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At the Microelectronics 26 (ME26) forum in Sochi, Russian companies used working retro-game setups to showcase three different domestic computing approaches: Baikal Electronics’ three-core Baikal-U (BE-U1000) RISC-V microcontroller, Elvis’s Hypercom-U Arm multimedia system-on-chip, and PCs built around MCST’s separate Elbrus architecture. The games demonstrated that the boards could drive familiar software, but they were trade-show demonstrations rather than performance benchmarks or proof of consumer-console availability.

What appeared at the ME26 forum

Tom’s Hardware reported on 15 October 2026 that the Sochi event included a business-card-sized Baikal-U controller, an NES-styled “Ushka” console, an Elvis Hypercom-U board and MCST Elbrus-based PCs. The displays presented domestic processor designs in very different market segments, from industrial microcontrollers to multimedia systems and desktop-class computers.

Baikal-U (BE-U1000): the RISC-V device

Baikal-U is genuinely RISC-V: the BE-U1000 integrates three 32-bit RISC-V cores from CloudBear. Two are BR-350 cores running at 200 MHz, while the third is a BM-310 core running at 100 MHz.

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BE-U1000 specification Reported detail
CPU architecture 32-bit RISC-V
CPU configuration Two BR-350 cores at 200 MHz; one BM-310 core at 100 MHz
Memory 256 KB flash and 192 KB SRAM
Interfaces USB 2.0, I2C, I2S and UART
General-purpose I/O 48 GPIO lines
Package 10 × 10 mm QFN-88

Those specifications were reported by Tom’s Hardware from Baikal materials. They describe a compact microcontroller, not a phone or PC processor: the modest clock rates and on-chip memory are suited to deterministic control, sensing and communications tasks.

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The “Ushka” retro-console demonstration

Baikal showed the chip in a controller roughly the size of a business card and in a console called “Ushka,” styled after the original Nintendo Entertainment System. Matching controllers were displayed. Event photographs appear to show Chip ’n Dale: Rescue Rangers on the screen; that game identification is visual and should be treated as an “appears to be” description rather than a formally announced software list.

Baikal-U’s intended market is industrial, not retail gaming

Vedomosti reported on 22 September 2025 that Baikal Electronics had begun serial production of Baikal-U for industrial control systems, safety sensors, metering, Internet-of-Things equipment and unmanned-system control. The company said it expected serial deliveries in quantities of “hundreds of thousands and more.” Baikal CEO Andrey Evdokimov also said the device was undergoing registration in the Russian Ministry of Industry and Trade’s state register of industrial products and that the company was ready for serial deliveries in practically any quantity, including hundreds of thousands or more.

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That production statement is important evidence of an embedded-product program, but it does not establish that the Ushka enclosure is a commercial console. A chip can be in serial production while a particular demonstration board remains an engineering platform or event prototype.

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What the Elvis Hypercom-U is

Hypercom-U is a different class of design. Elvis presented it as an Arm-based system-on-chip with four Arm Cortex-A53 CPU cores running at up to 1.2 GHz, two ELcore-50 digital-signal processors and a PowerVR GE8300 graphics processor. The combination is aimed at devices that need multimedia, image processing or navigation functions rather than the tightly integrated control workloads associated with Baikal-U.

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Hypercom-U capability Reported detail
CPU Four Cortex-A53 cores, up to 1.2 GHz
Signal processing Two ELcore-50 DSPs
Graphics PowerVR GE8300 GPU
Memory support Up to 8 GB LPDDR4
Connectivity and expansion USB 3.0, Gigabit Ethernet, Wi-Fi, Bluetooth and HDMI
Positioning Multimedia devices, navigation systems, single-board computers and smart cameras

The Hypercom-U board at ME26 was shown running the original Super Mario. Its stronger CPU, graphics engine, DSPs and external-memory support make that demonstration technically different from the Baikal-U display: it showcases an application-oriented SoC with richer media I/O, not a small industrial controller being used as a game console.

Where MCST Elbrus fits

MCST also exhibited PCs based on Elbrus processors. Elbrus is a Russian-developed instruction-set architecture distinct from both Arm and RISC-V. The ME26 report did not identify the exact Elbrus models on display, so no particular model, core count or benchmark should be inferred from the photographs.

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RISC-V, Arm and Elbrus compared

The three families should not be ranked simply by which one displayed a game. They address different design goals and have different software and hardware ecosystems.

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Architecture shown Example at ME26 Primary workload indicated Integration emphasis Evidence presented
RISC-V Baikal-U / BE-U1000 Industrial control, sensors, metering, IoT and unmanned-system control Three small CPU cores, on-chip flash and SRAM, control-oriented interfaces and GPIO Retro-console demonstration plus a 2025 serial-production statement
Arm Elvis Hypercom-U Multimedia, navigation, smart cameras and single-board computers Four Cortex-A53 cores, DSPs, GPU, high-speed I/O and LPDDR4 support Board demonstration running the original Super Mario
Elbrus MCST-based PCs Desktop or server computing PC platform built around a proprietary Russian architecture PCs displayed; exact ME26 models were not identified

Instruction-set ecosystem, intended workload, peripheral integration and the strength of the evidence are the useful comparison axes. RISC-V is an open instruction-set standard that vendors can implement and extend; Arm designs use a licensed ecosystem; Elbrus is a separate proprietary Russian architecture. A game running on a board demonstrates functional integration, but it does not measure throughput, power efficiency, compatibility breadth or production readiness.

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Can you buy the demonstrated console or boards?

No cited source establishes retail availability for the exact Ushka console, the business-card controller, the Hypercom-U demonstration board or the specific Elbrus PCs shown at ME26. In particular, there is no confirmed Amazon listing or other consumer-retail channel for the featured hardware. Baikal-U’s serial-production announcement concerns embedded customers and industrial systems, not a public game-console launch.

Developers may encounter Russian RISC-V development hardware through industry programs rather than ordinary console retail. The Russian RISC-V Alliance reported more than 20 unique RISC-V solution demonstrations and a DEVBOARDS program at its 2025 forum. Those figures indicate an expanding ecosystem, but they do not make every demonstration board generally orderable, and a generic RISC-V development board should not be treated as the same product as BE-U1000.

What the demonstrations establish—and what they do not

  • Established: Baikal-U is a three-core 32-bit RISC-V microcontroller with the reported BE-U1000 specifications.
  • Established: Baikal Electronics has described serial production for industrial and embedded applications, with expected volumes of hundreds of thousands or more.
  • Established: Hypercom-U is an Arm SoC combining Cortex-A53 CPUs, DSPs, a GPU and broad multimedia connectivity.
  • Established: ME26 displays showed Baikal-U and Hypercom-U running recognizable retro games.
  • Not established: consumer retail availability, final commercial packaging, game-library support, benchmark performance or the exact Elbrus models shown.

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