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Star Wars Zero Company is a single-player, turn-based tactics game set during the twilight of the Clone Wars. You lead former Republic officer Hawks and an unconventional team of operators through tactical missions and investigations. Between deployments, you manage the squad at The Den, send operators across an evolving galaxy map, improve facilities and equipment, and develop relationships that unlock team abilities.
This guide explains the announced combat approach, what you can customize, how the two-layer progression system works, and what is currently known about platforms and editions. Official descriptions establish the broad systems, but they do not yet specify rules such as action-point values, hit percentages, mission lengths, difficulty options, permadeath, or the exact number of deployable squad members.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
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Star Wars Zero Company - PS5 | $54.99 | Buy on Amazon |
| 2 |
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STAR WARS ZERO COMPANY GAME GUIDE: Master Every Archetype, Build Your Perfect Roster and Lead Zero... | $11.99 | Buy on Amazon |
| 3 |
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Atari 50: The Anniversary Celebration - PS5 | $59.99 | Buy on Amazon |
| 4 |
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Overpass 2 [GRA PS5] | $29.18 | Buy on Amazon |
| 5 |
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Lego Star Wars Skywalker Saga PS5 | $28.51 | Buy on Amazon |
What kind of game is Star Wars Zero Company?
Zero Company uses turn-based squad tactics rather than real-time action. Each operation asks you to select a team, read the situation, choose abilities and weapons, and respond to enemy positions over a sequence of deliberate turns. The setting is the final period of the Clone Wars, when the Republic, Separatists and independent operators are competing for influence. Hawks commands a group assembled from different backgrounds instead of a standard army unit, so the story combines military stakes with investigations and personal relationships.
Electronic Arts and Lucasfilm Games describe the campaign as single-player and choice-driven. Decisions about your people, equipment and abilities can lead to different playthrough outcomes. That wording supports meaningful variation in how a campaign develops, but it does not promise a branching narrative map with a published number of endings. Treat the game as a tactical campaign in which team-building and mission choices shape your route through the conflict.
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- Command an elite squad through a gritty and authentic Star Wars story set in the twilight of the Clone Wars. Step into the role of Hawks, a former Republic officer leading Zero Company against an emerging threat that could consume the galaxy.
How combat works
Build a team around different operator roles
Before a mission, you deploy operators with distinct archetypes and tactical abilities. The official feature descriptions use examples such as scoundrels, astromechs and Jedi, indicating that the roster is designed around contrasting tools rather than interchangeable soldiers. A scoundrel may represent a different tactical problem-solving style from a droid or Force user, but the available material does not list every class, ability, cooldown or numerical statistic.
The practical implication is that composition matters before the first turn begins. You will be choosing which specialists to bring, which weapons and abilities to assign, and how those choices cover the expected battlefield. Because operators can be customized and later develop bonds, the strongest team for one operation may not be the same group you prefer for another.
Plan turns and adapt to the battlefield
EA’s overview tells players to strategize and adapt both at the base and on an ever-shifting battlefield. The final-trailer coverage similarly emphasizes decisions about team members, weapons and abilities. Together, those descriptions point to a planning loop: assess the current situation, use the right operator ability, then revise the plan as the encounter changes.
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Do not assume a particular cover grid, action-point economy, hit-chance formula or reaction system. None of those mechanics has been formally detailed in the cited announcements. The safe expectation is turn-by-turn tactical decision-making with several ability choices, not a published ruleset that lets you calculate every outcome in advance.
What changes from mission to mission
The game presents an evolving galaxy map as part of the campaign layer, while missions take place on battlefields that require adaptation. The official material does not define the map’s exact branching structure, procedural generation method or operation count. It does establish that the galaxy changes over time and that your choices influence how a playthrough unfolds.
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That makes the campaign loop broader than simply winning isolated battles. You are deciding who is ready, which equipment and facilities to invest in, and where to send operators as the strategic situation develops. Those decisions feed back into the next tactical deployment.
What can you customize?
Hawks: appearance and combat specialization
Hawks is the player character and a former Republic officer. You can change Hawks’s appearance and combat specialization, allowing the commander to represent your preferred role rather than a fixed visual and mechanical template. The announcements do not enumerate every face, outfit, weapon or specialization option, so the confirmed scope is appearance plus the broader combat focus.
Operators: authored characters and created crew
The squad combines original Star Wars characters with custom-made operators. This distinction matters: not every squadmate is a blank character creator slot. Some members are authored personalities who carry story context, while hired operators can be built to fit your roster. The official descriptions support customization of operators’ appearances, loadouts and abilities, along with their voices, attire, specializations and talents.
StarWars.com’s August 17, 2026 feature says Hawks and hired operators can be created from eight species:
- Devaronian
- Human
- Neimoidian
- Ovissian
- Togruta
- Twi’lek
- Weequay
- Zabrak
The sources do not say that every authored character can use all of those options, nor do they provide a complete list of cosmetic sliders or talent limits. Read the system as a mix of narrative identity and player-authored specialists, not as unrestricted generation for the entire cast.
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Loadouts, abilities and talents
Customization is functional as well as cosmetic. You can tailor an operator’s loadout and abilities, then select specializations and talents that influence how that person contributes to a mission. Voices and attire provide additional identity for the crew. Since official pages do not publish a complete item catalogue or talent tree, they cannot establish exact stat bonuses, slot counts or optimal builds.
The Den: the base between missions
The Den is the headquarters where the campaign’s management systems meet. Between operations, you use it to recruit and progress operators, upgrade facilities and purchase equipment. It is also where you prepare for the next assignment rather than simply returning to a conventional mission menu.
