10 Visit ↗ |
|---|---|---|
| At a glance | ||
| Editor score | 8.6 | 8.5 |
| Ranking | #7 in Game Motion Capture Software | #8 in Game Motion Capture Software |
| Best for | Teams animating MetaHumans in Unreal Engine | Local Windows capture with sensors and live output |
| Pricing model | Free | Paid |
| Starting price | Free | $149 one-time |
| Free plan | ✓ (best) | — |
| Free trial | — | — |
| Deployment | Desktop, Mobile | Desktop |
| Platforms | Windows, macOS, iOS, Android | Windows |
| Support | Docs, Community | Community |
| Integrations | 4 integrations | 5 integrations |
| Built for | Solo, Small business, Mid-market, Enterprise | Solo, Small business, Mid-market |
| Features MetaHuman Animator 4/4 · Brekel Body 0/4 | ||
| Real-time streaming | ✓ (best) | Not checked yet |
| Animation retargeting | ✓ (best) | Not checked yet |
| Facial capture | ✓ (best) | Not checked yet |
| Hand tracking | ✓ (best) | Not checked yet |
| Specs | ||
| Capture source | Video | Not checked yet |
| Game engine support | Unreal Engine; Unreal Editor for Fortnite | Not checked yet |
| Export formats | Animation Sequence; Level Sequence | FBX, BVH, TXT, CSV, BPC, WAV |
| Our review | ||
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| Cons |
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| Our verdict | MetaHuman Animator is a suite of Unreal Engine tools for generating facial and body animation from video, depth, or audio performance data. It is intended for game developers, film and television teams, and other creators building or… Read the review → |
Brekel Body is a Windows application for real-time, markerless human body motion capture. It is designed for creators and production teams working with depth sensors or webcams who need to record skeleton animation, track faces, or send… Read the review → |
Strengths and trade-offs
MetaHuman Animator — where it wins
- Captures facial performance in real time or from offline video and depth data
- Generates audio-driven facial animation and markerless body animation from video
- Supports retargeting, automation APIs, and Unreal animation exports
Where it doesn't
- Workflows are centered on Unreal Engine and Unreal Editor for Fortnite
- Full-body capture is limited to markerless capture from a single video camera
- Commercial non-game use above the revenue threshold requires a seat-based license
Brekel Body — where it wins
- Markerless body and face tracking with real-time skeleton animation
- Live streaming to MotionBuilder, Unity, Unreal Engine, TCP/UDP, and OSC
- Perpetual licensing with local processing and no login requirement
Where it doesn't
- Windows 64-bit only
- No free plan is available
- Multi-sensor capture requires the $299 plan
- MetaHuman Animator8.6/10 · Free plan
A free Unreal Engine toolset for facial and body capture, with workflows centered on Unreal.
Visit Epic GamesFull verdict → - Brekel Body8.5/10 · Paid
A focused Windows capture tool with local processing, live output, and flexible exports.
Visit BrekelFull verdict →
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All game motion capture software comparisons → · Full ranking →
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
Last updated · How we research and update




