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Find the Projector Bulb in the fourth-floor Media Department storeroom’s General Storage cabinet, then get the Projector Lens from the CFO’s desk drawer on the third floor. Use the Level 3/4 Access Card and Finance code 2709 to enter Finance. Once both items are installed in the fifth-floor Boardroom projector, collect the slides and load them in the order D, F, B, C, E, A.
Find the Projector Bulb on the fourth floor
- From third-floor Public Relations, take the stairs up to the Media Department on floor four.
- Search the west side of Media for the CEG Storeroom Key near a body.
- Use the key to open the Media Department storeroom. Take the Projector Bulb from the cabinet labeled General Storage. The CEG Checkout Sheet is also in the storeroom.
Get the Projector Lens in Finance
- Return to third-floor Finance and use the Level 3/4 Access Card at the entrance.
- Enter 2709 at the Finance door keypad.
- In the CFO’s office, search the desk drawer for the Projector Lens.
Install the parts and reach the slides
- Go to the fifth-floor Boardroom and install the Projector Bulb and Projector Lens in the projector.
- Switch on the projector. After the scene, take the CEG Maintenance Key from the body at the table.
- Use the Maintenance Key to access the Mezzanine Meeting Room and collect the slides from its table.
Load the slides in agenda order
Return to the Boardroom projector. Match each agenda topic to the slide shown below, insert all six in sequence, then press Play.
| Agenda topic | Slide | Image description |
|---|---|---|
| Recent Headlines | D | Newspaper |
| External Demonstrations | F | Protest signs |
| Company Hierarchy | B | |
| Financial Projections | C | |
| Public Inquiry | E | Courtroom sketch |
| Counter Arguments | A | Censored photograph |
Playing the completed sequence triggers a scene and awards the CEO Access Card.
Do these 3 things before closing this tab:
1Clear out junk files and repair common Windows errors2Fix the driver behind crashes, sound loss and screen glitches3Repair Windows errors before they cause bigger problemsAbout these items
The bulb and lens are in-game quest items, not real projector components. The route and puzzle order are supported by walkthrough accounts rather than an official KONAMI puzzle solution.
Quick Recap
Best Value
Rank #4
- RE-PLAYABLE NARRATIVE BOARD GAME: Tile by tile, terror by terror, build their own haunted mansion and then try to escape it alive. The game is for 3-6 players and takes about 60 minutes to play
- MODULAR BOARD PIECES: The Betrayal at House on the Hill tabletop game features 50 blood-curdling scenarios. Each trip to the house promises fresh horrors and a new story is created every time you play
- HAUNTED HOUSE TRAITOR GAME: Players must work together to survive the nightmare…but beware! The house turns one player against the others in this cooperative strategy game
- MINIATURES BOARD GAME: This second edition of Betrayal at House on the Hill includes 6 pre-painted plastic explorer figures, 80 cards, 149 tokens, 44 room tiles, 2 haunt books, and more
- IMMERSIVE NARRATIVE: Get ready for an unpredictable and thrilling exploration of the haunted house. Encounter witches, dragons, zombies, and other spooky and bizarre B-movie horror clichés
Rank #3
- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- When Simon Ordell is called back to the island of St. Amelia to "put things in order", he meets a city lying quietly in dense fog, seemingly abandoned, yet anything but dormant
- After venturing further to understand his connection to this place and its inhabitants, he gradually discovers fragments of the past rising to the surface
- Simon must explore, evade and survive from a first-person perspective. It uses a limited arsenal of weapons and tools, including the CRTV: a portable TV to receive unstable signals
- The dodging is tension, the battles are hectic and the story-based puzzles reveal a truth that does not want to remain hidden
Rank #2
- Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
- Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia
- Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest
- Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface
- Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged
#1 Best Overall
- Experienced entirely in first person, explore, evade, and survive using a limited set of weapons and tools, including a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
- SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996
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