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Defeat Keely the Frost Archer, a level 20 V Blood boss, to unlock the Tannery in V Rising. The reported construction cost is 160 hides and 8 planks, and the standard conversion is 16 hides for 1 leather. Because recent guides disagree about whether the input is called Animal Hide or Rugged Hide, check the recipe shown by your current game build before farming a large stockpile.

What you need to know first

The leather-making chain has one required milestone: Keely the Frost Archer. The guides summarized for this article place her at level 20 and identify her defeat as the event that unlocks the Tannery recipe. Once the station is available, you build it from the construction menu and feed it the hide item accepted by your patch.

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Question Reported answer Qualification
Which boss unlocks the Tannery? Keely the Frost Archer Guides describe her as a level 20 V Blood boss.
Where is Keely? Bandit Trapper Camp in Farbane Woods Use the V Blood tracking trail to locate her.
What does the Tannery cost? 160 hides and 8 planks The value is consistent across the older guides reviewed.
How much hide makes leather? 16 hides for 1 leather The item name may appear as Animal Hide or Rugged Hide, depending on the patch.
What else may Keely unlock? Leather, Traveler’s Wrap and Empty Canteen recipes One guide describes the reward as a schematic rather than a recipe, so the exact reward label is not fully verified.

How to unlock the Tannery

1. Reach the Blood Altar stage

Follow the game’s early progression until the tutorial directs you to the Blood Altar. The guides used for this path say that, after reaching this stage, Keely can be selected as a V Blood target. The Blood Altar is important here because it provides the tracking step; simply wandering through Farbane Woods is less reliable than selecting the boss first.

2. Select Keely in the V Blood list

  1. Open the V Blood interface.
  2. Find Keely the Frost Archer, listed by the guides at level 20.
  3. Set her as your tracked target.
  4. Start following the blood trail that appears for the selected boss.

The trail is the practical route to the encounter. If Keely is not available in your list, continue the early tutorial objectives until the Blood Altar and V Blood tracking functions are active. A missing target at this point is usually a progression issue rather than proof that the boss has moved.

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3. Follow the trail to the Bandit Trapper Camp

The reported destination is the Bandit Trapper Camp in Farbane Woods. The camp name matters because it distinguishes the encounter area from the wider region: you are looking for the tracked boss at that camp, not for a random archer somewhere in Farbane Woods.

Follow the trail rather than treating the camp’s general region as the objective. If the trail seems to end early, reselect Keely in the V Blood interface and verify that she remains the active target before leaving the area.

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4. Defeat Keely the Frost Archer

Keely is described as level 20 in the GameRevolution guide summary. The level is a targeting reference, not a guarantee that every current server configuration will present an identical fight. Prepare for the encounter using the equipment and abilities available in your own progression, then defeat her to trigger the unlock.

The guides agree on the important result: Keely’s defeat makes the Tannery available. Wccftech’s summary also lists the leather recipe, Traveler’s Wrap and Empty Canteen among the rewards. Another search summary calls the reward a schematic instead of a recipe. Treat the exact wording as version-dependent; the useful check is whether the Tannery appears in your construction options after the boss is defeated.

5. Confirm the unlock in the build menu

Return to your castle and open the construction menu. Look under Production > Refining. If the Tannery is listed there, the boss reward has registered and you can proceed to gathering materials. If it is absent, confirm that Keely was the defeated tracked target and that the game has completed the encounter rather than merely registering damage or an unfinished fight.

Gather the hide needed for construction

Early animal sources

The early hide sources named by the guides are wolves, bears and deer. These animals let you start collecting the input before the Tannery exists, which is useful because the station itself requires a large initial stock.

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  • Wolves: listed as an early source of hide.
  • Bears: also listed as an early source.
  • Deer: another early source for building your reserve.

The available information does not establish a fixed drop amount for any of these animals. Do not plan around a guaranteed number per kill; collect until the inventory total reaches the amount shown by your current build menu.

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Camp and dock sources

The Bandit Trapper Camp is cited as a loot source in addition to being Keely’s reported location. Brighthaven Docks is also listed as a source. These locations can supplement animal hunting when you are already traveling for progression or want to gather more hide without relying on one type of prey.

Because the available information does not provide drop tables, spawn rates or a route order, treat both locations as reported opportunities rather than guaranteed farming schedules. The reliable test is the item count in your inventory after a run.

Plan for the 160-hide construction bill

The reported build cost is 160 hides and 8 planks. Reserve that amount before spending the material on other recipes. If your game labels the item Rugged Hide rather than Animal Hide, use the exact item accepted by the Tannery tooltip; current patch naming is unresolved.

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Goal Hide calculation Leather output after construction
Build the Tannery 160 hides No leather is produced by the build cost itself.
Build it and make 1 leather 160 + 16 = 176 hides 1 leather
Build it and make 5 leather 160 + (5 × 16) = 240 hides 5 leather
Build it and make 10 leather 160 + (10 × 16) = 320 hides 10 leather

These totals are arithmetic from the reported recipe values, not additional in-game drop claims. They are useful for deciding when to return home: 160 hides covers construction, while every additional leather requires another block of 16 accepted hides.

Build the Tannery in the correct menu

Construction steps

  1. Return to your castle after Keely’s defeat.
  2. Open the construction menu.
  3. Navigate to Production, then Refining.
  4. Select the Tannery.
  5. Confirm the placement after the game verifies the material requirement.

