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Valor Mortis has 24 side quests in the PC launch build (Steam build 25907482). They span the Battlefield through Napoleon’s Prison, with The Oathbound running across multiple regions. Six quests are tied to achievements, seven have choice-dependent outcomes, and one quest—The Choir—has a practical time limit during Chapter 10: Shackled.

Use the checklist below to plan requirements, record Amber and Catalyst rewards, and avoid closing off the Mice assistance connected to Mummy and Daddy.

How many side quests are in Valor Mortis?

The current PC launch-build count is 24 side quests. MetaBot’s October 15, 2026 guide says its numbers come from Steam build 25907482, datamined October 13, 2026. The quests are distributed across ten campaign regions, while The Oathbound requires work in several regions before its fortress conclusion.

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Six quests award achievements: An Unheard Farewell, The Deserter, The Curious Case of Seamus Diggory, Laudanum, Monster Hunt, and The Oathbound. Two completion achievements—The Book of Beasts and We Wear the Same Colours—had a reported 0.2% Steam unlock rate in the launch-build data.

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Complete region-by-region checklist

Mark a quest complete only after its reward or achievement appears. “No recorded reward” means the launch-build guide did not list a separate item or currency payout; it does not mean the quest has no story value.

Region or act Quest Start, requirement, or completion clue Reward or achievement
The Battlefield (I) Guard Eternal Follow the letter trail about the Eternal Guard and mysterious cargo. No recorded reward; begins the Eternal Guard story.
Valley of Ashes (II) An Unheard Farewell Speak with the Adjutant Sous-Officier. After unblocking the elevator, reach the top, ride down, jump to the mid-shaft ledge, burn the wall, defeat the soldier, and take the notes. Lucky Shot or Sleight of Hand Amber, depending on outcome in the launch-build data; Aggressive Reconnaissance achievement.
Valley of Ashes (II) The Emissary Find the emissary seal in the abandoned camp. Return later with Shield Transmutation from the university to cross the poison clouds. Perfect Copy Amber.
Fallen Village (III) Lullaby Investigate the crying cradle. You need the Weathered Key and Toy. Tomorrow’s Promise Amber and 1,500 Catalysts.
Fallen Village (III) The Scarecrow Recover the medallion by the cross/tree and the drawing note upstairs in the house near Fields. Return both, then climb into the nearby barn hayloft. Bountiful Harvest Amber.
Caverns (IV) Homesick Follow the missing-father trail through the tunnels. Bottomless Well Amber and 2,000 Catalysts.
Vale of Wrath (V) In the Name of Art Follow the painter’s final canvas to the cliff grave. No recorded reward.
Vale of Wrath (V) The Deserter Track Private Henri Dufour and recover the pieces of the Anubis figurine. Hand in the Jar achievement.
Vale of Wrath (V) The King of Smugglers Follow the port cargo manifest concerning Napoleon’s chest. No recorded reward.
Vale of Wrath (V) The Lost Boy Follow the resistance note and determine the boy’s fate. No recorded reward.
Cursed Hollow (VI) Sleeping Beauty Find the headman’s key and resolve the daughter’s unnatural sleep. Distilled Transmutation Material and either 2,000 or 3,000 Catalysts, depending on resolution.
Cursed Hollow (VI) The Curious Case of Seamus Diggory Help Seamus obtain untainted blood samples from the nearby grove. Two Ferrofluid Flask Power Upgrades, 4,000 Catalysts, and Blood and Wine achievement.
Cursed Hollow (VI) Till Death Defeat Anna, the Bride Drowned in Tears, then investigate the missing wreath ribbon. Tomorrow’s Promise Amber and 3,000 Catalysts.
The Outskirts (VII) Laudanum Help the sick house obtain laudanum from Barnaby. Mythic Catalyst Clot and A Bitter Cure achievement.
The Outskirts (VII) The Shrike’s Anthem Find the four missing verses of the Shrike song. Tiny Whisker Gift and 3,000 Catalysts.
City of Orphans (VIII) Afraid of the Dark Light the torches in the sewers for the Mice. No recorded reward.
City of Orphans (VIII) Bedtime Stories Recover the storybook from the wine cellar marked with a Shrike symbol. Two Tiny Whisker Gifts.
City of Orphans (VIII) Misericorde Choose whether to end the suffering soldier’s life. Two Remnant’s Return items and 3,000 Catalysts.
City of Orphans (VIII) Monster Hunt Collect all 17 Mice monster drawings, including drawings for enemies such as the Volunteer, Sphinx, Eternal Guard, General Lothaire, and an unknown monstrosity. The Book of Beasts achievement.
City of Orphans (VIII) Mummy and Daddy Bring cheese to the Mice’s parents. Use the music box if you want to preserve future Mice help. Tiny Whisker Gift and 3,000 Catalysts.
Fortress (X) Two Towers Follow the soldiers’ note and light the pyres to open the gate. No recorded reward.
Napoleon’s Prison The Choir Enter the warden’s quarters while the prison area is available in Chapter 10: Shackled. Remnant’s Return and 6,000 Catalysts.
Napoleon’s Prison The Forgotten Fortune Use the Silver Lockpick from another cell on the locked cell. No recorded reward.
Several regions The Oathbound Defeat seven named Eternal Guards, collect their emblems, and finish in the fortress chamber. We Wear the Same Colours achievement.

