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Start with the NVIDIA App’s per-game optimized settings, then change only the feature that addresses your actual problem. Use DLSS Super Resolution when the GPU is struggling to render frames, Frame Generation or Smooth Motion when you want more displayed smoothness, and Reflex when input latency is the priority. Measure each change in the game you play: there is no universal “best” preset for every GPU, CPU, display, resolution or game.
What the NVIDIA App can—and cannot—optimize
The NVIDIA App combines driver updates, game-specific graphics controls and an in-game performance overlay. Its cloud-based optimization considers your GPU, CPU and display when suggesting settings. That recommendation is a useful baseline, not a guarantee that every game will look or feel best with the suggested values.
Graphics options are applied per game. A setting that helps a GPU-limited, path-traced title may do nothing in a CPU-limited esports game, and a setting that raises displayed frame count can have a different effect from one that raises genuinely rendered frames. Decide whether your priority is rendered performance, image quality, smooth motion or responsiveness before changing anything.
Before changing settings
- Update the App and driver. Open NVIDIA App and check for both application and driver updates. NVIDIA describes Game Ready Drivers as developed with game developers and tested for game releases, but a new driver is not a promise of higher FPS in every title. (NVIDIA App)
- Identify your hardware and display target. Note your GeForce RTX generation, CPU, monitor resolution and refresh rate. Feature availability varies by GPU generation, game, graphics API, App version and driver.
- Choose one repeatable test scene. Use the same level, replay or built-in benchmark after each change. The App overlay can show FPS, 1% low FPS, GPU utilization, CPU utilization and system latency. These readings are practical comparison tools, not a controlled laboratory benchmark. (NVIDIA App)
- Change one setting at a time. Record the original value, test for several minutes, and keep the change only if it improves the metric you care about without unacceptable image defects or control delay.
Use per-game optimization as your baseline
Apply and review the recommendation
In NVIDIA App, open Graphics, select the game, and use its available optimization control. NVIDIA says the recommendation uses your system’s GPU, CPU and display to produce personalized settings. After applying it, inspect every value rather than assuming the result is ideal: check resolution, ray tracing, upscaling, frame generation, latency options and any frame-rate limit.
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Set a personal target
Decide whether you want the clearest image at a stable refresh rate, the lowest possible latency, or the highest displayed frame rate. A recommendation aimed at visual quality may not meet a competitive player’s latency target, while an aggressive performance profile may look soft on a high-resolution monitor.
Choose the right feature for the problem
| Feature | What it changes | Best starting use | Main cautions |
|---|---|---|---|
| DLSS Super Resolution | Renders internally at a lower resolution and reconstructs the output image | GPU rendering is the bottleneck and you need more genuinely rendered FPS | Lower input resolution can reduce detail or introduce artifacts; mode quality depends on output resolution and the game |
| DLSS Frame Generation or Multi Frame Generation | Generates additional displayed frames between rendered frames | You want smoother motion in a supported game and have sufficient base performance | Availability and GPU requirements vary; generated FPS is not the same as lower input latency |
| Smooth Motion | A driver-based AI model infers an additional frame between rendered frames | A compatible game lacks native Frame Generation | Do not combine it with native DLSS Frame Generation |
| Reflex | Synchronizes CPU and GPU work to reduce system latency | Competitive play or any situation where control response matters | It addresses latency, not image quality or rendered FPS |
1. Try DLSS Super Resolution when the GPU is the bottleneck
Enable DLSS Super Resolution in the game’s graphics menu when GPU utilization is high and rendered FPS is below your target. Select a quality/performance mode, then retest the same scene. NVIDIA’s App update describes these input-resolution examples:
| DLSS mode | Approximate input resolution | Typical trade-off |
|---|---|---|
| Quality | 67% of output resolution | Usually the least aggressive performance increase and the most retained detail among these modes |
| Performance | 50% of output resolution | More rendering headroom, with a greater chance of softness or reconstruction artifacts |
| Ultra Performance | 33% of output resolution | Largest reduction in internal work, but image quality can suffer, especially at lower output resolutions |
These percentages are mode descriptions, not benchmark results. Supported controls can also expose custom scaling from 33% to 100%. Choose the lowest reduction that reaches your target; a mode that looks acceptable at 4K may look noticeably less clear at 1080p.
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For current DLSS 4.5 Super Resolution model presets, NVIDIA’s release highlights specify Graphics > Program Settings > Driver Settings > DLSS Override – Model Presets > Recommended. The option appears only when the App, driver, GPU and game support the relevant override. (NVIDIA release highlights)
Super Resolution is most useful when the GPU is limiting performance. If GPU utilization is low while one or more CPU threads are saturated, lowering render resolution may produce little improvement; investigate CPU-heavy settings, simulation load or background processes instead.
2. Use Frame Generation selectively
Native DLSS Frame Generation
Native DLSS Frame Generation creates additional frames from rendered frames in games that implement the feature. It can make camera movement appear smoother, but it does not turn every generated frame into a separately simulated game update. Keep a reasonable base frame rate and evaluate responsiveness as well as the displayed FPS counter.
