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The Sinking City 2 Photo Mode includes camera and focus controls, color and exposure adjustments, screen effects, named filters, frames and logos, composition guides, and a Hide UI option. For the cleanest result, compose and focus first, then adjust color and effects, and finish with overlays and capture cleanup. Exact slider ranges and defaults are not established for every control, so use the values shown in your game and judge changes in the live preview.

What Photo Mode lets you adjust

The control names below are reported in Nerd’s Chalk’s guide, updated August 21, 2026, rather than an official developer manual. They are grouped here by purpose, not necessarily in the order they appear in the game’s menu. The preview matters: lighting in the current scene can make the same adjustment look very different.

  • Composition: camera angle, field of view, roll, sensor width, and grid.
  • Focus: aperture, depth of field, and focus distance.
  • Image tone: brightness, gamma, contrast, saturation, temperature, tint, color balance, color grading, and RGB contributions.
  • Effects and style: screen effects, sharpness, film grain, vignette, desaturation, aberration offset, and filters.
  • Presentation and capture: frames, logos, positioning and sizing controls, Instant-style options, and Hide UI.

The guide does not establish exact ranges or defaults for every slider. Treat your current in-game values as authoritative rather than relying on a universal preset.

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Camera and focus settings

Shape the composition

  • Field of View: widens or tightens the visible scene without moving the subject. Use it to include more surroundings or give a creature a tighter, more imposing frame.
  • Roll: rotates the view around the camera’s viewing axis. Keep it level for a documentary feel or cant it for unease.
  • Angle: adjusts the angle of the active camera or adjustable visual element.
  • Sensor Width: changes simulated sensor framing and lens presentation in conjunction with Field of View.
  • Grid: displays a composition guide that can help align a subject or keep a horizon steady.

Control what looks sharp

  • Focus Distance: moves the plane of sharp focus nearer to or farther from the camera.
  • Depth of Field: separates the focused region from blurred foreground or background.
  • Aperture: simulates a lens opening and works with depth-of-field blur. Combine it with Focus Distance when isolating a portrait or detail.

For a cinematic monster image, set the framing with Field of View and Roll, then place the focal plane with Focus Distance and Depth of Field. For a portrait, work with Aperture and Focus Distance, then refine the crop using Field of View or Sensor Width.

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Color and exposure controls

The guide lists these controls: Blue, Brightness, Color Balance, Color Grading, Contrast, Gamma, Green, Red, Saturation, Temperature, and Tint. Their practical effects are distinct:

  • Brightness changes overall lightness; Gamma affects midtone visibility.
  • Contrast changes separation between light and dark areas.
  • Saturation changes color strength.
  • Temperature shifts the image warmer or cooler; Tint adds a complementary color shift.
  • Red, Green, and Blue adjust the contribution of each color channel.
  • Color Balance and Color Grading provide broader color adjustments.

In a dark scene, a useful starting sequence is Brightness and Gamma, followed by Contrast; then use Temperature or Tint if the image needs a color shift. Check that the subject remains visible. This is a creative suggestion, not a guaranteed setting for every scene.

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Screen effects and the complete filter list

Screen effects

The reported screen-effect controls are Aberration Offset, Desaturate, Film Grain, Intensity, Screen Effects, Sharpness, and Vignette. Film Grain adds texture, Vignette shades the edges, and Sharpness changes apparent edge and detail definition. Intensity changes the strength of a compatible selected effect.

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Every named filter

The guide names the following filters, listed alphabetically here for easy reference:

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  • Black and White
  • Cold
  • Desaturated
  • Heat
  • Inverted Draw
  • Negative
  • Negative Black/White
  • Outline
  • Pixelated (64)
  • Pixelated (128)
  • Pixelated (256)
  • Red and Cyan
  • Retro
  • Sepia
  • Vibrant
  • Warm

The menu also includes a Filter selector and Filter Intensity control. The source does not provide further technical definitions for the three Pixelated labels, so their numbers should not be treated as a specified resolution or output size.

Frames, logos, and capture cleanup

The guide lists Frame, Horizontal Alignment, Horizontal, Instant, Instant Wide Black, Instant Wide, Logo, Size, Vertical Alignment, and Vertical. These controls handle presentation elements and their placement or size. Grid is a composition guide; Hide UI removes the Photo Mode interface from the capture view.

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  1. Compose the scene and set focus before adding decorative elements.
  2. Use Grid if alignment would help. Add a Frame or Logo only if it supports the image rather than competing with the subject.
  3. When you want an uncluttered capture, turn off decorative Frame and Logo options and activate Hide UI before capturing.
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Workflows for different looks

These are creative directions reported by the guide, not measured presets or guaranteed outcomes. Adapt them to the lighting and keep the creature, clue, or silhouette readable.

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  • Oppressive realism: try Cold or Desaturated, add Contrast, restrain Saturation, and use light Film Grain.
  • Detective archive: use Black and White, control Gamma, add Vignette, and consider the Instant Wide Black frame.
  • Unnatural presence: try Green or Red and Cyan alongside Tint and Aberration Offset; use Sharpness selectively.
  • Dreamlike isolation: use Depth of Field and Focus Distance to isolate the subject, soften Contrast, and try a gentle Warm or Cold grade.
  • Graphic poster: try Outline or Inverted Draw, position a Logo, and size the Frame carefully.
  • Low-fi horror: try a Pixelated filter with Negative or Negative Black/White, then adjust Filter Intensity.

Does The Sinking City 2 support HDR?

Yes. Frogwares’ Update 1.1.0 patch notes say HDR output was added on PC, PlayStation 5, and Xbox Series X|S, along with HDR10+ and an in-game HDR brightness calibration screen. The patch notes say HDR follows the system HDR setting rather than being forced on.

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What is known about the boat-animation camera warning?

Frogwares’ pinned June 2026 demo FAQ described Photo Mode as a work in progress and warned about camera collision when using it during boat entry or exit. That warning concerns the demo; it does not establish whether the issue remains in the released game.

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