The quests that can affect your route or rewards

An Unheard Farewell: elevator route and the truth-or-lie branch

The mid-shaft cave is inaccessible until the elevator is unblocked. From the elevator top, take the lift down, jump to the ledge, burn the wall, defeat the soldier, and collect the notes. PC Gamer reports that either response to the Adjutant Sous-Officier gives the Sleight of Hand Amber. MetaBot’s launch-build data records the outcome as Lucky Shot or Sleight of Hand Amber and notes that Sleight of Hand has no other source.

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If you tell the truth, the follow-up grants a catalyst after resting. If you lie, you still receive Sleight of Hand according to the quoted guide and later find a Remnant’s Return in the scouts’ cave. Because the two published accounts describe the Amber outcome differently, achievement-focused players should make a manual save before the conversation and verify which Amber appears in their build.

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The Emissary: wait for Shield Transmutation

Do not abandon this quest when the poison clouds block the route. Shield Transmutation is obtained at the university much later in the campaign; return with it, cross the clouds, and claim Perfect Copy Amber.

The Scarecrow: three investigation points

The quest is not complete when you find only one clue. Take the medallion beside the cross/tree, collect the drawing note upstairs in the house near Fields, return both items, and then climb into the nearby barn hayloft for the final echo and Bountiful Harvest Amber.

Sleeping Beauty: variable Catalyst payout

The quest always lists Distilled Transmutation Material, but the Catalyst payout is reported as either 2,000 or 3,000. The available evidence does not specify which resolution produces which amount, so record your choice and reward rather than assuming the higher payout.

Mummy and Daddy: preserve the Mice relationship

Killing the parents changes the journal to say the Mice will never aid William again. If you want later Mice-related assistance and gifts, calm them with the music box instead of killing them. The quest reward remains a Tiny Whisker Gift and 3,000 Catalysts in the checklist.

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Is any side quest missable?

PowerPyx describes the campaign’s side quests as generally remaining available after the story. Its practical exception is The Choir: Napoleon’s Prison is a temporary area during Chapter 10: Shackled, so enter the warden’s quarters and finish the quest during that chapter. MetaBot’s datamined quest data does not officially flag a quest as missable, which explains the difference between the two descriptions. For a no-risk run, treat the Chapter 10 prison window as mandatory.

  • Before leaving Chapter 10: Shackled, complete The Choir.
  • Keep a save before the An Unheard Farewell dialogue if you are collecting both Amber outcomes across separate runs.
  • Do not kill the parents in Mummy and Daddy if future Mice help matters to you.
  • Return for The Emissary after acquiring Shield Transmutation at the university.

Achievement and collectible tracking

Six quest achievements

  • Aggressive Reconnaissance: An Unheard Farewell.
  • Hand in the Jar: The Deserter.
  • Blood and Wine: The Curious Case of Seamus Diggory.
  • A Bitter Cure: Laudanum.
  • The Book of Beasts: Monster Hunt.
  • We Wear the Same Colours: The Oathbound.

Monster Hunt: 17 drawings

Completion requires all 17 Mice monster drawings, not merely finishing the quest conversation. Keep a separate count and check unusual entries such as the Volunteer, Sphinx, Eternal Guard, General Lothaire, and the unknown monstrosity. The launch-build achievement unlock rate was reported at 0.2%, making missed drawings a common completion gap.

The Oathbound: seven named emblems

Search Eternal Guards for emblems belonging to Bastien Beaufort, Severin Susse, Adrien Casell, Jean Pierre Polnaire, Étienne Vauclair, Lucien Lafontaine, and Valen Duroc. After collecting all seven, finish the quest in the fortress chamber. The achievement also had a reported 0.2% Steam unlock rate.

A practical completion order

  1. Clear each region’s local investigations. Follow letters, notes, manifests, songs, and family trails as soon as they appear.
  2. Record gated objectives. Mark The Emissary for a later university return and An Unheard Farewell for the elevator sequence.
  3. Count collectibles independently. Maintain totals of 17 Monster Hunt drawings and seven Oathbound emblems; ordinary quest completion does not prove either total.
  4. Protect the prison window. During Chapter 10: Shackled, complete The Choir before progressing out of Napoleon’s Prison.
  5. Choose the Mice outcome deliberately. Use the music box in Mummy and Daddy when preserving future assistance is more valuable than the alternative.
  6. Review rewards before moving on. Check for the Amber, Catalyst, material, upgrade, or achievement listed in the table so an interrupted interaction is caught immediately.

What to prioritize if you are not doing every quest

For achievement progress, prioritize the six achievement-linked quests and maintain the two collectible counts. For build resources, the largest listed Catalyst payments are 6,000 from The Choir, 4,000 from The Curious Case of Seamus Diggory, and 3,000 each from Till Death, The Shrike’s Anthem, Misericorde, and Mummy and Daddy. For Amber collection, the named rewards are Lucky Shot or Sleight of Hand, Tomorrow’s Promise, Bottomless Well, Perfect Copy, and Bountiful Harvest; Till Death also pays Tomorrow’s Promise.

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The safest full-completion plan is therefore to clear every listed quest, revisit gated locations when the required ability arrives, finish The Choir in Chapter 10, and keep manual saves around the dialogue and Mice decisions.

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