Recruit and develop operators
Recruitment expands the pool of specialists available for future deployments. Progressing them lets you invest in particular operators over time, making the roster a continuing project instead of a disposable list of units. The announcements do not specify experience-point rates, level caps, skill-tree layouts or recruitment costs, so those details should be confirmed in an official guide or the game itself.
Upgrade facilities and buy equipment
Facility upgrades and equipment purchases are the resource decisions attached to The Den. An improved facility can expand your management options, while equipment changes what an operator brings to the field. The available sources do not state which rooms exist, how many upgrade tiers there are, what currencies are used or whether purchases are permanent. They do establish that both facility improvement and equipment buying are part of the between-mission loop.
Dispatch operators through the galaxy map
From The Den, you dispatch operators using an ever-changing galaxy map. The map provides the strategic context for choosing where your team goes next. Because the map changes, a campaign is not presented as a fixed list of missions experienced in exactly the same order every time. No official source currently gives the number of locations, the refresh schedule or the precise consequences of skipping an operation.
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Battlefield bonds and squad progression
Progression has a second layer that happens while operators are deployed together. Squadmates can form battlefield bonds, and those relationships unlock support abilities. The announced examples include cross-training benefits that improve operators’ abilities and stats.
This system links team familiarity to tactical performance. A pair that repeatedly serves together can gain cooperation tools that are unavailable when the same operators are treated as isolated units. It also creates a reason to balance two goals: keeping a proven combination together to develop its bond, while rotating other specialists so the wider roster does not fall behind.
The official descriptions do not publish bond levels, trigger conditions, numerical bonuses or a maximum number of relationships. Consequently, it is accurate to say that bonds unlock support and cross-training benefits, but not to claim a specific relationship chart or guaranteed stat increase.
How the gameplay layers fit together
- Prepare at The Den. Recruit or progress operators, adjust Hawks’s specialization, assign appearances and loadouts, improve facilities and buy available equipment.
- Choose a deployment. Use the evolving galaxy map to decide where to send the team and which operators are appropriate for the current operation.
- Plan the squad. Combine archetypes such as scoundrels, astromechs and Jedi, selecting abilities and weapons that give the group complementary options.
- Fight turn by turn. Adapt your decisions to the battlefield, using tactical abilities and changing the plan as the encounter develops.
- Develop relationships. Operators who serve together can form bonds that unlock support abilities and cross-training improvements.
- Reinvest after the mission. Return to the base layer to continue operator progression, make equipment decisions and respond to the next change on the map.
This sequence is the core design described by the official pages. It explains why the game is as much about roster management and preparation as it is about individual turns.
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Is the gameplay a good fit for you?
If you prefer real-time action in which reflexes determine most outcomes, Zero Company’s turn-based format will feel slower and more deliberate. Its appeal is the ability to pause, inspect your options and commit to a plan rather than relying on rapid aiming or movement.
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If you enjoy building a team around complementary abilities, the combination of operator archetypes, loadouts, talents and battlefield bonds should be central to the experience. The Den adds a management layer for players who like deciding which specialists to recruit, which facilities to improve and where to spend equipment resources.
Players who want a purely authored cast should note the hybrid structure. Hawks and some original characters provide a fixed narrative identity, while hired operators can be created and customized. Conversely, players seeking a completely open character creator should not assume every story character can be rebuilt from scratch.
These are suitability criteria drawn from the announced feature set, not the result of an independent comparative review. Official sources do not provide enough information to rank Zero Company against another tactics game on difficulty, mission variety, performance or balance.
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EA’s August 28, 2026 launch announcement lists the game for PC, PlayStation 5 and Xbox Series consoles. On PC, the announcement names the EA app, Steam and the Epic Games Store. It also says the title is available through retail and digital storefronts. Store listings, stock and regional editions can change, so verify the platform, seller and edition before ordering.
| Edition or product | Platform or format | Published price or contents | Qualification |
|---|---|---|---|
| Digital Deluxe Edition | PC | $59.99 suggested retail price | Figure from EA’s August 28, 2026 launch announcement; regional taxes, currency and later price changes may apply. |
| Digital Deluxe Edition | Consoles | $69.99 suggested retail price | EA’s launch-announcement figure for consoles; confirm the price shown by your regional store. |
| Collector’s Edition | Physical collector product | $299.99 suggested retail price | Launch-announcement figure; availability and current stock are not established here. |
| Collector’s Edition contents | Physical set | Hasbro Black Series Thermal Detonator, Steelbook, desk mat and additional items | EA links the edition to Limited Run Games; check the current retailer page for contents, shipping and region. |
For a standard retail PlayStation purchase, the natural search phrase is Star Wars Zero Company PS5 game or Star Wars Zero Company for PlayStation 5. Those phrases identify the product category, but they do not confirm a particular seller, edition, language, region or current inventory.
What has not been officially specified?
The available announcements are feature overviews rather than a complete mechanics manual. They do not establish the exact action economy, cover rules, hit probabilities, mission duration, difficulty settings, squad-size limit, permadeath rules, experience formula, upgrade prices, map-generation rules or the full list of classes and talents. Avoid treating community speculation or trailer interpretation as confirmed mechanics until an official guide or in-game documentation provides them.
What is confirmed is the structure: a single-player Clone Wars campaign; turn-based squad combat; varied operators with tactical abilities; customization for Hawks and the crew; The Den as a management headquarters; an evolving galaxy map; equipment and facility upgrades; and battlefield bonds that grant support and cross-training benefits.
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Zero Company is built for players who want to think through squad tactics and then keep improving the team between operations. Its distinguishing promise is the connection between the battlefield and The Den: your choices about operators, equipment, facilities and relationships all feed into later deployments. The customization is broad enough to create personal specialists, while authored characters and Hawks preserve a story-driven Star Wars identity. Check the current regional store listing for the edition and price you want, especially for the physical Collector’s Edition.
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Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

