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To record facial animation in Roblox Studio, enable File > Beta Features > Face Capture, then open Avatar > Clip Editor and use the Face Capture track on a rig with an animation-compatible head. This creator workflow records webcam movement as editable keyframes. Preparing a custom avatar’s face to animate is a separate task involving facial rigging and data.
How to turn on face capture in Roblox Studio
Roblox’s Animation Capture tool records a facial performance and places it on an animation timeline. You need Roblox Studio, a webcam, camera access, and a selected rig with an animation-compatible head.
- In Roblox Studio, choose File > Beta Features > Face Capture and enable the feature. Roblox says this beta must be enabled before using facial capture: Animation capture.
- Open the Avatar tab in the toolbar and click Clip Editor.
- Select the rig you want to animate in the viewport or Explorer. Name the animation and create it. The rig must have a head compatible with animation capture.
- Click Face Capture in the track list. Review and acknowledge the prompt about facial-movement collection and camera access.
- If necessary, choose a camera. Click the red record control in the viewport widget to start; use the stop control or wait for the countdown timer to finish.
- Review and refine the resulting facial keyframes on the timeline, then save and export the animation for use across games.
For a better recording, Roblox recommends a well-lit room, sitting close enough to the camera, and keeping your face centered in frame. A facial capture can be up to 60 seconds long, according to Roblox’s documentation; that is the tool’s stated limit, not a guarantee about recording quality.
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Recording an animation and building an animatable avatar head are different jobs. Roblox avatars use facial bones and Facial Action Coding System (FACS) data to create and interpolate expressions. In Studio, FACS values map to a dynamic head’s FaceControls values. Roblox lists Avatar Setup, Animation Editor, Animation Capture, and Face Animation Editor among the tools for creating avatar animations. See Avatar, a system of expression.
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Use Avatar Setup to generate and check facial data
Avatar Setup can generate facial FACS poses, rigging, skinning, and animation data. Its Check Face interface lets creators test facial poses and the range of motion for the eyes, eyebrows, and mouth. If the generated face behaves unexpectedly or has artifacts, Roblox advises adjusting the base mesh and running setup again. Details are in Avatar Setup.
Meet the dynamic-head requirements for avatar chat
For a dynamic head intended to support avatar chat, Roblox specifies at least 17 FACS poses. These are asset requirements, not settings to enable the Studio Face Capture beta:
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What enabling Face Capture does—and does not do
The Face Capture beta enables a creator workflow in Studio: record a facial performance with a webcam and turn it into keyframes for an animation. It does not, by itself, establish that live facial tracking is available to every player in every Roblox experience. Roblox’s cited documentation covers Studio animation creation and avatar asset setup, but does not provide a complete current matrix of player-side camera support or device-specific operating-system permission troubleshooting.
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If you do not have an integrated camera, a separate webcam is an optional way to provide one for capture; Roblox does not endorse a particular camera in the cited documentation. You do not need to buy a webcam to play Roblox or view existing facial animations.
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