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NVIDIA’s DLSS 4.5 article describes a Dynamic Multi Frame Generation override for GeForce RTX 50 Series GPUs. In NVIDIA App, the documented path is Graphics > Program Settings > DLSS Override – Frame Generation Mode; select Dynamic, then choose a display refresh-rate target or a custom target. Check the article’s supported-game list and current requirements before expecting the control to appear. (NVIDIA DLSS 4.5)
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Dynamic mode currently has documented conflicts with frame-rate limiters and V-Sync. If you use that mode, follow NVIDIA’s compatibility guidance rather than stacking those controls automatically. (NVIDIA DLSS 4.5)
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3. Use Smooth Motion when native Frame Generation is unavailable
Smooth Motion is a driver-based AI feature that infers an extra frame between rendered frames. For a supported title, open Graphics > Program Settings, select the game, open Driver Settings, and enable Smooth Motion. Compatibility has expanded across supported GPU generations and graphics APIs, but the control is not universal; verify support for your exact GPU, driver, App version and game. (NVIDIA Smooth Motion article)
Do not enable Smooth Motion alongside native DLSS Frame Generation. NVIDIA’s Driver Installation Guide states: “Native DLSS Frame Generation and Smooth Motion are competing technologies and should not be used together.” Combining them can reduce performance and create visual artifacts. (NVIDIA Driver Installation Guide)
4. Turn on Reflex when responsiveness is the priority
When a game offers NVIDIA Reflex, enable it in the game’s own settings before trying to tune frame-generation options. NVIDIA describes Reflex as synchronizing CPU and GPU work to reduce system latency, making it particularly relevant to competitive games. (NVIDIA Driver Installation Guide)
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Do not treat a higher displayed FPS number as proof of lower input latency. Frame Generation and Reflex address different outcomes: one adds displayed frames, while the other targets the time between input and rendered response. Use the App overlay’s system-latency reading where available, and judge aiming or control response in the actual game.
5. Check DLSS 4.5 and driver requirements
The DLSS 4.5 features described by NVIDIA require the GeForce Game Ready Driver 595.97 WHQL or newer, according to NVIDIA’s 2026 feature article. That requirement applies to the described DLSS 4.5 functionality, not to every NVIDIA App feature. GPU generation and game support still determine whether an option functions. (NVIDIA DLSS 4.5)
If an expected control is missing, confirm all four dependencies: the installed App version, driver version, GPU generation and game/API support. A current driver cannot add a feature that the GPU or game does not support.
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Resizable BAR
NVIDIA’s release notes document a per-application Resizable BAR control at Graphics > Program Settings > Driver Settings > Resizable BAR. Enable it only when your platform and game support it, then compare the result in a repeatable scene. NVIDIA does not claim a universal performance gain for this switch. (NVIDIA release highlights)
Legacy filtering and frame controls
The App also exposes older per-game controls such as anisotropic filtering, texture filtering, antialiasing options, background-application maximum frame rate and PhysX GPU selection. These are advanced, title-specific choices rather than universal “best FPS” toggles. Change one only when you understand which visual or workload behavior it targets, and revert it if the game’s own setting performs better. (NVIDIA Smooth Motion article)
How to interpret your test results
- GPU usage near full load and low FPS: try DLSS Super Resolution or reduce GPU-heavy effects such as ray tracing; test image quality at your monitor’s native output.
- Low GPU usage with CPU saturation: upscaling may not help. Lowering simulation, crowd or view-distance settings in the game may be more relevant.
- Higher displayed FPS but poor control response: evaluate Reflex, base rendered FPS and latency rather than relying on the generated-frame counter.
- Visual trails, shimmering or doubled objects: disable the latest frame-generation or Smooth Motion change and retest; do not combine native Frame Generation with Smooth Motion.
- Target refresh rate is not reached: verify the monitor’s active refresh rate, the game’s display mode and any frame limiter. Dynamic Multi Frame Generation has a documented conflict with frame-rate limiters and V-Sync.
- Settings revert or are unavailable: update the App and driver, confirm the game is detected in Graphics, and check GPU/title/API compatibility before changing global settings.
A practical order of operations
- Apply the NVIDIA App’s per-game optimized profile and inspect the resulting values.
- Measure FPS, 1% lows, utilization and latency in one repeatable scene.
- If the GPU is the bottleneck, enable DLSS Super Resolution and start with Quality; move toward Performance only if necessary.
- If the game supports native Frame Generation, test it after establishing a stable base frame rate.
- If native Frame Generation is unavailable, test Smooth Motion instead—never alongside native Frame Generation.
- If input response matters, enable Reflex in the game and compare latency and control feel.
- Only then test Resizable BAR or legacy driver controls individually, keeping a record of every change.
This sequence separates rendered performance, displayed smoothness and latency, so you can identify which setting helped instead of masking one problem with another.
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