The reported cost is 160 hides and 8 planks. If the station remains unavailable, the issue is more likely the Keely unlock or a patch-specific recipe change than the placement location, because the menu category itself is documented as Production > Refining.

Choose a practical placement

Place the station where you can reach it easily and where its input and output are convenient to manage. The sources do not establish a special terrain requirement, a unique room shape or a distance rule, so avoid treating an unverified layout as mandatory.

One older guide says that enclosing the Tannery in a room grants a Confined Castle Room bonus of +25% speed. The same source material rates this information as low confidence, and patch status is not confirmed. If your current interface displays that bonus, enclosing the station may improve production; if it does not, do not assume the bonus is active merely because the room appears enclosed.

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Turn hide into leather

Use the recipe shown by your patch

With the Tannery built, open its production interface and inspect the input slot. Older guides call the input Animal Hide, while a newer guide summary claims it changed to Rugged Hide. That newer summary is internally inconsistent, and no official patch note was found to resolve the difference. The station’s current tooltip is therefore the authoritative check for your installation.

Apply the 16-to-1 conversion

The reported recipe converts 16 hides into 1 leather. A useful planning formula is:

leather wanted × 16 = hide required for production

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Add 160 hides if you still need to build the station. For example, a target of 12 leather requires 192 production hides; with construction included, the total is 352 hides. If you have fewer than a full multiple of 16 after filling the queue, keep the remainder for the next batch rather than assuming partial leather output.

Leather target Production input Total including the Tannery build
1 16 hides 176 hides
4 64 hides 224 hides
8 128 hides 288 hides
12 192 hides 352 hides
20 320 hides 480 hides

Use more than one station only as an optional speed strategy

The older guide material suggests building two or three Tannery sites to increase production speed. This is a recommendation, not a confirmed requirement or a published throughput test. It can make sense when you already have enough hide and planks for additional stations, but constructing extra sites delays the point at which your first leather batch begins if materials are limited.

Choose the number of stations according to the bottleneck you actually see:

  • If hide is scarce, one Tannery prevents you from diverting 160 additional hides and 8 additional planks into another station.
  • If hide is plentiful but the production queue is the constraint, multiple stations may shorten the wait, provided your build supports them.
  • If your castle displays the reported +25% Confined Castle Room speed bonus, test the in-game timer or completion behavior rather than assuming an older guide’s value applies unchanged.
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Troubleshooting common problems

Keely does not appear in the V Blood list

Check that you have reached the Blood Altar stage described by the early tutorial. The guides say Keely becomes trackable after that milestone. If the V Blood interface is available but Keely cannot be selected, finish any remaining tutorial objective connected to the Blood Altar and reopen the list.

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The trail does not lead to the expected camp

Re-select Keely as the active target and confirm that the destination is the Bandit Trapper Camp in Farbane Woods. A trail for another V Blood target can send you toward a different encounter, so verify the boss name before traveling.

The Tannery is still missing after the fight

Verify that Keely was defeated rather than left at low health, then return to the construction menu and inspect Production > Refining. The reward wording differs between summaries, so look for the station itself instead of a particular label such as “recipe” or “schematic.” If the station remains absent after a confirmed victory, the available evidence does not identify a definitive recovery step; record the game version and check current official patch information before repeating the encounter.

Your hide is rejected by the input slot

Compare the item name in your inventory with the Tannery input tooltip. The documented naming conflict is Animal Hide versus Rugged Hide. Do not discard a stockpile solely because its name differs from an older guide; use the item the current recipe explicitly requests.

Production appears slower than expected

No verified production-time figure is provided. The only speed guidance in the sources is the low-confidence report of a +25% Confined Castle Room bonus and the suggestion to use two or three stations. Check whether your current build displays the room bonus, then decide whether adding a station is worth the extra 160 hides and 8 planks per site.

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You are looking for thick leather

Thick leather is not established as part of the ordinary Tannery recipe in the available material. A 2024 Steam discussion claims that a separate thick-leather recipe is locked behind Frostmaw the Mountain Terror, but that is a single low-confidence forum claim. Do not substitute it for the confirmed early leather path through Keely and the Tannery.

Patch-safe checklist

  • Confirm the game version before relying on an older guide’s item names or speed bonuses.
  • Reach the Blood Altar stage and set Keely the Frost Archer as the tracked V Blood target.
  • Follow the trail to the reported Bandit Trapper Camp in Farbane Woods.
  • Defeat the level 20 boss as described by the guides.
  • Check Production > Refining for the Tannery.
  • Reserve 160 hides and 8 planks for construction.
  • Read the current input tooltip to determine whether your build uses Animal Hide or Rugged Hide.
  • Budget 16 accepted hides for every leather produced.
  • Use two or three stations, or the reported +25% room bonus, only if your current build confirms that the option is available and your material supply justifies it.
  • Treat the thick-leather claim involving Frostmaw as unverified until supported by current official information.

What the unlock gives you

Keely is the gate to the early leather-processing chain: her defeat unlocks the Tannery, and the Tannery converts the hide gathered from early beasts and reported loot locations into leather at the documented 16-to-1 rate. The construction bill is substantial enough that farming before the boss fight is worthwhile, while the Animal Hide/Rugged Hide naming conflict makes the live recipe tooltip more reliable than an older static guide.

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