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VALORANT Patch 13.08, released October 13, 2026, starts V26 Act 6. Its biggest player-facing change is Map Rating: a private per-map performance measure for Competitive and Premier, scored from 0 to 500 and graded C through S. The patch also updates Corrode, moves Bind and Corrode into Competitive and Deathmatch while removing Ascent and Split, publishes Riot’s Act 5 enforcement totals, and lists several fixes and known issues. Riot’s Patch 13.08 notes are the authority for these changes.
How VALORANT Map Rating works
Map Rating tracks how your proficiency on an individual map changes over time. It combines four inputs: overall win rate, attacker win rate, defender win rate, and Performance Score. Newer match results count more heavily than older ones, and Riot says improving any of those four measures can raise the rating.
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The interface shows both a number from 0 to 500 and a grade from C to S. Riot says the feature is available in Competitive and Premier. You can view your rating, statistics, and details such as Top Agents in Agent Select, End of Game, and Career.
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#1 Best Overall
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What changed in Performance Score
Performance Score is one of the inputs to Map Rating. Riot says it designed the measure to recognize contributions across agents and roles while still valuing fragging. At launch, Riot reported that Performance Score and ACS agreed on Match MVP about 70% of the time, a figure Riot described as within expectations given the additional factors Performance Score measures. This is Riot’s reported result, not an independently audited study.
Riot identified cases where those additional factors were weighted too heavily and says adjustments went live during 13.06. The changes increased the impact of Damage, Adjusted Kills, and Adjusted Deaths; those adjusted measures include First Bloods and First Deaths. Riot also made Chamber-specific adjustments intended to better represent utility use. The 13.08 notes describe the current context for Map Rating, while Riot’s 13.06 notes previewed the feature and cover the earlier timing.
Rank #2
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- Unlocks in-game currency that can be used to purchase in-game items
- Redeemable in VALORANT, League of Legends, Wild Rift, Teamfight Tactics, Legends of Runeterra, and 2XKO
- PC, mobile, console… it all works. Just enter your code at shop.riotgames.com/redeem and choose the game you want to use this virtual currency for
- This code is only redeemable on Riot Accounts in North America and Canada
Competitive and Deathmatch map rotation
Patch 13.08 changes the map pool in both Competitive and Deathmatch. Bind and Corrode enter; Ascent and Split leave. The notes specify these two queues, so this change should not be generalized to every VALORANT mode.
| Queue | Added | Removed |
|---|---|---|
| Competitive | Bind, Corrode | Ascent, Split |
| Deathmatch | Bind, Corrode | Ascent, Split |
What changed on Corrode
Riot says the Corrode adjustments followed more than a year of observing matches and collecting data. It identified slow defender rotations and a mid fight that could feel like a brawl. The changes focus on getting defenders back to sites sooner and altering how teams contest mid.
Rank #3
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- Unlocks in-game currency that can be used to purchase in-game items
- Redeemable in VALORANT, League of Legends, Wild Rift, Teamfight Tactics, Legends of Runeterra, and 2XKO
- PC, mobile, console… it all works. Just enter your code at shop.riotgames.com/redeem and choose the game you want to use this virtual currency for
- This code is only redeemable on Riot Accounts in North America and Canada
Shorter defender routes to A and B
Defender paths from spawn into the backs of both sites were adjusted to shorten rotations and help defenders retake. The change targets the time defenders need to recover after opponents gain site control.
New mid cover and routes
The half wall in mid was changed to metal and moved one meter. Riot says this reduces wall spam and opens a route toward A Link without exposing the player to Top Mid. Boxes at the back of Lower Mid were moved toward B and gained a jump-up; the nearby wall was raised to prevent players from peeking over it from those relocated boxes.
Rank #4
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- Unlocks in-game currency that can be used to purchase in-game items
- Redeemable in VALORANT, League of Legends, Wild Rift, Teamfight Tactics, Legends of Runeterra, and 2XKO
- PC, mobile, console… it all works. Just enter your code at shop.riotgames.com/redeem and choose the game you want to use this virtual currency for
- This code is only redeemable on Riot Accounts in North America and Canada
A Site plant-zone adjustment
The A Site plant zone was changed to make post-plant play from A Link less effective. Riot’s notes describe the intended tactical effect, rather than publishing numerical measurements of the geometry.
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Riot says it is beginning to share enforcement figures more often. These are accounts fully banned from VALORANT for at least three days during Act 5’s detection period, August 18 through October 1, 2026. They are Riot-reported account totals, not a count of unique people, and they do not establish the sanction an individual player would receive in a particular case.
Best Value
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- Unlocks in-game currency that can be used to purchase in-game items
- Redeemable in League of Legends, Valorant, Wild Rift, Teamfight Tactics, Legends of Runeterra, and 2XKO
- PC, mobile, console… it all works. Just enter your code at shop.riotgames.com/redeem and choose the game you want to use this virtual currency for
- This code is only redeemable on Riot Accounts in North America and Canada
| Ban category | Accounts banned for at least three days |
|---|---|
| Cheating | 171,000+ |
| Botting | 54,000+ |
| Rank manipulation | 76,000+ |
| Toxicity or comms abuse | 74,000+ |
| Repeated AFK or gameplay abuse | 288,000+ |
| Streamsniping and/or instalocking tools | 14,000+ |
Riot’s rank-manipulation category includes boosters, boostees, hitchhikers, wintraders, and others. The figures cover the stated detection window and minimum ban length; they are not a complete description of VALORANT’s penalty ladder.
Bug fixes in Patch 13.08
Riot lists these issues as fixed:
- Corrected the threshold shown for the Masterful accolade.
- Fixed alternate footsteps sometimes not playing in Fog of War.
- Fixed bodyfall audio events playing from the wrong location when agents died in Fog of War.
- Fixed gun-bounce audio events not triggering as expected.
- Fixed Warden scope-reticle misalignment during full-auto fire.
Known issues and temporary change
Riot lists Team MVP displaying incorrectly in Match History as a known issue. It also says a problem could put some players into a broken queue state when they used Practice Range in Queue. Riot disabled Practice Range in Queue while testing a fix. These are separate from the bugs marked fixed in the patch.
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